Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Comments
Other than that, it will be nice to have all sorts of different options like those mentioned in this thread. I think IS should not feel obligated to make it "balanced" such that each class/race has their own method of navigating the darkness. Just make various options accessible to all would be realistic.
If they do go a realistic darkness route I surely hope we Tulnar get some way to navigate in the dark... Unless there is a lot of bioluminescence in the underground That'd be pretty neat if the underground glowed with unique flora and fauna but I'd still like some adapted low light vision a la DnD 3.5 or something. You know short range night sight.
I am fairly certain dark elves had infravision in 2nd edition.
As a child, Drizzt was tested by his father for his dexterity. The skill involved flipping a number of coins in the air and catching them in some manner with two hands separately. To facilitate this Drizzt held the coins tight in his hand to transfer some heat and make them more visible in the dark.
I remember everyone except for humans get a little something to see better at night.
Then the drow came with two different visions PLUS faerie fire.
When the sky is clear, no clouds, something like this:
When the sky is filled with clouds, denying any light from the moon or when it rains/storms during the night:
You will have to use torches or other light sources when traveling just to not get lost. Or when the night is really dark, you might want to stay in your city and just start crafting since it's dangerous to walk outside without any light source. Or you can choose to stay inside of the city walls and just play parlor games at the local inn. You might earn some in-game money when staking a lot with other players while sitting next to a comfy fireplace and npcs drinking beers while it's really dark outside
But I guess this is not possible.