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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Death penalty
They talked about getting negative experience when dying, which im a big fan of. I think there should be a penalty for dying as that only encourages survival, and something diffrent from the classic gear durability loss.
thoughts?
thoughts?
0
Comments
If your whole gear need to be changed after 5 death, it forces you to try not die, while it isn't too punishing for casual or heavy PvP players.
It also helps crafting being healthy, as there would be constantly need for new items.
There isn't much information on PvE death penalties at the moment.
XP loss is acceptable as it is easily regained.
I feel like penalizing corrupt players so heavily without giving some benefit to being a player killer will probably put a damper on the number of players who purposely become corrupt. Now I know this is only speculation but it wouldn't make being a bounty hunter worth the time and effort.
Dolan said: You gain negative xp from deaths, not lose xp. So you'll have to gain xp to clear that negative xp debt to "recover from death".
Plus the idea of a "hardcore" server is appealing, where mobs can hit more and have more health and death holds a greater penalty. Though should be disabled in raids and dungeons perhaps., unless voluntarily.
PvP death penalties are either normal, half or 3x-4x depending on how one is flagged when killed, etc.
That was directed towards @Dragonpriest
@WinterAssassin Because there are idiots that would camp (more like grief) other players to just make them loose exp/get deeper in exp debt.
That is why I'm against it for PVP.
as @noespark just said, the fix is already to give corruption for those people. taking away the loss of exp makes it so corruption serves less of a purpose