Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Comments
I was thinking of rolling with 733tbigepeen. Can I join your guild?
Mapping that "creeeps," so that where once a tree stood on a hillside, now the tree becomes buried in the hillside ... as do the animals who flew around the tree.
Invisiwalls that keep you from climbing/jumping here, when if you go to the right slightly, you can climb/jump around the inviswalls; what was the purpose of them, again?
Seats you can't sit on, beds you can't lay on, bars you can't lean on, glasses/plates you can't drink or eat from
Weather that immediately stops/changes between one zone and another, same for seasons
The ability to craft outrageous characters that, irl, would not live nor be able to function
All of these are, for me, game-introduced or -denied mechanics; what players do or don't do is irrelevant to me, as I can selectively choose to see/not see them.
Renegade Chimp Commander Shepard finds this offensive.
I'm not sure, @Isende, if I got you on this: what do you mean by a character who "would not live nor be able to function"? You mean from a visual/aesthetic point of view, or equipment-wise?
In the picture you've presented, this is not a more outrageous "defect." In fact, while his jaw is altered, the mandible displaced, he would still be able to speak (with some issues), and he'd be able to eat. This means he would be viable within the game world. Lol, I won't go into the neck/jaw pain/issues he'd have, but they'd exist.
In my first example, the golden winged lady, you can see an outrageous pair of ta-tas. I don't consider them immersion-breaking, even though I know full well that the law of gravity would really impede these from staying this outthrust. However, some component of her costume could account for the "lift" her girls experience.
However, in my second example, we see a character whose creator worked within the allowable limits to create a character that is laughable. But to me, I look at that and say "Wow, he'd barely be able to eat, and he'd be prone to all kindsa infections/illnesses, because one of the major openings into the body isn't protected with mouth/lips, nor even gums." For me, this person would likely have died young, very young; I mean, that mouth couldn't even latch on to suckle. So I hold the chargen (thanks, BDO, for both examples!) responsible, for allowing the creation of characters who are supposed to be viable and heroic to be, rather, something that I don't think could be very viable.
This second example isn't as extreme as some I've seen, but it is a good example of what I'm talking about. I won't argue the merits of that person's character creation, but only offer it as an example of what I'm talking about.
I have to admit that anatomical defects doesn't bugger me too much. My biggest issue is with nonsensical equip, like high heels or nude-look armors. I actually think that deformed characters (as the second pic you posted) are quite creative and interesting. Undoubtedly, less boring than the so-predictable, perfect-bodied, clean-shaved, determined-looking generic anime young guy you ALWAYS find on eastern style MMOs. At least, misshapen characters have their twisted charisma and unique personality.
Despite all the rational reason you provided to demonstrate they would have a very short life span.
Anyway, I'd agree with almost everything in this thread, the lists of annoyances, the point that annoyances is probably ask they are...
As someone who's normally keeping in ear to voice chat anyway, it's tricky to break my immersion in the game.
When you've previously had a guildie who gamed practically on top of their toilet, nothing ashes random can do can top that for immersion breaking.
Rhoqaro said: *chuckles* Yeah, well, what's immersion breaking for me ain't immersion breaking for everyone, right? I am well-able to accept that!
But for me I hate idea that npcs stand in one location forever, let them seem normalish!
Something else which really annoys me in game just popped out in my mind. I hate big numbers when talking about statistics, damage, healing and so on. I'm a fan of those old-school RPG, where the damage range was always lower than 999. I find really irritating see big numbers floating around.
"YOU INFLICTED 173452 DAMAGE OMG": really pointless, if you ask me.