Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Guild Oligarchy
I'd like to see a guild system that allows for multiple Guild Leaders. I realize this may open the world to potential guild drama if there is not a strong community. I believe that having multiple Guild Leaders in strong gaming community will be highly benifical for everyone. I don't know if there are any mmos out there that support this philosophy. I just know that the ones I've played the system only allows for one guild leader to have the final say on anything even with a good group of folks to help.
One person has to start the guild and name it etc but should be able to promote others to the same tier of permission unlocks, essentially creating an Obligarchy.
One person has to start the guild and name it etc but should be able to promote others to the same tier of permission unlocks, essentially creating an Obligarchy.
0
Comments
That being said, I hope they implement a way for the guild leader to appoint a proper second-in-command so that in the event of a prolonged absence, the guild isn't abandoned or a random member being given the guild.
An example would be a soldier getting deployed for an extended amount of time. It happened to me in a previous game, and it sucked to come home to my own guild that was damn near empty because some jackass inherited it and ran it into the ground. I never did get control back.
Some tools are sharper than others
The perks that apply to a guild leader, such as flying the dragon are also not a valid reason for limiting the rank to one person. The mount has a cooldown, so whichever guild leader gets to fly it is an internal decision, the other guild leaders have to wait for the cooldown to expire before they get their turn.
Again, smart systems design rather than apply simplistic rules will help Ashes to be more appealing to different player styles without breaking the game. If there is one thing that would cause me to abandon this game is the wholesale copying of simplistic systems from other MMOs that we know from experience do not work.
Made me chuckle. Your opinion, so I won't denigrate it. I will state that that was a very broad, all-inclusive statement; "...should ever only be..." means you see it as a viable rule that "should" be applied to everyone, period. I myself tend to shy away from these kinds of statements.
Our guild functions quite well with three leaders; we balance each other. Each of us brings something to the structure that the other two don't have. Each of us has, as our primary focus, "What's best for the guild?" Naturally each of us sees that as something slightly different, but it works, and it works largely because of the mutual respect that we each have for the other. Further, because of the care we have four our guild, when conflict between we three has raised its head, we've handled that conflict without the rest of the guild ever being aware of it. For the guild, things have flown on seamlessly while we three have hashed out our differences and worked to continue the day-to-day activities as though they never existed.
I know that we're not the only guild who functions that way. I also know that, as things stand, IS has said "Only one leader." But we all, also, know that the launch date's a bit of a while down the road, and I don't think it's a bad idea for us to ask, "Hey, guys? Can you rethink this position?"