Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Comments
Have you ever used a REAL fireball?
Seering Shot
~ an attack that'll be similar to an Area-Damage based Atk, it'll slight extend the Minimum Distance & the User would have to aim. And it'll cover a Narrow, yet widen range.
This is all there is to say how harmless bow is on half meter distance.
I totally agree that using a bow in melee range should be possible but based on bow type it should have relative penalties. A long bow might as well have a dead zone at melee range because it would be rather difficult to do jack with it. On the other hand a short bow is more design for quick shots and would function significantly better albeit at a penalty.
All in all if arrows are skill shot based in the first place a dead zone is entirely arbitrary as the entirety of it should be based on player skill. I want weapon switching to be a thing as well though. A duelwielding shortsword kit + Long bow. You could link the weapon sets to specific hotbars and when you switch it switches similar to ESO.
I've played both healers and rangers as an alt.
I am partial to reduced capacity to kill at close range though.
I do like powered up shots that take time to execute and/or increase accuracy.
I also like line of sight and elevation to make a difference
So if they can kite, evade and/or have means to create distance then I am all for it.
We can use any weapon, so I would hope that Rangers have attacks that rely on other weapons.
We should ask the devs about that specifically some time.
No point in being able to use all weapons if all or 95% of the class abilities rely on a bow.
("weapon-agnostic" would mean without weapon knowledge)
Also, I don't buy the MMORPG Dogma "this is what name random MMO does" that is common in a lot of these threads. I am actually quite pleased when I learn Ashes is doing something different. I mean if all the other MMO's are doing your favorite class right, why play a different one that changes everything?
Ranger must have a working weapon in close range to even have a chance to escape.