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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Comments
I'd personally like to see something similar to DnD Pointblank shot feats. Or a limit based on bow types. A longbow should have a minor dead zone simply due to it being unwieldy. Shortbows however were designed for quicker short range shots with a penalty to range.
Not really a range limit so to speak but a penalty to capability due to the function of the bow in general. Like was said you could simply have rangers switch to melee in close quarters. A ranger with a short bow should still be able to moderately effectively engage even at rather close range.
Considering a short bow that is... Switching to melee does make more sense however.
It has been mentioned previously that there will be Ranger based root attacks (e.g. arrow to the foot/knee, traps/snares).
It has been mentioned previously that Rangers will have a dash move to get out of range of melee attackers.
It has been mentioned previously that any character can equip any weapon, therefore a Ranger could be trained in any melee weapon to switch to if necessary.
It has been mentioned previously that the game is built with the Holy Trinity in mind which would assist in keeping mobs from getting within the Rangers minimum distance, therefore solo players will need to adapt (such as taking a melee weapon specialty as well as bow, or learn to kite!) to be effective.
Secondly I shoot bows pretty frequently, there isn't a minimum distance that would make sense because shooting something up close works just as well as shooting them from a distance. Unless they have a shield. In which case you're kind of screwed...
But I would say that it would make more sense to not have the standard MMO archer class that shoots approximately ten billion arrows a second. I would like to see something like an actual load time for nocking arrows and drawing. That way you would be much more inclined to actually kite and not just stand there but it could still be an option
IT'S A FANTASY VIDEO GAME, NOT REAL LIFE.
this would also work well if the ranger can switch to melee on the fly of course so that someone cant just run in and stay on top of them preventing them using a weapon.
Point Blank Shot is typically what PlagueMonk describes and could include multiple arrows at higher levels.
Coupled with a Dash, I would expect PBS to rush the Ranger forward and then release arrow(s) at point blank range.
What Steven described is rushing away from the target and then releasing the arrow(s) from outside of melee range.
I'm not sure they actually had names for all the abilities, though.
Plus I'm sure they will change.
Seems like they just finished brainstorming the abilities, otherwise Steven would have memorized them instead of using a cheat sheet.
It depends on a lot of factors..
Enemy armor rating and dps vs's ranger dps when forced to swap to melee....
Being forced to have updated gear for melee+bow is an absolute hastle so I would almost immediately say that any ranged class should be allowed to cast/use anything at any range.
Its like saying a spell caster can't cast a fireball at close range to prefire a corner an NPC is coming around because its too close...
It makes no sense and would just be a crappy mechanic that most would find a hastle to work around and very clunky.
Myself included, I wouldn't even play the class if this was the case at launch without proper testing prior to
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Until you actually get to play the game and experience every class in a pvp and pve environment then data cant be accurately gathered to construe a single shred of useful feedback for a developer to go off of.
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Similar to how a Tank won't be able to Shield Bash without a shield.
We can expect Rangers to also have melee abilities, though.
Classes need to be balanced.
If melee people have X gap closers, and mage and ranger have around the same number of GAP "makers", with mage being able to shoot from any distance and ranger not, then mage is OP compared to ranger.
And I highly doubt they will give to ranger a double amount of GAP makers than to a mage.
And if ranger will have minimum shooting distance then he should have double amount of GAP makers and CC compared to mage (and any other ranged classes).
Warrior is stabbing you in the face, and cutting your hands off, and you are still chanting your spell like it's nothing?
Casting fireball when warrior is in your face is equally silly as using the bow when warrior is in your face. So if your argument is logic, then both mage and archer have minimum range, or both don't.
So if warriors swing + sword length is 1,5m then he should not be able to hit characters 2 meters away.
So if we give minimum shooting distance to ranged classes, then melee classes should have realistic maximum hit range.
This means sword warriors and tanks do not get to have 5m radius AoEs. The most they get is 1,5m radius AoEs. Yeah?
(X meters distance is only approximate value, it should be realistic and tied to weapon graphically)
"Fun factor" should also be considered, as well as realism factor. If something is realistic but detrimental to "game play fun" than I'd rather go with the fun option personally.
But I realize not everyone will think like me here.
[offtopic]for the whole scene: https://www.youtube.com/watch?v=55qlKffgad8
I don't think being unable to use my bow in melee range is fun. I'd really have to play it for myself to be certain, though. Perhaps being forced to switch to melee weapons can make the ranger playstyle dynamic and fresh.
Have you ever used a REAL bow? As a nurse I can heal by touch. As an archer I need to be a certain distance before I can let go of the bow. Unless I bash you with it then I might break it.