Glorious Alpha Two Testers!

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Group Size/Livestream

2

Comments

  • True, but I didn't copy-paste the entire document, nor does the document encompass everything the devs have said on the subject. Please note, however, that many dungeons will have both an open world component and multiple "instance access points" so...you know...there's that
  • ArchivedUserArchivedUser Guest
    edited July 2017
    lmao
    You ninjaed me. I was referring to the dev quote I posted which is directly above yours.
    You didn't compy-paste the entire document. You also didn't provide a link to the document so that other people could search it.
    https://docs.google.com/document/d/14luppZ3Ub8jmcw_aK65QWxYY4xa8qAo9zRfpYWBxOXE/edit

    Instanced access points doesn't necessarily mean that you can repeat the same content.
    But the disagreement isn't about whether there will be any instanced dungeons.
    The devs have stated there will.
    They have stated that it will be rare. Primarily when they wish to control the narrative.
    The quote for that is in one of the earlier Livestream vids - which I will pull when I have a bit more time.
  • Dygz said:
    Ashes of Creation Livestream July 18, 2017 mark 58:53

    QUESTION: Will there be raid scoreboards?

    JEFFREY: Yes. Actually that's something we've been talking about. We can do a lot more with dungeons than what has traditionally been done. And we want to create incentives beyond just, "Hey, I'm going to get this item," that involve our dungeons that involve a little bit more consequential and a little bit more fun. So, that's something we're really focused on is pulling the fun out in places where you wouldn't necessarily expect it.
    Exactly and just letting you do the dungeon once defeats the purpose of having a leaderboard.
  • Um. No.
    Defeating a boss several times defeats the dev philosophy of meaningful consequences.
    We have a leaderboard to see how well the people in our party fared during the encounter - not to see which characters were best at defeating the same boss nor to defeat the same static boss repeatedly in order to improve our score(s).
  • I know the devs have said that choices made by the playerbase will decide if a dungeon is discovered near a node, or if something else is discovered there.

    We also don't know if you can unlock the same dungeon someplace else? Or if it only can be unlocked near one specific unique node.

    Let's say it only can be that (unlocked near one specific unique node). I'd still doubt they would spend that much resources on developing it, just so you can only do it once, and also, why develope a leaderboard system, if they've want dungeons not to be repeatable? What's the point with having a leaderboard/scoreboard system then?
  • Dygz said:
    Um. No.
    Defeating a boss several times defeats the dev philosophy of meaningful consequences.
    We have a leaderboard to see how well the people in our party fared during the encounter - not to see which characters were best at defeating the same boss nor to defeat the same static boss repeatedly in order to improve our score(s).
    Leaderboard is a form of incentive to try and get the best time. If they exist people will do whatever they can to be as high up there as they can. Only doing it once defeats the purpose of having a leaderboard.
  • ArchivedUserArchivedUser Guest
    edited July 2017
    World Raid bosses are different though. I could see them be a one time thing, and not have leaderboards as instanced dungeons and raids. Pretty sure only the instanced parts will have them, not the open stuff. That includes open dungeons.
  • I a personally thrilled with large groups, and the additional mechanics that may come with it. 

    P.s. Eight man summoner group anyone?!
  • ArchivedUserArchivedUser Guest
    edited July 2017
    Yep. There is incentive to be at the top of the leaderboard.
    That doesn't mean that the leaderboards will typically include top times for speed runs of repeatable dungeons and raids.
    And that doesn't mean that dungeons will commonly have repeatable boss fights so people can improve their scores.

    Leaderboards are more about combat performance top kills, top heals, top DPS, and top deaths for the party for a specific encounter; rather than top times for speed runs of a repeatable dungeon/raid.

    World raid bosses are different.
    Those are the ones that are likely to be instanced and repeatable so that more people are able to participate in the end of that narrative rather than the boss being defeated once by whomever happens to be online at the time of the final fight.
  • Dygz said:
    Yep. There is incentive to be at the top of the leaderboard.
    That doesn't mean that the leaderboards will typically include top times for speed runs of repeatable dungeons and raids.
    And that doesn't mean that dungeons will commonly have repeatable boss fights so people can improve their scores.

    Leaderboards are more about combat performance top kills, top heals, top DPS, and top deaths for the party for a specific encounter; rather than top times for speed runs of a repeatable dungeon/raid.

    World raid bosses are different.
    Those are the ones that are likely to be instanced and repeatable so that more people are able to participate in the end of that narrative rather than the boss being defeated once by whomever happens to be online at the time of the final fight.
    Didn't Steven say they don't want dps meters or any metrics to measure how good you did individually? Also pretty sure he said on stream that a world boss could as an example attack a node and be a single time kill thing so if you missed out then though luck. But he also mentioned there could be preparation needed before we engage said world boss too. I'm not sure World Bosses will be instanced, pretty sure they'll leave dungeons and raids that tells a narrative for that. A raid could ofc have something similar to a world boss but often (from my experience) a world boss is an open world event. 

    Now we could keep going back and forth a thousand times discussing this and we both will see it differently. Easiest is to just wait and see in beta when we get to try out the systems. They could also change a lot of what we've both heard while it's being developed.
  • I think there is a difference between metrics (log data) and meters (realtime), but I could be wrong.
  • ArchivedUserArchivedUser Guest
    edited July 2017
    lexmax said:
    I think there is a difference between metrics (log data) and meters (realtime), but I could be wrong.
    Was talking about dps meters (addons) so I mentioned both.They don't want a way to log or measure a players capability. Like FFXIV. Sorry if I wasn't clear enough.
  • I have watched every stream and video that IS has released and i really have no Idea where you all are getting this info that Instanced Dungeons will be rare. If dungeons include any type of crafting Mat then that is incentive enough to do them over and over. Maybe i missed the rarity comment could someone post a link where they said they will be rare?

  • Xontian said:
    I have watched every stream and video that IS has released and i really have no Idea where you all are getting this info that Instanced Dungeons will be rare. If dungeons include any type of crafting Mat then that is incentive enough to do them over and over. Maybe i missed the rarity comment could someone post a link where they said they will be rare?

    Exactly I don't know where it comes from.
  • @Dygz

    I actually did not take it the way you did during the stream when they referred to dungeons and leaderboards.  I immediately thought of time runs and trying to do them over and over again to get to the top...but you are correct they did not specifically say that.  I would find it hard to believe that the instance dungeons will not be repeated but i may just have that ingrained in me from years of doing raid instances over and over again for loot.

    I am really interested to see if they do them differently and what they have in mind.
  • @Sintu
    I still need to search for the quote where they mentioned instanced dungeons being for when they want to control the narrative.
    And the one where they mention dungeons disappearing and respawning.
    Then we can all review.
    (But, Fornite starts soon, so I might be distracted this weekend.  :p  )
  • ArchivedUserArchivedUser Guest
    edited July 2017
    @Dygz

    I am only going on memory and there has been a lot of streaming so good luck in finding it.   :p  It is also tough, because i may take it one way and you take it a completely other.  That's why we have the forums to speculate together!!! 

    Hopeful Fornite can hold your attention for the time being, i may try Citadel Forged with Fire beta this weekend.  I need a game to play...
  • Dygz said:
    @Sintu
    I still need to search for the quote where they mentioned instanced dungeons being for when they want to control the narrative.
    And the one where they mention dungeons disappearing and respawning.
    Then we can all review.
    (But, Fornite starts soon, so I might be distracted this weekend.  :p  )
    I remember the disappearing part, it's when a node de-level etc (I could remember it wrong or not fully though so if you find post). I'm pretty sure you can repeat dungeons, even if they are used to tell a narrative.
  • ArchivedUserArchivedUser Guest
    edited July 2017
    Um. No. The dungeons don't just stick around until the node de-levels.
    But, if you have a dev quote that proves me wrong, please share it.

    The ones that are repeatable are the ones made so the devs can control the narrative.
  • Dygz said:
    Um. No. The dungeons don't just stick around until the node de-levels.
    But, if you have a dev quote that proves me wrong, please share it.

    The ones that are repeatable are the ones made so the devs can control the narrative.
    Do we really know either way yet?
  • haha
    I think we do know, but, let's see if I can find the dev quotes.
  • Dygz said:
    haha
    I think we do know, but, let's see if I can find the dev quotes.
    Gosh...such a reporter. Remind me to never get on your bad side!   :)
  • ArchivedUserArchivedUser Guest
    edited July 2017
    From the latest livestream:

    [58:42] Will there be a scoreboard for the fastest raids?

    They answered yes, it's an incentive to do a dungeon besides just getting that one item. So dungeons will be more than a typical dungeon that's for sure, and the scoreboards/leaderboards are one way to incentives people to do them besides the typical reasons. This is why I think they will be repeatable. Now I've also read that the leaderboards could be more than just for speedruns, but a way to rate the character's performance, which do go against a thing they said during a livestream (that they don't want to measure a players individual performance). Guess we'll see when the beta comes?

    From the 2017-05-30 livestream:

    [45:30] What plans are there for instanceable content? (Raids/Dungeons)

    1. Want a strong focus on the open world
    2. Will be a lot of instanced content
      1. Across all experience levels
      2. Won’t just be one or two low level dungeons, etc
    So instanced dungeons will exist but there will be open world dungeons too. They seem to want to focus on the ope stuff (which I don't mind), but need instanced because of mechanics?

    @Dygz to answer you:
    We know dungeons get discovered by unlocking certain steps in a nodes development, we also know the node type will decide what content that dungeon could have (monster types, what wings will be open etc). So with that in mind wouldn't it be obvious that if the node delevels due to a siege that the dungeon could be lost? All so we can unlock new content?

    At least that's how I have interpreted it from all the livestream and Q&A's I've read and watched. I do remember them saying content can be "lost" when a node delevels and new content can be "found" if you level a neighbouring node. I do not have a link for that now.
  • There are always those games where someone finds the "meta" and then we are plagued with a glut of videos titled "First solo run of Depths of Glindel clear." One of the things that having group content tuned for 8 man multiple roles should reduce. Will you still have people going in with smaller than 8 and finishing content? Sure. There is always going to be that niche player who gains his validation through "Look at me, look at me!! I'm the bestest, and you're the worstest!!" I am sure that while speed may be a factor in "leaderboards" that is not going to be the only criteria.

    I am more concerned that they don't cave to the masses and institute some kind of instant port to content, thus opening the door to exploitable fast travel. Said dungeon instance is 4 nodes away through some hairy threats, but since my buddy is over there I can just port to him and avoid all that. Now that I'm here, screw doing the dungeon, lets go PK some of the people here since we are miles away from our normal stomping grounds. Oh...we are done? Let me log on to my alt I parked near the dungeon in our home area and summon us back.

    Not having a group/raid finder should work fine, as long as the game is the success we all hope it is, and there are tons of people logged into your server. It promotes guild play, not being an asshole in various chat channels, and other benefits, bringing back the "community" in MMO play. While themepark games have gone the route of making you grind "reputation", in such a system your actions and how you interact with people becomes your actual reputation. Having trouble finding groups? Maybe you are on everyone's ignore list for your racist/misogynistic rant the other day in chat.


  • @UnknownSystemError yeah they've said no to automatic group finder that ports you and all that, but they aren't against group finder were you do a post and people apply to join the group and then you run to the dungeon.
  • Yeah, I've seen that. I am worried that as we approach release that they fold and make it some kind of fast travel. Group finder that is region/zoi based might work. But I think it is going to be a nightmare with different aggro states people have.
  • Yeah I really am with you there. Hope they don't do that. Flying and fast travel are two things I really don't want to see become readily available.
  • ArchivedUserArchivedUser Guest
    edited July 2017
    From the latest livestream:
    [58:42] Will there be a scoreboard for the fastest raids?
    They answered yes, it's an incentive to do a dungeon besides just getting that one item. So dungeons will be more than a typical dungeon that's for sure, and the scoreboards/leaderboards are one way to incentives people to do them besides the typical reasons. This is why I think they will be repeatable. Now I've also read that the leaderboards could be more than just for speedruns, but a way to rate the character's performance, which do go against a thing they said during a livestream (that they don't want to measure a players individual performance). Guess we'll see when the beta comes?
    Notice that rather than answering the question as written: Will there be a scoreboard to the fastest to clear a dungeon?
    Steven rephrased the question to: Will there be scoreboards?
    And Jeff's response answers yes to Steven's question.


    ---------------------------------------------------------------------------------------
    Ashes of Creation Kickstarter Livestream May 30, 2017
    mark 45:50


    JEFFREY:  When it comes to instancing, yeah, we do want a strong focus on the open world and we want people out in the open world playing but there is going to be instanced content and that content is going to be across pretty much all experience levels, so it's not just going to be relegated to just one or two separate low level dungeons. You're going to find plenty of that kind of content across all levels.
    ------------------------------------------------------------
    So instanced dungeons will exist but there will be open world dungeons too. They seem to want to focus on the ope stuff (which I don't mind), but need instanced because of mechanics?
    @Dygz to answer you:
    We know dungeons get discovered by unlocking certain steps in a nodes development, we also know the node type will decide what content that dungeon could have (monster types, what wings will be open etc). So with that in mind wouldn't it be obvious that if the node delevels due to a siege that the dungeon could be lost? All so we can unlock new content?

    At least that's how I have interpreted it from all the livestream and Q&A's I've read and watched. I do remember them saying content can be "lost" when a node delevels and new content can be "found" if you level a neighbouring node. I do not have a link for that now.
    Thanks!
    Perfect dev quote for us to review.
    I would say that Jeffrey states that there is a strong focus one open world dungeons but there will also be instanced dungeons.

    I still need to find the one I'm looking for.
  • ArchivedUserArchivedUser Guest
    edited July 2017
    @Dygz Let me know when you do.

    Yeah he changed it sort of to "Will there be raid scoreboards". No idea if he just had trouble reading or changed it. But yeah, the information from that answer, was that we'll have scoreboards/leaderboards to incentivise us to do the dungeons for more than just the typical reasons, another fun way to do them. I really like that, now if they have changed their mind and will use scoreboards/leaderboards to show player performance we'll see. Personally I wouldn't mind. I like their version of a dungeon though, feels more dynamic.
  • ArchivedUserArchivedUser Guest
    edited July 2017
    Ashes of Creation Kickstarter Livestream May 22, 2017  mark 21:22


    QUESTION: What do you mean by open world?

    STEVEN: No loading times between zones.

    JEFFREY: Seamless, open world... there's nothing gating you.

    STEVEN: Right.

    QUESTION: So, all the zones are interconnected and you can run from one to the other... Will this open world be shared by all? Are we looking at a megaserver, like ESO? Are we looking at different instanced zones, shards? What's the tech like to support this open world?

    STEVEN: We're looking at different servers that have their own unique populations and they're replicated worlds.

    JEFFREY: We're not going to have a megaserver. We're looking at our population caps right now - not quite sure where they're going to fall. But, that's how we're going to be separating the population. We're probably going to be doing v... instancing only in certain dungeons...

    STEVEN: When (where?) we want to have a greater narrative appeal and stuff like that.

    JEFFERY: Right. And then in battlegrounds and things like that. Or -sorry- arenas and things like that. You probably won't see instancing too much anywhere else. What you see is going to be what you get.
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