Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Does the combat system need a make over
ArchivedUser
Guest
Something more mondern needs to be in place. Something like BDO combat system or tera. The current system looks clunky and old school.
0
Comments
Much better than Pantheon combat.
I said this in another post. You'll see the combat system go through many iterations before it's all said and done. You'd have merit to your argument if this was 2019 and there's multiple betas and alphas worth of information and experience out there.
So, your position is, "I know almost nothing about said combat system but I want it (whatever 'it' is) changed."?
That's your position?
P.S clicked on yes due to lag *facepalm*
When you hit an NPC with a non-status ailment attack, what happens? The NPC 'may' graphically stutter for a moment/turn red to indicate that it has taken damage or maybe even get pushed back ever so slightly, but that's it. This keeps happening until it's HP bar hits 0, then it just dies. 5 people could be slashing the NPC through their face with gigantic swords, and you barely get any reaction from the NPC aside from it's HP bar going down. This, for me, is not as immersive as I'd like things to be.
How can this problem be solved? There's probably many solutions. I personally believe every attack should invoke a defensive or retaliatory response, up until their HP/stamina/whatever is depleted, then a final blow death animation can take place, where your weapon/spell finally connects. This would require a lot of animations per NPC per ability, so I can see why nobody has really bothered doing this. If a hit gets through their defenses, it should be properly represented. Combat should be visually stimulating. Someone will make this happen one day!
Until we can test it we can't know.
A second alternative like action targeting will not be a real invention.
So many key combos and movement or animations would be nice to see.
There's nothing objectively better about "action" combat vs. targeted, rules-based combat.
Rather negative assuming that you won't like it before you even see it...
and bleh, i had a bunch of stuff typed up explaining why tab target even existed in the first place, and why a more action focus is the future or we can let the genre slowy and completely die out. it will become a niche audience and no one will be willing or able to afford to make an mmorpg on a decent scale.
i'm just sooo tired and exhausted of holding down the rmb to turn quickly and efficiently that it hurts my head. in tab target games now i make a script for my mouse to be able to toggle RMB down since i hold it 95% of the time i play. it's made my mice last longer and my hands feel better.
never make anything like BDO combat....ever...unless it's a single player button spammer....that game is barely and i mean barely more complex than dynasty warriors lolol. and...there i went again....ehh forget everything i said. i'm tired of explaining this stuff, if no one else sees the problem..."ignorance is bliss" comes to mind. live your life by avoiding knowledge and critical thinking at all cost, because once you have obtained one and developed the other....the world is far far worse place. #lifelessonsofthejaded