Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Official Live stream Q&A Question Thread – July 28, 2017
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Thanks
The question was "How much can be shipped?"
They basically don't have a measurement system yet to tell the difference between items, materials, armors, etc., but they're thinking about it heavily! They even discussed enhancements to the caravan (movement, guards, hit points, and others).
They basically said if you could carry "100", a mule might be able to carry 1,000, and a caravan might be able to carry 10,000.
Again, the numbers and units might change, but that was the example they gave in terms of what they were thinking. Sooo... using your example, you might need 100+ friends to make a single trip.
Edited to make post smaller as @UnknownSystemError basically already addressed this.
Example: The Dunir Dwarf description on the Kickstarter webpage talks about making "warhammers that never break". Will a Vaelune Human swordsmith be able to learn how to make his swords unbreakable, or will he be s.o.l.?
I believe in an earlier Q&A it was mentioned that PvP would be balanced around group play and on a larger scale in general. Does this mean that there will be that 'best' 1v1 class, and does that mean that certain classes might be next to helpless in a 1v1 scenario while perhaps being absolutely essential in a group setting?