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Official Live stream Q&A Question Thread – July 28, 2017

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Comments

  • Can you post each time, with the start of the live stream threads, what agenda is planned for the session?
  • Question crafting: Will we have a jewellery crafting profession.
  • Macroing question. Will players be able to make their own marco's? For example somthing similar to Star Wars Galaxies.
  • @Algronsmack they haven't ruled out multi-boxing or macros. All that has been said is that they won't be able to be used for afk gameplay. So if you are thinking about afk fishing or such, that's a nope.
  • Will the economies on items from different servers vary greatly based on what nodes are invested into on each server? Like a certain quest line in a node area that opens up a mob/gathering area that yields a valuable rare drop, what would the price of that drop become on a server that doesn't have anything invested into that node? Would it sky rocket since the server without that quest line doesn't have access to it?
  • ArchivedUserArchivedUser Guest
    edited July 2017
    Galgimesh said:
    Will the economies on items from different servers vary greatly based on what nodes are invested into on each server? Like a certain quest line in a node area that opens up a mob/gathering area that yields a valuable rare drop, what would the price of that drop become on a server that doesn't have anything invested into that node? Would it sky rocket since the server without that quest line doesn't have access to it?
    Since servers are totally separate, how would the people on the server where the drop hasn't become available even know about it? While the map may be static, how that node develops in that exact position on another server will never match up. Nodes are determined to be scientific for example by the actions of the players in that area to determine node type. So you could have two nodes in exactly the same location that are developed, but develop totally different content. There is no cross server auction house or movement of items, and in most cases all markets are local.
  • Hello, when we can see the rogue class? Thank you.
  • Vits said:
    Hello, when we can see the rogue class? Thank you.
    The other 4 archetypes will be coming after PAX. They are working on polishing the 4 that they have to show off next month.
  • Is there anything you can tell us about the Underground race that was shown during the kickstarter funding ? Will it be just a single race or just like the others that there are 2 variants to it ? 

  • ArchivedUserArchivedUser Guest
    edited July 2017
    Will the game have skill trainers? Could players teach these skills to others? For example, could a high level miner teach advanced mining skills to another player who has reached a certain mining level? (Something similar to Star Wars Galaxies)
    Thanks :D
  • ArchivedUserArchivedUser Guest
    edited July 2017
    Wraeven said:
    Will there be certain efforts to build that are literally impossible to complete, without using a caravan? (ie, will the code treat building like a quest, where the quest only succeeds if the caravan is used).  Or will players always 'technically' be able to craft/build anything using materials that they have carried in their inventories. 
    Or will it be a matter of items that are physically impossible to move without the use of a vehicle (to big or heavy to fit in one's inventory?)

    TL;DR: Will Caravans be worth the risks?

    As much as I hate to say it, this was addressed in the last LiveStream.  I believe they actually referred to pygmy whales instead of Widget McGuffins.  ;)

    The question was "How much can be shipped?"

    They basically don't have a measurement system yet to tell the difference between items, materials, armors, etc., but they're thinking about it heavily!  They even discussed enhancements to the caravan (movement, guards, hit points, and others).

    They basically said if you could carry "100", a mule might be able to carry 1,000, and a caravan might be able to carry 10,000.

    Again, the numbers and units might change, but that was the example they gave in terms of what they were thinking.   Sooo... using your example, you might need 100+ friends to make a single trip.

    Edited to make post smaller as @UnknownSystemError basically already addressed this.
  • My question:  Will there be race-locked or class-locked crafting content?

    Example: The Dunir Dwarf description on the Kickstarter webpage talks about making "warhammers that never break".  Will a Vaelune Human swordsmith be able to learn how to make his swords unbreakable, or will he be s.o.l.?
  • PvP Question:
    I believe in an earlier Q&A it was mentioned that PvP would be balanced around group play and on a larger scale in general. Does this mean that there will be that 'best' 1v1 class, and does that mean that certain classes might be next to helpless in a 1v1 scenario while perhaps being absolutely essential in a group setting?
  • ArchivedUserArchivedUser Guest
    edited July 2017
    For caravans I know we can hire npc mercenaries to protect them but will we be able to hire players who can also fill that role of mercenary to help defend a route.
  • Galgimesh said:
    Will the economies on items from different servers vary greatly based on what nodes are invested into on each server? Like a certain quest line in a node area that opens up a mob/gathering area that yields a valuable rare drop, what would the price of that drop become on a server that doesn't have anything invested into that node? Would it sky rocket since the server without that quest line doesn't have access to it?
    Since servers are totally separate, how would the people on the server where the drop hasn't become available even know about it? While the map may be static, how that node develops in that exact position on another server will never match up. Nodes are determined to be scientific for example by the actions of the players in that area to determine node type. So you could have two nodes in exactly the same location that are developed, but develop totally different content. There is no cross server auction house or movement of items, and in most cases all markets are local.
    I appreciate your answer. I didn't know there was no server crossing. I fell that's a small bit limiting but in no way a downside.
  • How many different specs for AA/skill trees will we be able to have or be able to switch to? Can you change the spec outside of your node?
  • From what I understand there is a weight limit to what a character can carry. Could the amount a character carry be based off of the size and weight that we make our character. Maybe also effect movement speed? 

    It would make our character creation seem much more meaningful. 
  • will there be special cosmetics to make characters unique or holiday events with unique item drops? 
This discussion has been closed.