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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Should Healers be able to heal NPCs?
ArchivedUser
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In some games of the past healers were able to heal npc guards. What do you think?
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I also think undead enemies should take damage from heals and purification spells. Go full FF cheese strats when you use a Pheonix Down on an undead for insta-victory.
And yes I realize this is mainly a PvP discussion but the same principle applies.
NPC are at the end of the day supposed to be AI versions of players.
Shield, buff, hot, dots.....I see no reason that shouldnt apply.
The only requirement is that NPC are citizen, alliance, guild tagged etc.
This ensures enemy, friend and neutral NPC can be determined.
Allowing healers to heal the node's defensive NPCs would add more dynamics to the fight. Making it less of a "DPS race".
Specifically, if objectives are often related to killable NPCs, securing victory conditions would come down to how fast you can issue damage. Without am other defensive option, the only way to protect an NPC would be to burn down the DPS first, leaving DPS overemphasized in objective based PVP.
Not only do I think healers should be able to heal, but I think tanks should be able to protect NPCs just like players.
However, I do think that healing am NPC should flag you for PVP if you are not already flagged.
The mechanic you describe might actually be a relevant choice in node vs node conflicts. If two nodes are at war, and a powerful world boss spawns in one, they may need to kill it (based on descriptions of world bosses from the devs). The other node should be able to defend that boss.
At first I wanted to disagree with the whole "if you heal you should be flagged" point of view. But many good arguments were made and I also support that healers in PvP & PvE that interject themselves into a combat to heal should be treated as combatants.
I am still not a fan of healing mobs/bosses. If this was possible it would be done. My play style relies are careful resource management. If I go into a dungeon and make it to the boss all Han Solo style with just one heal potion left, and some player heals the boss back to full, I would be less disappointed if the player just ganked me at that point.
On a double standard level I would want to be able to heal wildlife that was trying to escape a hunter. To be fair I would vote for not being able to heal mob/boss/wildlife .
The enemy of my enemy is my friend. Why can't this apply to npc's as well? Can the devs make it so a boss differentiates between players that hurt it and those who help it and have it bring up a dialogue with them instead of attacking them after the offending party is destroyed? Maybe the mob isn't smart enough to have a detailed conversation but some kind of scripted dialog shouldn't be too unachievable. If its a world boss maybe its coded to strike a mutually beneficial deal with the guild who helped it? "We'll continue to heal you if you goto this node and fight against its players with us?"
Now if its an individual player out being a douche healing crappy mobs I completely agree flag him for "x" amount of time because I'm going to run from the encounter if I can't win it then I'm going to stomp him into the dirt or return the favor. My overall point is to add another layer of depth to this game though.
There was talk about a few uber guilds owning all the metropolis and the game becoming stagnant. This is a way that the smaller guilds could band together AND the developers help those underdogs inject a little conflict if the server did become stagnant. I personally feel the stagnation should be an issue because people may like the status quo but there are always a few rebels who desire to be the kingpin themselves. I myself don't care to lead but a little anarchy always makes me feel better.
If you want to be a tree hugging hippy I support your ability to heal escaping wildlife. I also support that hunter turning you into a pin cushion then chasing down and killing that poor wildlife. I support him taking all of your cash and some of your gear for interjecting yourself into his affairs.
Freedom with repercussions is what I'm all about.
Just want to make sure that regardless of flagging that you understand you will NOT be able to loot currency (confirmed in Q&A) and unless the healer happened to be flagged "Red", even then he has a small chance of having a piece or pieces of gear destroyed, not looted.