Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Comments
How would they know its you who stole it?
Perhaps there is some magical force that the item marks you with.
I did a quest years back in EQ to earn an item that I needed and because I aided a certain NPC I was doomed to be KOS in my home city by the corrupt guards.
By helping another player on another quest close to another city people became KOS there.
Also It would be simply awful to design the game so detective work is always successful.
There should be good thieves who can get away with it if they are skilled enough.
If there is no chance to be good, then why play thief anyway... Just go warrior, get your force with you and rekt the place and take the item, if result will be the same.
I always disliked games not allowing you to use your skills (it should be very hard ofc. to pull off such suscess,and not doable by everyone) to overcome obstacles, but instead just letting you, no matter how good you are, magically this NPC gets you.
If no NPC sees the theft, or no PC that informs an NPC, being discovered should not be automatic. I am under the impression @CylverRayne was mentioning examples from other games, not giving a preference for Ashes. Most Bethesda games are designed where if you get caught stealing everyone immediately tries to kill you (or arrest you) and that's too extreme.
Maybe the game can note when an item is stolen from a faction/node and if there was no culprit identified by AI or PC. Then, perhaps, they increase guard patrol for a certain duration (not necessarily increasing number of NPC guards).
Although I do believe my post is continuing in the derailment of the OP. I still would vote Yes for healing NPC's and No for healing Mobs/Creatures/Bosses/etc..
lmao
The problem with healing monsters is the flagging nightmare that it creates. If I am actively healing party A and party B is nearby and the monster being attacked by party B moves into the area of my heal does my party become PvP flagged. For massive, open PvP, caravans and sieges, you have to flag to participate which solves this dilemma. The flagging for PvP needs to be an overt act on the part of the participants.
"Why would you want to do that?" I hear you ask. If you see someone fighting a monster that you want to kill, heal it up so it might kill them. After they're dead, claim your kill.
It is a good thing that they are not balancing for 1v1 it allows them to make each class have a place in combat without falling into the homogenization that has plagued other games