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Will the game be PvP orientated as a main?

2

Comments

  • I remember they said it's a little of everything so if you like PVE then you will have plenty PVE to do with no PVP at all. (raids, dungeons, quests idk whatelse)
  • @Rune_Relic  War usually is young daddies sent to kill other young daddies/babies/women so the rich can get richer. The people starting these wars makes the psychotic murderers in the street look like santas with halos.
  • ArchivedUserArchivedUser Guest
    edited August 2017
    lexmax said:
    I would consider it basically pve and organized pvp only. 
    Open world pvp has way to harsh penalty. 
    I would actually like servers that are more open world pvp friendly tbh. 
    There are no harsh penalties to consensual PvP. The only penalties in Ashes apply to PK griefing.
    Maybe the rules have changed since i read them, or im missing something...

    You pk you get corruption.
    You get corruption, you get bounty on you, location given away, your skill and item effectiveness diminish.
    You have corruption you lose more exp, have chance of dropping gear. And prob some other consequences im forgetting. 
    Corruption never goes away? You HAVE to die? 
    I cant even kill 1 person a month??  
    Am i missing something? 

    And to me griefing is killing the same player over and over. For no reason.
    If your sworn enemies who constantly hunt eachother down, to me its not griefing.
    Also killing 100 different ppl, without killing the same one twice i would also not consider griefing.

    Runescape, Tibia, Conquer online, anyone?

    Ppl just too soft these days.
    Ganking is a bit different tho. 
    Of corse my opinion may differ to others.

    Think of it as murder vs war.
    Society allows war if there is no other choice and as a last resort.
    Murder is not tolerated.

    If your concept of PvP is war....you will revel in this game.
    If your concept of PvP is murder...you will not enjoy this game.
    If your concept of PvP is assassination as a last resort when absolutely necessary...you will suffer this game.

    Basically, mass murderers and serial killers have no place here, like they have no place in any society. That is the cost of a balanced PvX game.
    I donno i just think the punishment is far to harsh for one kill. you should be able to at the least, a few kills before the corruption punishments kick in. And a way to work them down. Like afking, killing mobs, quest, whatever. Not mandatory to die. :/ takes all the fun out of owpvp. Id also like to be able to defend myself to my fullest potential after an open world pvp or against bounty hunters while escaping to safety.
  • ArchivedUserArchivedUser Guest
    edited August 2017
    "I donno i just think the punishment is far to harsh for one kill. you should be able to at the least, a few kills before the corruption punishments kick in. And a way to work them down. Like afking, killing mobs, quest, whatever. Not mandatory to die.  takes all the fun out of owpvp. Id also like to be able to defend myself to my fullest potential after an open world pvp or against bounty hunters while escaping to safety."

    There is punishment for every death. It is just when people kill other people who have no interest in being other peoples content at that time you amass a noticeable penalty. You are confusing regular pvp with PKing. As long as you don't try to keep murdering people you will be able to defend yourself. If there was a way to afk the penalty away, it wouldn't be much of a deterrent. You are not able to defend yourself to your fullest potential vs others after committing murder in a world where the gods are real, and the punishment for being a dick is debilitating corruption. There is no escaping to safety. PK people and you are going to be red. And when you die (not if, when) you will have a substantial exp/stat debt to work off.
    http://www.ashesofcreation-the-odyssey.com/2017/07/pvp-flagging-and-corruption-system.html

  • I hope PKs will get some kind of penalty or maybe have a 'bounty' until they pay it off, that would make PKing more tied to PVP in the game instead of making it an annoying past time for others. 
  • I hope PKs will get some kind of penalty or maybe have a 'bounty' until they pay it off, that would make PKing more tied to PVP in the game instead of making it an annoying past time for others. 
    The mechanics are already in place. Click on the link I posted above. It explains in detail the way as stated right now that they plan to move forward.
  • lexmax said:
    I would consider it basically pve and organized pvp only. 
    Open world pvp has way to harsh penalty. 
    I would actually like servers that are more open world pvp friendly tbh. 
    There are no harsh penalties to consensual PvP. The only penalties in Ashes apply to PK griefing.
    Maybe the rules have changed since i read them, or im missing something...

    You pk you get corruption.
    You get corruption, you get bounty on you, location given away, your skill and item effectiveness diminish.
    You have corruption you lose more exp, have chance of dropping gear. And prob some other consequences im forgetting. 
    Corruption never goes away? You HAVE to die? 
    I cant even kill 1 person a month??  
    Am i missing something? 

    And to me griefing is killing the same player over and over. For no reason.
    If your sworn enemies who constantly hunt eachother down, to me its not griefing.
    Also killing 100 different ppl, without killing the same one twice i would also not consider griefing.

    Runescape, Tibia, Conquer online, anyone?

    Ppl just too soft these days.
    Ganking is a bit different tho. 
    Of corse my opinion may differ to others.

    Think of it as murder vs war.
    Society allows war if there is no other choice and as a last resort.
    Murder is not tolerated.

    If your concept of PvP is war....you will revel in this game.
    If your concept of PvP is murder...you will not enjoy this game.
    If your concept of PvP is assassination as a last resort when absolutely necessary...you will suffer this game.

    Basically, mass murderers and serial killers have no place here, like they have no place in any society. That is the cost of a balanced PvX game.
    Well said!
     Actions have consequences.   Who would have thought?    :o
  • Really? I was hoping the game was a little more dependent on what *I* felt like playing if im honest. Ie, if I want to do PVE stuff and contribute to a city or farm mats for crafting or kill mobs for achievements/collectables/money/whatever then I could, but if I felt like taking part in the bigger war/world events or some of the dynamic stuff then i'd be exposing myself to the PVP side. If the focus is PvP then i'll probably move on fairly fast.

    I'm coming into the game accepting that the class/general forums will turn into a massive butt hurt dribbly whine cesspit about what skill x player just got killed by and how it's OP and it must be nerfed immediately. Then patch day comes and watching my favourite quirks and abilities of the game slowly all turn into a dull grey 'balanced' bore fest - like most other mmo's even though I barely PvP in any of them atm.
  • Umm...@Xephita don't take the forums as an indication as to what the game is going to become. They have already stated that they don't plan to get into the cycle of buff/nerf/buff/nerf. There is no plan to try and balance everything 1v1, but instead to look at those abilities that are truly game breaking in group situations. You have some very vocal pvp brahs here on the forums already butthurt that they won't be able to murderbox/full loot at will, they may scream alot, but it is just that. So keep checking back, you might find what you're looking for.
  • Umm...@Xephita don't take the forums as an indication as to what the game is going to become. They have already stated that they don't plan to get into the cycle of buff/nerf/buff/nerf. There is no plan to try and balance everything 1v1, but instead to look at those abilities that are truly game breaking in group situations. You have some very vocal pvp brahs here on the forums already butthurt that they won't be able to murderbox/full loot at will, they may scream alot, but it is just that. So keep checking back, you might find what you're looking for.
    Let's hope not, but having played so many other mmo's and saw it happen over and over it's hard not to be skeptical. As for the mainly PvP I was taking that from people quoting the devs. But I expect what I'm looking for must be there too else there wouldn't be much else to do. I'll be giving it a good try when it's released anyway, as I backed founders.
  • Xephita said:
    Umm...@Xephita don't take the forums as an indication as to what the game is going to become. They have already stated that they don't plan to get into the cycle of buff/nerf/buff/nerf. There is no plan to try and balance everything 1v1, but instead to look at those abilities that are truly game breaking in group situations. You have some very vocal pvp brahs here on the forums already butthurt that they won't be able to murderbox/full loot at will, they may scream alot, but it is just that. So keep checking back, you might find what you're looking for.
    Let's hope not, but having played so many other mmo's and saw it happen over and over it's hard not to be skeptical. As for the mainly PvP I was taking that from people quoting the devs. But I expect what I'm looking for must be there too else there wouldn't be much else to do. I'll be giving it a good try when it's released anyway, as I backed founders.
    I think the Bards comments were being taking out of context and giving the flavour of personal bias. Its all about personal perceptions at the end of the day.

    1. You could take his comment at face value to mean this is a PvP game so suck it up.
    2. You could take it as a response to players demanding PvE only servers.

    In context 1 many PvE players would bulk at what was said.
    In context 2 many players would recognise this as being 100% consistant with everything we know about the game and what was previously said by the devs and steven.
  • ArchivedUserArchivedUser Guest
    edited August 2017
    Xephita said:
    Umm...@Xephita don't take the forums as an indication as to what the game is going to become. They have already stated that they don't plan to get into the cycle of buff/nerf/buff/nerf. There is no plan to try and balance everything 1v1, but instead to look at those abilities that are truly game breaking in group situations. You have some very vocal pvp brahs here on the forums already butthurt that they won't be able to murderbox/full loot at will, they may scream alot, but it is just that. So keep checking back, you might find what you're looking for.
    Let's hope not, but having played so many other mmo's and saw it happen over and over it's hard not to be skeptical. As for the mainly PvP I was taking that from people quoting the devs. But I expect what I'm looking for must be there too else there wouldn't be much else to do. I'll be giving it a good try when it's released anyway, as I backed founders.
    I think the Bards comments were being taking out of context and giving the flavour of personal bias. Its all about personal perceptions at the end of the day.

    1. You could take his comment at face value to mean this is a PvP game so suck it up.
    2. You could take it as a response to players demanding PvE only servers.

    In context 1 many PvE players would bulk at what was said.
    In context 2 many players would recognise this as being 100% consistant with everything we know about the game and what was previously said by the devs and steven.
    Thanks for clearing that up, I've been busy lately and not following so much.
    These days I'm not so much into PvP as I used to be and would opt for PVE servers if possible, but not really that kind of game so will wait and see. I'll be playing anyway, while I'm more of a reluctant PvPer now what usually happens is I turn out to be good at it. So I'm not really too concerned, I just prefer the idea of choice.
  • Xephita said:
    Thanks for clearing that up, I've been busy lately and not following so much.
    These days I'm not so much into PvP as I used to be and would opt for PVE servers if possible, but not really that kind of game so will wait and see. I'll be playing anyway, while I'm more of a reluctant PvPer now what usually happens is I turn out to be good at it. So I'm not really too concerned, I just prefer the idea of choice.
    I think we all can agree that we prefer the idea of choice.  I believe that Intrepid is trying to give us all choices as to how we want to play as individuals while still trying to be as fair to everyone as they can.  Glad you will playing.  It seems Ashes will be a new experience for many of us if they can pull it off as planned.
  • So any shit talkers, kill stealers, spawn stealers, are basically invincible, cause they know if you kill them, you have to die and lose exp and are also being hunted, and get weaker with each pk. And lose gear if you cant put away in storage without dying. So im guessing its gunna be pve/organized pvp. And very very little owpvp. Thats just too harsh of penalty imo. 
    Also why i say we need a few, more pvp friendly servers :)
    They're not invincible.  But you're not the police of the game.  If someone is breaking the game's TOS then I'm sure they can be reported.  That's how it works in every MMO.

    Griefing isn't killing the same person over and over.  That is plain old harassment.
  • @The92Ghost I have a bit of experience to speak from here.

    I played EVE Online for a few years, and what I learned there is that, in a well designed "PvP game," there is much (MUCH) more than PvP.

    A "PvP game" is, as MMOs go, simply a game that, at its core, relies on player interaction as the source of its growth and the health of its systems and mechanics. EVE is this way - I knew many many people (in my alliance, no less) who simply did not PvP. However, they were scavengers, explorers, scouts, miners, researchers, harvesters, and builders who provided the backbone of our resources and materials and - importantly - ships.

    I'm not certain to what extent that player interdependability will be realized in AoC. It largely depends on how the mechanics are orchestrated together. But this fact remains: A PvP game can be oriented towards players of all sorts. The distinction that brings it into a genre its own is that all of the resources, systems, and mechanics are given significance by the interaction of players in the world (and so, by logical extension, PvP).

    A good example is that WoW would NOT be considered a PvP game because the player competition and interaction is unnecessary when it comes to significance of crafted goods, territorial control, and guild importance (or even for PvP itself). In WoW, PvP gets its own stat (this is by far the WORST game mechanic introduced to MMOs), even.

    I hope my examples helped. I may have elaborated a bit here, but it's all significant. The point is that you don't have to be a PvP-er to enjoy a "PvP game." In fact, as is the case for many people I know, it's very likely you will find your PvE interactions even more meaningful - you'll have someone in the game itself more appreciative of that sword you made them (as it helped fend off their rivals), and all of your crafting and gathering goes to a more meaningful cause.
  • ArchivedUserArchivedUser Guest
    edited August 2017
    In Ashes, it's important to distinguish between PvP conflict - which is ubiquitous- and PvP combat.
    We can't/shouldn't simply use PvP as a shortcut for PvP combat.

    Can't really escape PvP conflict in Ashes.
    In terms of combat - Ashes is PvX.
    There will be plenty of PvP combat - more than many may like...
    But, it's not inherently PvP combat-centric by design.

    WoW is not a PvP combat-centric game because most of the servers are either PvE-only or PvP-optional.

    More meaningful cause for combat is actually meaningless to a carebear.
    If I am anti-war, I'm not going to want to craft guns and nukes for the military.
    So the challenge for the devs is to design content which will inspire non-combatants to want to support combatants.


  • Oh yea here we go already , make the PvE auti... khm players the server they want . Those people will complain every second to the devs that they are being murdered and ask the Dev to make even bigger penalties.
  • I really dont understand those carebears with "ah I dont like the main game content!" . PvE and PvP is the game content , you cant say I dont want to PvX in PvX game, (but I would like to see PvE servers for PvE players , and PvP server with no penalties like in tera)
  • ArchivedUserArchivedUser Guest
    edited August 2017
    lexmax said:
    I would consider it basically pve and organized pvp only. 
    Open world pvp has way to harsh penalty. 
    I would actually like servers that are more open world pvp friendly tbh. 
    There are no harsh penalties to consensual PvP. The only penalties in Ashes apply to PK griefing.
    Maybe the rules have changed since i read them, or im missing something...

    You pk you get corruption.
    You get corruption, you get bounty on you, location given away, your skill and item effectiveness diminish.
    You have corruption you lose more exp, have chance of dropping gear. And prob some other consequences im forgetting. 
    Corruption never goes away? You HAVE to die? 
    I cant even kill 1 person a month??  
    Am i missing something? 

    And to me griefing is killing the same player over and over. For no reason.
    If your sworn enemies who constantly hunt eachother down, to me its not griefing.
    Also killing 100 different ppl, without killing the same one twice i would also not consider griefing.

    Runescape, Tibia, Conquer online, anyone?

    Ppl just too soft these days.
    Ganking is a bit different tho. 
    Of corse my opinion may differ to others.

    No you are not missing anything , but carebears dont speak english, so if dont ask devs for a separate server for them, the game will slowly become PvE. Carebears will complain every time that they are being killed. Even with the introduced system that doesnt allows to pk. So we will get BDO v2 ( that got griefed by carebears , 
    Tera has the best PvP system , once you flagged you can kill anyone and do not get any penalties . The game has PvP and PvE servers and everyone enjoy the game. 
    Carebears enjoying their dungeons and grinding and people on PvP servers enjoy the game.
    So what is the actual griefing? Spawn kill of noobs for 3-4 hours yes it is griefieng , however there might be another player to stop this.
    Killing ̶=̶ griefing its fun and adds adrenaline to you blood sometimes. Organized pvp= boring regular event , almost no emotions and fun at all. PvX system means everything for PvE players that will still complain , and everthing verses PvP players (penalties). How would it be : you attack a PvE player , he is not using anything and just dying , he returns and you cant do anything to him , GREAT! And there are 5 more players like him near you.
     
  • ArchivedUserArchivedUser Guest
    edited August 2017
    Atama said:
    So any shit talkers, kill stealers, spawn stealers, are basically invincible, cause they know if you kill them, you have to die and lose exp and are also being hunted, and get weaker with each pk. And lose gear if you cant put away in storage without dying. So im guessing its gunna be pve/organized pvp. And very very little owpvp. Thats just too harsh of penalty imo. 
    Also why i say we need a few, more pvp friendly servers :)
    They're not invincible.  But you're not the police of the game.  If someone is breaking the game's TOS then I'm sure they can be reported.  That's how it works in every MMO.

    Griefing isn't killing the same person over and over.  That is plain old harassment.
    Lol report. Your kidding... right...
    ...thats just so weak
    The TOS says if im attacking a mob, then no one else can touch it? 
  • No, the TOS most likely defines actions that are griefing/harassment. It would not apply to game mechanics like mob tagging most likely. Most of the PVP brahs we have here are talking about using 3rd party programs to work around game systems. Shit like that can be reported.
  • lexmax said:
    I would consider it basically pve and organized pvp only. 
    Open world pvp has way to harsh penalty. 
    I would actually like servers that are more open world pvp friendly tbh. 
    There are no harsh penalties to consensual PvP. The only penalties in Ashes apply to PK griefing.
    Maybe the rules have changed since i read them, or im missing something...

    You pk you get corruption.
    You get corruption, you get bounty on you, location given away, your skill and item effectiveness diminish.
    You have corruption you lose more exp, have chance of dropping gear. And prob some other consequences im forgetting. 
    Corruption never goes away? You HAVE to die? 
    I cant even kill 1 person a month??  
    Am i missing something? 

    And to me griefing is killing the same player over and over. For no reason.
    If your sworn enemies who constantly hunt eachother down, to me its not griefing.
    Also killing 100 different ppl, without killing the same one twice i would also not consider griefing.

    Runescape, Tibia, Conquer online, anyone?

    Ppl just too soft these days.
    Ganking is a bit different tho. 
    Of corse my opinion may differ to others.

    It's not that people have gotten too soft.   The fact is too many people have become bullies and don't know how to fit into a decent society.    
    If you murder and get caught you suffer the penalties.  Plain and simple.

    One thing I have noticed over the years as mmo's  have evolved is that it is Devoted PvPers who  love  ganking  others who cry the loudest that things aren't fair in life or their game.  
     
  • I thin i can this by now " The PvE content drives the Pvp content, without pvp there wont be any PvE"
  • lexmax said:
    I would consider it basically pve and organized pvp only. 
    Open world pvp has way to harsh penalty. 
    I would actually like servers that are more open world pvp friendly tbh. 
    There are no harsh penalties to consensual PvP. The only penalties in Ashes apply to PK griefing.
    Maybe the rules have changed since i read them, or im missing something...

    You pk you get corruption.
    You get corruption, you get bounty on you, location given away, your skill and item effectiveness diminish.
    You have corruption you lose more exp, have chance of dropping gear. And prob some other consequences im forgetting. 
    Corruption never goes away? You HAVE to die? 
    I cant even kill 1 person a month??  
    Am i missing something? 

    And to me griefing is killing the same player over and over. For no reason.
    If your sworn enemies who constantly hunt eachother down, to me its not griefing.
    Also killing 100 different ppl, without killing the same one twice i would also not consider griefing.

    Runescape, Tibia, Conquer online, anyone?

    Ppl just too soft these days.
    Ganking is a bit different tho. 
    Of corse my opinion may differ to others.

    Ok, gonna chime in here. First, yes, you must die to remove corruption. So, translation? You start whaling on someone who refuses to fight back, you might wanna back off in order to avoid corruption. You start fighting someone who fights back? Boom, no corruption.

    Griefing also takes the form of killing NPC quest givers; at its heart, griefing is any activity where one player ruins the play experience of another player. Attacking a player who does not fight back, then killing them -- even if you never attack them again -- counts, in my ever-so-humble opinion, as griefing.

    In the scenario you listed above, where "sworn enemies who constantly hunt each other down," you're talking about PvP combat. If your sworn enemies hunt you down and you fight back, then it's a battle, and to the winner go the spoils. However, if your sworn enemies hunt you down and you DO NOT FIGHT BACK then those sworn enemies will receive corruption, which they must die to remove.

    It seems very simple and clear-cut to me; it's about choice. In my case? If you ran across me while I was exploring or gathering or whatever, and you attacked me? I'd stand there and let you kill me. If you're too full of yourself to realize "Oh, hey, shite man, this player isn't fighting back and if I kill them I'm gonna get corruption," then that's on your head. 

    And last but not least. "Ppl just too soft these days." First, great grammar there, buddy, but then, it's consistent with the rest of your post. Second? You say "These days." I'm curious how old you are. I'm curious about that because, you see, I'm 48. I've been gaming a VERY long time. Once upon a time, people actually had the ability to completely flag themselves as not available for PvP. As games became more PvP-centric, we lost that ability. So, it's really more the "new" days that are seeing the uprise of enforced PvP, and it's the "old" days many of us hearken back to.
  • I can't wait to play the PvE servers that doesn't allow PvP at all. glad that intrepid is allowing this! :)


    don't worry sarcasm only hurts the weak~
  • Poisonz said:
    I can't wait to play the PvE servers that doesn't allow PvP at all. glad that intrepid is allowing this! :)


    don't worry sarcasm only hurts the weak~
    You forgot to mention that those PvE servers will be full loot ;)
  • ArchivedUserArchivedUser Guest
    edited August 2017
    I heard they are allowing full loot PVE on the new PVE only servers too.
    Edit: Lol, @lexmax and I thinking and posting same thing at same time.
  • Full loot on the PvE servers plus Ice cream!
  • -snip-
    I donno i just think the punishment is far to harsh for one kill. you should be able to at the least, a few kills before the corruption punishments kick in. And a way to work them down. Like afking, killing mobs, quest, whatever. Not mandatory to die. :/ takes all the fun out of owpvp. Id also like to be able to defend myself to my fullest potential after an open world pvp or against bounty hunters while escaping to safety.
    Why? Why should this behavior be supported at all? No, it doesn't take the fun out of OWPvP, it takes the fun out of ganking and griefing.
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