Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Comments
Bounty system should be all that game has (stat degradation perhaps only for ganking lower level players because that would be fair in that case), but no stat degradation should be present for equal level attacks.
Equal level attacks shouldn't be penalized in any way in my own opinion. Bounty system should be enough to handle this. And if people aren't lazy and wish attackers to be punished, they should utilize this bounty system that can also reward people who go after bounty targets.
If people will be lazy to utilize the bounty system, then well.. it's their own problem.
I think AoC is taking a page from old school DAOC where you could do non-pvp things to help pvp along( eg building a seige engine or re-enforcing you city walls etc), I mean you can siege someone elses city but if all you do is run around and gank people your going to be hoping you can sell those few resources you got griefing for enough to buy a decent sword.
I think the make or break will be gearing and skills. If gear and skills apply across the board it will be a great game. Meaning the skills and gear you have for pvp and pve equally effectively for both. Give a pve tank a chance to use defensive skills to kill a pvp dps or a pvp glass cannon a chance to lower agro to work effectively in a pve group.
if being a pvper means you must ally with non-pvpers to do anything bigger then ganking a couple newbs running a caravan or being a pve-er means you must ally with pvpers open new content that could benifit everyone and both have crafter allies to even get the gear to try it. it will be a great game.
The nice part about the mix is that it shouldn't end up everquest 3 or arche ages of creation.
I think the pvp community has shown in basically every game out there they will just run around killing anything does not present a threat to them, just to be asshats. So i totally like the method they are using to curb that.
Why are players so adamant that killing other players that don't fight back should not have the intended penalty associated with it?
"It's an MMO..." Sure, that means there are lot's of others that will want to fight with/against you.
"Oh, they're just being Care Bears...." Right, because wanting to kill a player that doesn't fight back is "normal."
"Why should I be penalized because they don't want to fight back?" Well, you chose to kill them knowing there would be a penalty so...
"The bounty is enough..." If you want to play cops & murderers join a guild at war with another or become a Highwayman.
"There should be no loot drop if I am also killed..." Ok, so killing a player that doesn't want to fight and taking their hard-earned materials is fine, but you don't want the chance to lose yours?
"Why are my stats lowered, I am not out to grief..." That is likely true, but some are and we can't pick and choose who the rules apply to.
Do people not think this thought process is odd?
I plan on PK'ing a few "Greenies" in the Alpha/Beta phase to test the corruption, as I expect others to do. Once the game officially "launches" I will have much better things to do, as I am sure most of you will too.
Great post, thanks for this. I love the succinct manner in which you summed up and debunked the arguments posted by those opposed to (and fearful of) the corruption system.
I do not plan to follow around same player and repeatedly grief him as I never do that. I also do not plan to gank lower players because there is absolutely no fun in that (for me at least).
I only desire that I can engage equal level players without stat degradation, and if someone wants retribution on me, so be it but trough the bounty system.
Let bounty hunters come after me and hunt, but not while my stats are 0 so they can 2 shot me. Let them have fair challenge for coming at me. To actually earn their reward.
No stat degradation for equal level PvP, regardless of color.
I think I said it awhile ago but if I'm hunting the highest bounty on the server I don't want to 1 shot him. I feel fighting the best criminal with the highest bounty should still offer bounty hunters a challenge. and same red players should be able to fight other red players without stat reduction getting in the way.
Unfortunately this would allow a high level "grief-er" to fend off bounty hunters while still slaying "greens." Because, either the "Greens" don't fight back and die or they do fight back negating the corruption penalties for turning to a "purple."
Please, someone give me a reason why they would kill a player that does not fight back?
@Gothix said "No stat degradation for equal level PvP, regardless of color," but also said "I only desire that I can engage equal level players without stat degradation, and if someone wants retribution on me, so be it but trough the bounty system."
To me, even if the players are the same level, if one is not fighting back I don't know how you would call that "equal."
So I will add one more argument.
"I don't want stat degradation because I want an equal fight..." Fine, find somebody that fights back. Unless you call a fight where only one person is hitting/kicking the other person a "fair" fight. I would call that abuse.
A debuff could also flag for different types of combat so its only in effect when fighting a non-combatant. as soon as someone turns purple or are signed up for bounty hunting/red player the debuff would have no effect and it would be treated as if the player wasn't effected by a debuff at all.
Also I should add I'm still all for the normal penalties for red players, item loss, xp loss, ect. just change the stat reduction to a dmg reduction against greens. This way the red player could still join in on raid night, or sieges even killing random mobs but they would be stopped from killing greens.