Glorious Alpha Two Testers!

Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.

Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.

Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.

Will the game be PvP orientated as a main?

Sorry but I couldn't missed your answer on your recent livestream, which said that the game is mostly PvP, I thought that the game was prepared and for PvP and for PvE content... Will there be only PvE servers and only PvP servers, or is there going to be only PvP servers?
«13

Comments

  • ArchivedUserArchivedUser Guest
    edited August 2017
    The game is billed as PvX. They have different pillars that the game is built on. One is meaningful combat(PvP). It is not full loot. It has a flagging system for those that like to PK. The only thing you will drop in pvp is gathered materials as stated so far. The servers are separate and region based. All servers are the same.
    For more info:
    http://www.ashesofcreation-the-odyssey.com/2017/07/pvp-flagging-and-corruption-system.html
  • I think UnknownSystemError covered it well. We expect to see dynamics that will entice both PvP and PvE players and even those whose focus is crafting and commerce. Lots of eagerly anticipated mechanics. Enough to keep everyone enthralled I hope =D
  • "It's a PvP game." - Jeffrey Bard 28.07.2017
  • AeonAuron said:
    "It's a PvP game." - Jeffrey Bard 28.07.2017
    That right, that why I asked... cause if its a PvP game then I am not interested in the game... simply I don't enjoy PvP and I am pretty sure there is a lot of people out there who feel the same...
  • ArchivedUserArchivedUser Guest
    edited August 2017
    Jeffery also stated in that stream that he often uses language wrong and misspeaks, so I would take his statements with a grain of salt.
    But he probably said its a pvp game because pvp can't be turned off in the game and that pvp is an important element. The way they are designing the game, it is as much a pve game as a pvp game. Without one or the other the game would collapse
  • Ashes is a game that involves both PvP and PvE.  Both depend on each other to create the world of Ashes.  Can you avoid PvP?  Perhaps but then your play would be limited.  Can PvP survive without the PvE element?  Pvp Players are going to need to utilize crafters and merchants.   
    Gankers will suffer penalties.  
    Many who will play Ashes are not big fans of PvP but the intended dependence of one upon the other is what makes Ashes intriguing for many. 

  • Many who will play Ashes are not big fans of PvP but the intended dependence of one upon the other is what makes Ashes intriguing for many. 
    @Isende and I are absolutely in this group.  Both of us have played PvP in our younger days.  Neither of us relishes the idea of PvP now.  But, with the way Ashes of Creation is being pitched, we are very interested.  We've backed the game, and if it is delivered as described thus far I'm sure we'll be quite satisfied.
  • I just want to skull drag someone through a caravan, then use their skull cavity to fill up with loot.... Is that so wrong? 
  • ArchivedUserArchivedUser Guest
    edited August 2017
    Flatline said:
    I just want to skull drag someone through a caravan, then use their skull cavity to fill up with loot.... Is that so wrong? 
    Actually no. Caravans are mobile PvP bubbles.
    There is a time and a place for PvP.
    There is a time and a place for PvE.
    Its a mutually dependant PvX game.
    If it wasnt, I like the others above, would not be here nor backing the game.

  • AeonAuron said:
    "It's a PvP game." - Jeffrey Bard 28.07.2017
    That right, that why I asked... cause if its a PvP game then I am not interested in the game... simply I don't enjoy PvP and I am pretty sure there is a lot of people out there who feel the same...
    I would have to agree with both of you (@Aeonauron and @The92Ghost) in that when Jeffrey made this statement, he was basically saying it with the mentality of "It's a PVP game, so get over it."  This even bothered my husband (who loves PVP) because he knows how excited I have been about most elements of the game, but how much I detest PVP.  I would love to see a post about it from Jeffrey himself.  I wonder if he ever posts clarifications to any of his Twitch comments?
  • I have seen how flagging system works in open world PvP, but its hard to see the whole picture here. Does OW PvP happen everywhere or are there specific zones for that? Is there different kind of zones with different kind of rules? Because if PvP can happen everywhere or in meaningful places, then this game is not for PvE oriented players. They dont usually like to be forced to PvP when they try to enjoy the PvE part.  
  • I already got answer in other thread that ow pvp happens everywhere.
  • Ferryman said:
    I already got answer in other thread that ow pvp happens everywhere.
    Even in your house when you dont lock it!
  • Belewyn said:
    I think UnknownSystemError covered it well. We expect to see dynamics that will entice both PvP and PvE players and even those whose focus is crafting and commerce. Lots of eagerly anticipated mechanics. Enough to keep everyone enthralled I hope =D
    Well if AoC have OW PvP everywhere, it really cant entice/cater PvE players, because almost all PvE oriented players dont want to play all the time under PvP threat. So forcing players to PvP situations will just push PvE oriented players away from the game, no matter how good the PvE side is, it will still ruin the experience for them. So from that pov AoC is PvP game like Bard has said. 
  • Ferryman said:
    Belewyn said:
    I think UnknownSystemError covered it well. We expect to see dynamics that will entice both PvP and PvE players and even those whose focus is crafting and commerce. Lots of eagerly anticipated mechanics. Enough to keep everyone enthralled I hope =D
    Well if AoC have OW PvP everywhere, it really cant entice/cater PvE players, because almost all PvE oriented players dont want to play all the time under PvP threat. So forcing players to PvP situations will just push PvE oriented players away from the game, no matter how good the PvE side is, it will still ruin the experience for them. So from that pov AoC is PvP game like Bard has said. 
    I disagree. I, personally, am more of a pve player and I have no problems with open world pvp everywhere. I played on a pvp server in WoW for 8 years and hardly ever did pvp. Sure I got ganked some and it was frustrating, but for the vast majority of time I was able to do my own thing without trouble. I don't think open world pvp will turn away a large crowd from the pve player base because I believe only a small amount of pve players are actually totally against it. I feel like people are overestimating how many pvp players there are who just want to gank other people. With this game being heavily community based we will not see that happening as often as people fear it will. Besides, I believe Intrepid will get the penalties and flagging system done correctly by the time release comes around due to all the people like @UnknownSystemError who are going to dedicate their time in Alpha and Beta to making sure it works as intended.
  • ArchivedUserArchivedUser Guest
    edited August 2017
    I would consider it basically pve and organized pvp only. 
    Open world pvp has way to harsh penalty. 
    I would actually like servers that are more open world pvp friendly tbh. 
  • I would consider it basically pve and organized pvp only. 
    Open world pvp has way to harsh penalty. 
    I would actually like servers that are more open world pvp friendly tbh. 
    There are no harsh penalties to consensual PvP. The only penalties in Ashes apply to PK griefing.
  • PvP and PVE will be dependent on each other.    One will not exist without the other.  There are many who favor PVE that have played other games on PVP servers because they like the challenge and know what  they will be up against in the open world environment.
      
    You will find PVP groups/players in Ashes who will gladly protect their PvE buddies.   You will also find PvP players or groups hired by PvE players for protection.   It's all in the nature of the game.   

  • PvP and PVE will be dependent on each other.    One will not exist without the other.  There are many who favor PVE that have played other games on PVP servers because they like the challenge and know what  they will be up against in the open world environment.
      
    You will find PVP groups/players in Ashes who will gladly protect their PvE buddies.   You will also find PvP players or groups hired by PvE players for protection.   It's all in the nature of the game.   
    Agreed! PvPers either need to defeat PvE bosses to get gear or they need PvEers to craft their gear. Nodes and node trading networks need PvPers to defend them. It's going to be a beautiful yet perilous world :)
  • lexmax said:

    Agreed! PvPers either need to defeat PvE bosses to get gear or they need PvEers to craft their gear. Nodes and node trading networks need PvPers to defend them. It's going to be a beautiful yet perilous world :)
    Indeed my friend!
  • ArchivedUserArchivedUser Guest
    edited August 2017
    @UnknownSystemError covers your question very well :) I'm just going to add a wee bit :)

    Ashes is a PvX game that evolves around meaningful conflict.

    Intrepid Studios are designing a world that is “reactive” to the player. Community is at the heart of their development and their “five pillar system” helps to ensure a responsive world that creates meaningful play.

     The  five pillar system is the ‘core philosophy’ of Intrepid Studios. When designing and developing Ashes of Creations the team refer to the five pillar system to analyse if the design “helps or harms” the five pillars. If any designs discussed by the team impacts any of the pillars in a harmful way they idea is discarded.

     The five  pillars are

    • Engaging and Immersive Story
    • Reactive world
    • Player interaction
    • Player Agency
    • Risk vs Reward


     Each pillar works together to create a experience that is truly an enjoyable and meaningful to the player.

    Without the meaningful conflict  then the Pillars would not have the same personal reward in whether you achieve or don't achieve something. It helps to add a layer of passion which helps you enjoy doing whatever it is your doing - because you want to do your best for you and for the wider community :)

  • ArchivedUserArchivedUser Guest
    edited August 2017
    1. Is PvP threat present everywhere? - YES
    2. Are some zones a bit safer then others? - YES, for example cities where guards help protect you
    3. Are there consequences for "ganking"? - YES
    4. Can you play in a way to minimize PvP threat? - YES
    5. If you do only PvE content will you still fully gear up and have everything? - YES

    6. Can you make yourself immune to PvP attacks of other players? - NO, and if that is what you wish we can't help you because this will not change, you should realize this right away
    7. Is this right game for you? - MAYBE, only you can decide that
  • ArchivedUserArchivedUser Guest
    edited August 2017
    I'm willing to bet that even in a setting like ashes there will be that one class that will be easier to get in and out of combat than others.  so if you don't like fighting perhaps take a look at a more stealthy or quick class to run.  
  • ArchivedUserArchivedUser Guest
    edited August 2017
    lexmax said:
    I would consider it basically pve and organized pvp only. 
    Open world pvp has way to harsh penalty. 
    I would actually like servers that are more open world pvp friendly tbh. 
    There are no harsh penalties to consensual PvP. The only penalties in Ashes apply to PK griefing.
    Maybe the rules have changed since i read them, or im missing something...

    You pk you get corruption.
    You get corruption, you get bounty on you, location given away, your skill and item effectiveness diminish.
    You have corruption you lose more exp, have chance of dropping gear. And prob some other consequences im forgetting. 
    Corruption never goes away? You HAVE to die? 
    I cant even kill 1 person a month??  
    Am i missing something? 

    And to me griefing is killing the same player over and over. For no reason.
    If your sworn enemies who constantly hunt eachother down, to me its not griefing.
    Also killing 100 different ppl, without killing the same one twice i would also not consider griefing.

    Runescape, Tibia, Conquer online, anyone?

    Ppl just too soft these days.
    Ganking is a bit different tho. 
    Of corse my opinion may differ to others.

  • lexmax said:
    I would consider it basically pve and organized pvp only. 
    Open world pvp has way to harsh penalty. 
    I would actually like servers that are more open world pvp friendly tbh. 
    There are no harsh penalties to consensual PvP. The only penalties in Ashes apply to PK griefing.
    Maybe the rules have changed since i read them, or im missing something...

    You pk you get corruption.
    You get corruption, you get bounty on you, location given away, your skill and item effectiveness diminish.
    You have corruption you lose more exp, have chance of dropping gear. And prob some other consequences im forgetting. 
    Corruption never goes away? You HAVE to die? 
    I cant even kill 1 person a month??  
    Am i missing something? 

    And to me griefing is killing the same player over and over. For no reason.
    If your sworn enemies who constantly hunt eachother down, to me its not griefing.
    Also killing 100 different ppl, without killing the same one twice i would also not consider griefing.

    Ppl just too soft these days.
    Ganking is a bit different tho. 
    Of corse my opinion may differ to others.

    Griefing in Ashes is repeated non-consensual PvP. That's what the flagging and corruption systems are designed to discourage. Note that I said discourage, not prevent.
  • Corruption is only gained if one player chooses not to fight at all.  If player A attacks player B and player B defends himself by attacking back I believe that both players flag for PvP and neither player gains corruption.  If player A attacks player B and player B chooses to not defend themselves then player A flags for PvP while player B does not and Player A would gain corruption.  Corruption is only gained on the death of player B as well.  If player A attacks player B and notices that player B is not defending himself and decides to stop attacking before player B has died then player A would not gain corruption.  As long as player B survived for some period of time after player A's final attack.
  • So any shit talkers, kill stealers, spawn stealers, are basically invincible, cause they know if you kill them, you have to die and lose exp and are also being hunted, and get weaker with each pk. And lose gear if you cant put away in storage without dying. So im guessing its gunna be pve/organized pvp. And very very little owpvp. Thats just too harsh of penalty imo. 
    Also why i say we need a few, more pvp friendly servers :)
  • I just liked the good old games where when i went out by myself, i knew i could get pk'd at any time without consequence. Where i always had to have potions in case of a pk. Where i always had to be on guard. Then huge fights would break out cause friends/guilds/allies from both sides came to help and retalliate. The anger of dying the joy of killing back. The excitement and fear. The drama that it creates. The enemying a guild then there would be mini guild wars in the open world of 30 vs 30 for no reason but killing eachother for dominance. Makes you always wanna get stronger and out do your enemies. And go hunt them down for retaliation. Miss games like that. I like to feel a sense of independant strength. Thats why i dont like organized pvp much. 
  • ArchivedUserArchivedUser Guest
    edited August 2017
    lexmax said:
    I would consider it basically pve and organized pvp only. 
    Open world pvp has way to harsh penalty. 
    I would actually like servers that are more open world pvp friendly tbh. 
    There are no harsh penalties to consensual PvP. The only penalties in Ashes apply to PK griefing.
    Maybe the rules have changed since i read them, or im missing something...

    You pk you get corruption.
    You get corruption, you get bounty on you, location given away, your skill and item effectiveness diminish.
    You have corruption you lose more exp, have chance of dropping gear. And prob some other consequences im forgetting. 
    Corruption never goes away? You HAVE to die? 
    I cant even kill 1 person a month??  
    Am i missing something? 

    And to me griefing is killing the same player over and over. For no reason.
    If your sworn enemies who constantly hunt eachother down, to me its not griefing.
    Also killing 100 different ppl, without killing the same one twice i would also not consider griefing.

    Runescape, Tibia, Conquer online, anyone?

    Ppl just too soft these days.
    Ganking is a bit different tho. 
    Of corse my opinion may differ to others.

    Think of it as murder vs war.
    Society allows war if there is no other choice and as a last resort.
    Murder is not tolerated.

    If your concept of PvP is war....you will revel in this game.
    If your concept of PvP is murder...you will not enjoy this game.
    If your concept of PvP is assassination as a last resort when absolutely necessary...you will suffer this game.

    Basically, mass murderers and serial killers have no place here, like they have no place in any society. That is the cost of a balanced PvX game.
Sign In or Register to comment.