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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Castles vs. Metropolis
ArchivedUser
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If a castle and a Metropolis are located in each other's zone of influence who gets to tax who? Does the guild owned castle get to tax the entire Metropolis? Or is it the other way around? Who's power and influnece takes priority? I would love to hear what ya'll think!
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SageVonAwesome said:
So basically the best is to own a castle, develop it ofc, but have your housing in some level 6 node.
a) will guild members get an extra parcel to put in castle affiliated node?
or
b) will castle affiliated node have some other special benefits so placing housing there makes some sense?
Even "if" there was an opportunity to have land outside of the castles influence, you wouldn't want to do so as you would want to focus first and foremost on the castles defense, and that means leveling up the nodes around the castle. This also means foregoing any chance at being a citizen of a science, religious or economic node while you are a member of the guild or alliance that has a castle - at least one your main.
Those players that are not up for this type of gameplay are likely to not have access to a castle.
Remember though, you can have 3 types of housing, and place them in different nodes.
So for an example: freehold in scientific metropolis (lvl 6), in city building in religious metropolis (lvl 6), and instanced apartment in economic metropolis (lvl6). So you can be a citizens of multiple nodes, in addition to being affiliated with a castle.
My question is, why would one take one of housing types out of lvl 6 metropoils (i'm talking min maxing here in case you have housing in 3 metropolises already), and put it in castle node instead (that only goes to lvl 4).
Will it be only for the reason that you "have to" if you want to level up the castle, or will there be some other special benefits to having housing in lvl 4 castle node, that would counter benefits from you just keeping all your housing in (lvl 6) metropoleses.
Again, I am talking min max here, I know metropolises will be very hard to level up, specially 3 of them.
They have also said here that players can only have property in one node - though they can have three different properties in the one node. How that interplays with castles and castle nodes is up for question - is it three properties total to spread around if you also have a castle citizenship, is it three properties per "citizenship" (node and castle), or do castle nodes not even have property for players... we don't know and all three are perfectly possible - I guess.
I also didn't realize that castles were specifically only for guilds - though I made the assumption that it would end up being that way.
If you are a member of a guild with a castle, you can expect a siege almost every weekend, and preparing for them is likely to take up most of your week.
Specially if you can be citizen of both normal node and castle node, how does that limit where you can put your property down. Or do you get an extra property for castle node, when your guild obtains the castle (which is also possible).
Btw. I would love a siege each weekend, but IS said there will be a long CD on sieges. I'm not sure if they mean only normal node sieges, or that affects castle sieges as well.
It was in fact a good answer.
Seems like a good question for the next Q&A, as we don't, as far as I can see, have anything close to an answer to that.
Answer: The former not the letter yeah sometimes I get a little bit sloppy with my language but yeah when I when I say guild housing I'm generally referring to guild halls so yeah right okay sorry for any confusion
They are talking about guild structures, we are talking about player structures.
I can't find the link right now, but the devs have specifically said they expect player housing to fluctuate - and I can see it happening both due to nodes changing hands and from resources running out so people opt to move to be closer.
Guild halls, fortresses and castles is the former, guild owned player housing is the latter. So, when he said he was referring to the former and not the latter, he means he was referring to guild halls, fortresses and castles, and was not referring to guild owned player housing (which, to my knowledge, guild owned player housing isn't even a "thing" in AoC).
So again, I'm not sure what this is in reference to.