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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Castles vs. Metropolis
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May be you should have started your post with the quote of what you were addressing, as it doesn't seem to have anything to do with the these of this thread.
This is where I'm confused.
It's like a player asking about character leveling and you replying with a quote on guild leveling - they are not the same thing.
You asked in red text "Do castles and/or the nodes attached to them have room for player housing"
I responded immediately after with a developer quote that says they do not.
- you chose which node you will be citizen of by placing housing there, that is limited only to normal nodes, and all your housing (for that particular character) has to be in same node
- if you are part of a guild, when that guild captures a castle you automatically become "citizen" of that castle and it's node, and that lasts for the duration while your guild owns that castle. You can not place any housing there, and this does not affect your regular citizenship, which remains as it is
- your alts can place their housing in different nodes and become citizens there, and that is with exception of freehold placement (which is limited on 1 per account)
And it wasn't me that asked the question in the first place. I just fail to see any relevance at all to the quote you posted.
- Player housing is account based.
- A player may own one of each type of housing: One freehold, one static node home and one instanced apartment home -- but you only may ever declare citizenship of one node.
- Being a member of an occupying guild will automatically make you a garrison of the castle nodes and castle itself.
- Citizenship and node viability around castles are two different components. The citizenship of the nodes that exist around a castle are related specifically to your membership within the guild that owns the castle. You are by defact then a citizen of those nodes that are dedicated purely to the castle and those don't operate like normal nodes.
More information and developer citations can be found here or here.Based purely on those quotes, everything I assumed may still hold true.
By this logic, you may have player housing in up to three different nodes; however you may only choose citizenship of one node with a cooldown period.
Steven Sharif: Housing is account based yes
Hoping @GMSteven will clarify this at some point in the future
You can only be citizen on 1 node....account wide....
A player may own one of each type of housing: One freehold, one static node home and one instanced apartment home -- but you only may ever declare citizenship of one node.
There is nothing there that suggest alts can create additional instances and node housing and belong to additional citizenships otherwise the term 'account' wide would not be used. Just because freeholds was given as an example that does not mean it only applies to freeholds
And what Namai said. People will be at other nodes for plenty of other reasons, trade, exploring,...
Either way, if you are at war with someone, you are likely not going to try to walk in to their node, I cant imagine it ever ending well.
Alliance members are citizens of the same node, and allied nodes. That means you can't attack them. Nodes that leaders have declared war on each other (not guild wars, those are a separate mechanic.) are flagged as combatant(purple) to each other. The only time someone is flagged "red" is when they have a positive corruption value. The game treats them as a "monster" for flagging mechanics while red and they can be attacked by anyone, including the 4 flagging system lockouts. This quote is over year old, the system may have been changed since then, but not likely.
I think "alliance" only applies to guild alliances here. Otherwise literally no one could ever flag on anyone else... or extremely rarely. And if that's the case RIP Ashes.
At this point this becomes PvE game for me and I will not play it. So I hope this is not the case. Otherwise farewell.
"The City Hall gives you the option to make foreign citizens of certain cities enemies of the state, rewarding your own citizens for helping bring them to justice! If the guerilla tactics seem a bit too roundabout for you, you can press the button to declare war on another Node and rally your citizens to the cause! Just be careful not to lose their favor, or you won’t be in power for long…"
"Groups can become bounty hunters in their spare time in order to help those in the nearby region by cleansing it of these corrupted souls."
All of the above quotes point out to citizens of a node being in an affiliated group. Why mention that there are 4 affiliations and then mention guilds twice in the same breath? Will you be able to kill Bob on Tuesday, but not on Wednesday because now that there is a siege coming we are all friends and flagged as defenders? As a citizen of the node according to the blog posts there are strong reasons to gain citizenship in the form of persistent buffs and so on. Mayor declares war on neighboring node, flagging all citizens for war? Not possible unless all citizens are part of the same flagging affiliation.
Ultimately all the parsing and speculation either way leads to nothing. Until it hits Alpha1 and the corruption system is in place we won't know for sure unless they say. One thing that hasn't changed all year is a walkback of any of those mechanics, no matter the level of "RIP Ashes. I am taking my toys and going home!" that is thrown around.
But as I said, I see where development of this game is going and, sadly, Ashes of Creation looks like being designed as PvE game with PvP minigames.
This is like WoW PvE servers were. You have battlegrounds, and you could flag yourself if you wanted. Note that Blizzard DID NOT call those servers PvX, they called them for what they were PvE.