Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Comments
And on the "Meta Build" Topic my own guess will be that every one of the topp guild/Clans will hawe this as a requirement like this just like any other game out there hawe but this will depend alot on howe Intrapid plan the gear system to work there is just not much information out yett to make any guess on this yett
I'm not aware of tanks being known for maneuverability or dexterity.
Tanks are known for strength, stamina and high durability.
When Monks were first introduced to D&D, they were the weakest class.
D&D Monks are great Fighters, sure. And rely on Dex to avoid damage, sure.
In Ashes, expect Monk to more likely be a combo of Fighter/Cleric or Cleric/Fighter.
Paladin is a heavily armored "tank" because paladins are heavily armored and tanks are heavily armored. That's the definition of a tank - a heavily armored combat unit.
Show me a D&D quote from before 2001 that calls a Monk a Tank, and you will have proved that point.
In a high fantasy setting there may be many different ways to accomplish the same objective - there might be a wide variety of brain surgeons without an objective meta that is best.
I might want an Orc "brain surgeon" with the Strength to push through tough tissue and bone to operate on an Orc, but not on a Halfling. I might want a Halfling "brain surgeon" with the Dexterity to maneuver around delicate nerves and blood vessels to operate on a Halfling.
The Halfling brain surgeon might not have the Strength to wield the mallet necessary to crack an Orc patient's skull and a halfling patient might not have the Constitution to survive a slip of the Orc surgeon's hand.
The Orc brain surgeon might not have the Dexterity to wield the fine jaws required for microsurgery without causing irreparable nerve damage to a Halfling patient.
Or maybe you just rely on a Cleric for all of that.
We should expect each race to have their own version of a Tank.
Most likely the best Tank/Tank will be one of the Orc races.
But, we should also expect to find Dwarf Tanks and Elf Tanks.
The best Elf Tank will probably not be a Tank/Tank.
And while I expect that the best Elf tank would be an evasion Tank, I don't expect the best evasion Tank will merely be wearing cloth.
There will always be some people striving to play the optimal build for their race/class combo, sure.
Regardless of what the devs do, players will always claim to find the one best build.
More importantly, RPGs should have a wide range of viable builds that don't have to be objectively optimal.
I need to have a competent brain surgeon; not the best brain surgeon in the world.
I need to have a competent dentist; not the best dentist in the world.
Is the Elven Tank capable of successfully tanking the boss?
If so, I don't particularly care about the specific abilities or gear or tactics they use.
What I care about is whether they can adequately pull off their role.
And, actually, my preference would probably be to see them do it with a fair bit of flair rather than seeing the same old cookie-cutter methods most people use.
(Race-locking professions is inherently racist - so, we should avoid that as much as possible.)