Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Comments
Mean while games like Morrowind were released that literally had everything you could ever want and then every game since they have dumbed down the equipment, spells and everything else. I'm not asking for literally a D&D online but at least give people diversity beyond the brain dead trash that has been coming out last 5-8 years.
I started playing D&D around 1981.
So, no, my way of thinking comes directly from table-top RPGs.
In D&D, and AD&D and even up through 3.5 - "tanks" wore plate and chain; not cloth.
We didn't call that role tank at the time - it is an MMORPG term.
But the reason a tank is called a tank is because a tank is heavily armored with plate.
A Fighter wearing cloth in D&D is not likely to survive long.
That changed with 3.0...which as really modeled after MMORPGs...especially 4.0.
Dual-classing and prestige classes helped to get rid of armor restrictions.
Hide in the back cleric is an MMORPG trope.
https://forums.ashesofcreation.com/discussion/10158/quotebin-quotes-of-intrepid-team-from-discord/p1
The best tanks in D&D from release was Monk (arguably any high dex class) because early D&D always had this problem where getting hit was pretty much death, evasion based tanks wore no armor, cloth, or leather so yeah take your BS somewhere else! Also if you happen to have a 2.0 guide laying around go read paladin literally calls him a heavily armored tank able to withstand devastating attacks. So idk if you just remember your numbers wrong or talking out the butt! so yeah GET OUTTA HERE!
Edit: obviously this changed from DM to DM but if you followed the standard of fighting things 1-2 CR over you then good luck.mister 1.0 tank
P.S. The difference between fireball and shadowbolt is Fireball is a filler ability with a chance to proc hotstreak which allows you to insta-cast your strongest spell. Shadowbolt is a resource builder that allows you to cast stronger spells. Makes for a huge difference in game play. one is more reliable while the other relies on RNG. But I guess if you want to generalize things to the point of "literally everything in a MMO is exactly the same, does damage might have a unique utility attached to it and after so many secs it did this much damage" they are both ranged magical damaging abilities... just like both Harry potter and Doctor Strange are about someone who fights off a great evil with magic. Too much generalization is a bad thing.
Different builds require penalties and boons.
Different builds must be different.
Arguing otherwise is beyond illogical.
P.S. besides you taking a obvious over statement that you then told me that both fireball and shadow bolt are filler spells that combo into a harder hitting spell in slightly different ways (proving my point "does damage might have a UNIQUE UTILITY attached to it and after so many secs it did this much damage") that apparently make them so different from each other I could add them to stick figures that do the same animation and you would think it was completely different spells??? get outta here!
Since then they relaxed it and we get dumb shit now like Cow Pallys.
As OP I will submit that this discussion can legitimately wander into brief comments regarding gear and abilities. This is perfectly acceptable because in most systems gear and abilities are at least best used by specific classes and this discussion though specifically about gender and race locking if classes it is about classes so little relevant comments about gear or abilities are fine.
That said I would like to weigh in on the meta build and character diversity discussion.
It is not and should never be a goal to kill the concept of the "Meta Build". Any character that is specifically spec'ed for a specific task should be astonishingly amazing at that one thing. I, for one do want my brain surgeon to be astonishingly amazing at brain surgery. I do not want him sacrificing his brain surgery skills to be any good at any thing else; that would be terrifying. But although the "Meta" should never be quashed the players that want to diversify their characters should also never be penalized for adopting diversity. Having diversity should be rewarded just like rock solid single purpose builds should be. They both can be viable as long as the game mechanics reward accomplishment and do not penalized to discourage variation. This is possible by equipment having little actual effect on a characters ability. Yes a two handed sword should do more damage than a light rapier. No wespon should do so much more damage that no one would ever consider using one over the other. Unless the build specifically supports one over the other. If the 2h sword swinger is an extremely strong and damage resistant character he would naturally be better if welding the 2h sword instead of the light rapier. If the rapier wielder is lyth and quick why the hell would he ever consider choosing the 2h sword instead? In this example both the 2h and light rapier wielders should be pretty much capable of same amount of DPS as each other if using the best weapon. They would just deal that DPS in a different way. If they switched up they should also perform comparatively to each other because now they are both equally handicapped. But if both are optimally spec'ed but one is not optimally equipped the illequipped one should have a serious disadvantage and only be victorious if a better player.
That's my 2 cents.
Thank you...