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Why Should Intrepid Rethink Their Choice Regarding Dragons

2

Comments

  • Lol people Respect me?! 

    I dunno man, I don't get any respect.



  • Karthos said:
    Lol people Respect me?! 

    I dunno man, I don't get any respect.



    Respect is referring how people expect an answer from you. Not literal respect :D
  • SethGure said:
    Karthos said:
    Remember when just saying "No" was an acceptable answer? Now everyone wants to know why and what's you're reasoning.
    That's because people respect you and expect that you give more than just NO!. You have absolute freedom to say whatever you like, but this is a conversation, and if your contribution is to just say no!, then you shouldn't be saying it because the conversation would not evolve :D
    Not everything that evolves is good.  Just saying.................   :)
  • SethGure said:
    Karthos said:
    Remember when just saying "No" was an acceptable answer? Now everyone wants to know why and what's you're reasoning.
    That's because people respect you and expect that you give more than just NO!. You have absolute freedom to say whatever you like, but this is a conversation, and if your contribution is to just say no!, then you shouldn't be saying it because the conversation would not evolve :D
    Not everything that evolves is good.  Just saying.................   :)
    I agree, arachnids evolved, and they're anything but good (Spare me the whole mosquito story. The vacuum would be filled (eventually) With other creatures.
  • I don't think any single player should obtain gameplay (or fighting) advantage based on his political position.

    I'ts always specific players (guild leaders) that eat the candy, while everyone else plays commonly. And I'm kinda sick of it.

    If dragons are added for political positions I already know in advance I will never have it because I am not a guild leader. And this part of gameplay is already ruined for me, 2 years before game was even released.

    Flight should be accessible to everyone, or to noone!

    If you wish to separate castle leaders, then give flying mounts to every player (birds) but give dragon skins to castle leaders.
  • Gothix said:
    I don't think any single player should obtain gameplay (or fighting) advantage based on his political position.

    I'ts always specific players (guild leaders) that eat the candy, while everyone else plays commonly. And I'm kinda sick of it.

    If dragons are added for political positions I already know in advance I will never have it because I am not a guild leader. And this part of gameplay is already ruined for me, 2 years before game was even released.

    Flight should be accessible to everyone, or to noone!

    If you wish to separate castle leaders, then give flying mounts to every player (birds) but give dragon skins to castle leaders.





    Is mayonnaise an instrument?~
  • Gothix said:
    I don't think any single player should obtain gameplay (or fighting) advantage based on his political position.

    I'ts always specific players (guild leaders) that eat the candy, while everyone else plays commonly. And I'm kinda sick of it.

    If dragons are added for political positions I already know in advance I will never have it because I am not a guild leader. And this part of gameplay is already ruined for me, 2 years before game was even released.

    Flight should be accessible to everyone, or to noone!

    If you wish to separate castle leaders, then give flying mounts to every player (birds) but give dragon skins to castle leaders.
     I will never have it either, and I'm perfectly happy with that. I like the idea of (maybe) seeing someone else ride it very rarely; fact is, there will probably be plenty of things in the game that you most likely will never experience, and this should be OK. If you want a game that caters to the lowest denominator, you should check out one of the many perfectly fine mmorpgs that do that that are already released. At least, that's my opinion. I do sympathize with you wanting this in the game, but I think the thread shows you're in the minority.
  • ArchivedUserArchivedUser Guest
    edited August 2017
    Prodesu said
     I will never have it either, and I'm perfectly happy with that. I like the idea of (maybe) seeing someone else ride it very rarely; fact is, there will probably be plenty of things in the game that you most likely will never experience, and this should be OK. If you want a game that caters to the lowest denominator, you should check out one of the many perfectly fine mmorpgs that do that that are already released. At least, that's my opinion. I do sympathize with you wanting this in the game, but I think the thread shows you're in the minority.
    Very well said!  One of the nice things about Ashes is that there are numerous choices to make that will eventual lead us all down different paths of game play enabling us to experience things differently.  No two servers will experience the same builds of the lands.  Not everyone will have the same experiences.  That's part of  why many of us are here, a changing world and our influence on it.

     Individuality  is what makes us who we are.  If hard core gamers or anyone else desires a dragon mount beyond the rare egg drop, then I guess they will have to work  their way up and take the responsibility of being real leaders and over throw those who reign in order to own one.  That is epic!  Why trivialize their hard work by offering one of their special awards to just anyone?  

     Those few who reach that goal deserve to be recognized!  


  • ArchivedUserArchivedUser Guest
    edited August 2017
    I don't think this is a step in the right direction.

    For one thing, the dragon is a special mount that enables its rider to fly.  to make it available for any old person would be to trivialize it and eventually make it required content for the players. (as in, we need a scout to spy on things in the air).

     It's limited time of rideability also might make for a nice circle of content.  For example, someone gets the egg, and raises the dragon to ride, naming it "Shesha" or something. Dragons grow up though, and eventually it "leaves the nest".  Then one day some other node somewhere, Livestock start dissappearing.  The locals might look into it, and eventually find and anger a grown dragon named Shesha into ransacking the open bazaar for their meats(on sale today)!  An event fight ensues!  As the local warriors take down Shesha, perhaps it too drops an egg...
  • I don't think this is a step in the right direction.

    For one thing, the dragon is a special mount that enables its rider to fly.  to make it available for any old person would be to trivialize it and eventually make it required content for the players. (as in, we need a scout to spy on things in the air).

     It's limited time of rideability also might make for a nice circle of content.  For example, someone gets the egg, and raises the dragon to ride, naming it "Shesha" or something. Dragons grow up though, and eventually it "leaves the nest".  Then one day some other node somewhere, Livestock start dissappearing.  The locals might look into it, and eventually find and anger a grown dragon named Shesha into ransacking the open bazaar for their meats(on sale today)!  An event fight ensues!  As the local warriors take down Shesha, perhaps it too drops an egg...
    Wonderful idea for those limited dragons!   Attention @Steven!  lol  
  • no flying in this game,  its designed with that in mind.  I like your arguments and I like flying mounts.  However it won't happen in this game except for the very few.    
  • Shunex said:
    SethGure said:
    Rejoice --Snip--
    Don't forget that dragon eggs may drop from world bosses! so that will give more people a chance to acquire dragons :)



    Apologies if this has been answered before, does anyone know if the 'world bosses' are tag only loot to big guild groups/premades or loot for all participants with a chance of loot, maybe based on participation.
  • @xephita Nothing on large mobs loot distribution confirmed as of yet. Look for it once they actually decide on which loot systems to implement.
  • This won't change anytime soon, Steven and the team feels strongly about fast travel especially free flight. It's been brought up and mentioned so many times.
    Steven also feels that players who achieve status/work hard should be rewarded as such. I am not sure why players feel that if they cannot get said item that no one else should?? Having statuses or unique items/mounts give other players motivation and gives those players recognition and reward for their efforts. If everyone could get a dragon, then what is the actual value of the dragon? Nothing. 
    Going into Ashes thinking that you will be able to get everything everyone else has is a bad way to go into the game. There have been multiple mentions of unique items and statuses within the game that only a few people can acquire.


  • @CylverRayne
    I think what steven and jeffrey meant by saying no server will be the same is the geography of the world, not an entirely differing experience. You're right that the players will have influence on the world, but their influence will not lead to an entirely different experience. Rather, it will lead to a differently ordered experience. The game will be the same. The players will eventually get to unlock it all; however, how they structure the world (Nodes) and the pattern they unlock content at will be different. That doesn't make the experience different, it just makes it look different. A server might unlock a world boss two weeks prior to when our server does, but eventually, both servers go through the same game. Play against the same boss. 
  • I've been saying this for a long time. Don't add flying or else people will start demanding it to be more accessible. The game isn't even out yet and we already got someone who wants to fly. That's why they should have no flying at all. God damn 
  • Fwuppers said:
    I've been saying this for a long time. Don't add flying or else people will start demanding it to be more accessible. The game isn't even out yet and we already got someone who wants to fly. That's why they should have no flying at all. God damn 
    I couldn't agree more. Although, what i am offering is making it more accessible than it already is :D That is by no means common. If it is exceedingly rare, then demanding that it be more accessible means it will still require hours/weeks of hard work from the very HC players to obtain. I agree with you though. If something is in the game and is accessible to a handful few, you will eventually find people asking for it to be more accessible :D
  • Ummm....nope. The overall map will be the same on every server at the start. The node layout will not change other than race flavor to architecture within that node. However, the content that each node experiences WILL be different, because of where and when those nodes develop. Not every server is going to hit all the triggers, so not every server will get every single piece of content. This node decides on this server to chop down a forest to make room for mines, and they get a certain mob, while on another server that node is suppressed or never developed. Could they write triggers that are more common? Sure. But most of the content will be trigger specific enough that you won't see the same npcs or quest hubs outside of the starting zones, and those areas specific to the main story narrative that can't be altered due to node development.
  • Gothix said:
    I don't think any single player should obtain gameplay (or fighting) advantage based on his political position.

    I'ts always specific players (guild leaders) that eat the candy, while everyone else plays commonly. And I'm kinda sick of it.

    If dragons are added for political positions I already know in advance I will never have it because I am not a guild leader. And this part of gameplay is already ruined for me, 2 years before game was even released.

    Flight should be accessible to everyone, or to noone!

    If you wish to separate castle leaders, then give flying mounts to every player (birds) but give dragon skins to castle leaders.

    Quick IS, Gothix feels left out and needs you to make Ashes his safe space! Please cater to everyone that feels left out :(
  • It's not about being accessible to anyone. It's about everyone having the same chance at it, and this is not how it is.

    It is predetermined who will have dragons and this will be guild leaders as they will own the castles. And this is lame.

    If anyone had same chance at getting a dragon I'd be more than fine with only 1% of people having it.
  • if the game releases with guild leaders / politicians that can be only ones that fly on dragons, i better be able to make dragonkiller harpoon ballistas and it kills the dragon in one shot and the player dies when hits the ground and the dragon cannot be respawned....or just not have it at all....how bout that? lol
  • ArchivedUserArchivedUser Guest
    edited August 2017
    Because the ability of flying destroys world pvp. If it were me, there would be no flying at all
  • Gothix said:
    It's not about being accessible to anyone. It's about everyone having the same chance at it, and this is not how it is.

    It is predetermined who will have dragons and this will be guild leaders as they will own the castles. And this is lame.

    If anyone had same chance at getting a dragon I'd be more than fine with only 1% of people having it.
    If you want one so bad then you have the option to work hard and lead  a guild that
    can acquire a castle or take one over.  Earn  the privilege or aren't you man/woman enough?
  • I'm pretty sure mounted combat via dragon would be unlikely with some limitations and opening yourself up to every ranged sucker in the land. That said they could be a good scout/distraction given the right graphic settings.

    And I don't think the whole guild leader/politician gets dragons only would be as lame as you might think.  Not only is it a peek of managing a guild to such efficiency, getting and holding to those positions will be a source of politics.  Throw enough drama and problems, and the Dragon might have more power over who sits on the throne than their riders!  I'm sure it is something to work at as well, and something you find upon founding.
  • The leader of military nodes will be decided by who is the best at pvp and the religious node will be decided by who is the most devote follower. I could see it being easy for a guild to control science and economy nodes but not the other two.
  • ArchivedUserArchivedUser Guest
    edited August 2017
    Gothix said:
    It's not about being accessible to anyone. It's about everyone having the same chance at it, and this is not how it is.

    It is predetermined who will have dragons and this will be guild leaders as they will own the castles. And this is lame.

    If anyone had same chance at getting a dragon I'd be more than fine with only 1% of people having it.
    If you want one so bad then you have the option to work hard and lead  a guild that
    can acquire a castle or take one over.  Earn  the privilege or aren't you man/woman enough?
    But how many guild leaders can be in one server?Yes, as you said, someone can make a guild and seek a dragon of their own, but the main problem as @CylverRayne expressed still remains, which is that only a handful of predetermined roles can acquire dragons. When designing a game, your best interest is putting all players in a leveled playing field. That way, only hard work will determine the players who get to scratch beyond the surface. The current methods of accessing Flight don't put all players in a leveled playing field. It puts some roles above others. A non guild leader player might be super hardcore, and play the game 55 hours a week; however, their odds of accessing this part of the game is zero even if those who get access don't work equally hard. The problem isn't that dragons are too rare, it's that no matter how hard you work towards getting a one, you will never unless you occupy the required roles. Keep in mind, only less than a fraction of the player base can be guild leaders in any given server, otherwise, we will have empty guilds with no members.
  • /closethread

    Either delete dragons, or keep them the same.

    This is what happened with Jedi in SWG, and it led to it's demise.
  • Moby said:
    /closethread

    Either delete dragons, or keep them the same.

    This is what happened with Jedi in SWG, and it led to it's demise.
    ?
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