Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
What are you going to do about WOW
WOW is a game that has been around for a very long time. Believe it or not they are responsible for the industry collapsing on its self. Whenever a new game comes out that has good hype they squash it by releasing a new feature or a new expansion prior to the games release. What is AOC going to do to prevent this from happening?
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I believe AoC will be strong and have it's own huge player base and live for a long long time.
it burns sometimes~
If Ashes produces the game they have planned on developing and have promised to the gamers, they won't have anything to worry about from any game. especially one like WoW.
So I hope that Ashes will be overall a good, hopefully even great game. As long as they manage that, there is nothing to worry about.
WoW didn't kill a single game, the games fucked themselves over by wanting to have some of that mmo crowd without putting in the effort to make a good game.
However
If a game like ESO can survive then AOC will have no problems.
Then, you have the folk who're still there because they still love it, their guilds are there, so on and so forth. So for them, a new game isn't a big draw. They may come along for the ride, just to experience it, but short of convincing their (usually) large group of friends and compatriots to jump ship with them? They won't be coming along for the ride permanently.
Both groups are not going to be the ones who impact Ashes, either by jumping on board, or by abandoning ship. The ones who will impact Ashes are those of us who're here, now, so early in the process, anxiously awaiting all the promise that Ashes has in store.
I'm not seeing the connection, a'tall.
I was disappointed, and after 3 hours I was done. I then tried ArcheAge and was able to keep with that for several hours. However, once I realized I was on a linear path to level grind before, as my friend said, I could start the main game I was done.
I can not imagine I am the only one out there that is looking forward to Ashes being a more traditional RPG built into an MMO. For that crowd, what WoW releases between now and whenever won't matter.
Basically though, I've played & seen enough Games to know ... " what its worth. "
( *queue background song* https://www.youtube.com/watch?v=8bl-vbBnJ3I )
For Example
The only reason why WoW does any good is because the " New MMOs " doesn't know how to stand-on-its-own without being a " WoW Clone ". Admittedly, i was kinda worried for this MMO because even the Classes are similar to WoW. but as development continued, and more info was released, that opinion changed.
In short, even if Ashes fail, even if its Half of what they promising due to having " too much ambition " ... I'd be better than the " Micro-transactions horse-sh!t " currently on the market.
Besides, they're others Upcoming MMOs like Pantheon - which have a similar background - but despite this, i slightly favor Ashes of Creation .
Lastly, the only current MMO to potentially overcome WoW is SWTOR.
( In short, they have a well-established (Legends) Lore, Many potential Species to add as Playable Characters, Many " Planets " to add ( they don't feel like planets ) ... but Money-Greedy EA is their Problem. Despite this, still the most potential - they need to re-work their planets ... and much more >.< )
( R.I.P. nvm ... F!ck EA )
https://www.polygon.com/2016/10/4/13167592/world-of-warcraft-legion-subscriber-numbers-10-million
WoW also had previous gaming history which I also played from release, back in the days of the RTS Warcraft. I believe this gave them more of an edge helping build a gaming foundation, players of WoW had more insight to storyline and lore and seeing it unfold before you in a massive world environment was amazing. MMOs today don't usually have that background, besides Starwars obviously, which probably has too much background/expectation to live up to. The better Starwars games I've played are the hack n slash, cut you up with my saber and force push your body parts everywhere, kind of game, it makes me feel more immersed in the world of Starwars than a MMO could.
Over the years you notice all the new techniques WoW has adopted from other games and tried to bring EVERYTHING to the table to cater to the various types of gamers. I believe one of the things that hurt them the most as a traditional MMO is that they catered too much to the lesser skilled/time sensitive gamer. Nothing wrong with being more casual, but I like to feel a sense of accomplishment when I progress through a game as well as comradery, working as a team or guild to build up a tanks fire resistance gear so we can go and kill a dragon and get phat loot etc. A long series of quest and dungeons to get a key/attunement to a new dungeon/raid or loot. All of these things have disappeared from WoW as well as what I call true boss mechanics. Most of what I see now is, avoid this, heal through the damage, repeat. I've spent months offline, come back, joined a guild raid on a progression boss, didn't look at any video guides or know any mechanics, just picked it up on the fly and bested most others familiar with the fight. I am a good gamer, but that's ridiculous to me and gives me no satisfaction. WoW is now just recycled content with a new skin.
Our peeps at Intrepid will need to find the right level of challenge to keep people interested, too much of a grindfest, 3 months in numbers will drop, not enough endgame content, numbers drop. Too much PvE dependancy and not enough content for PvP or vice versa, same deal. I'm certain plenty of research is going into this MMO, there are plenty of games and forums with people expressing their dislike of certain content, to pool together the better aspects of them all.
As a long term gamer, I played on the console that started it all, PONG, I believe Intrepid is moving in the right direction and won't need to worry about what WoW is doing, they may steal the node idea....
Overall SWTOR has a pretty decent f2p model and does have a lot of content that might not be considered "end game" but is still fun and engaging. Definitely one of the top 5 MMO's still around (if you want to add top 5 f2p qualifier then that's also understandable). It's right up there with ESO in my book.
And about WoW, if it would be a new released Game it would be dead after a couple of months too.
WoW had just the perfect moment when it got released.
its the same with all those new mobas coming out, they cant beat Dota or LoL.
( most of them are Veterans )
exactly my point (bolded)
@Nevermuse I think he was referring to when it was first released - before the other Expansions. But true enough, the term " End Game " shouldn't exist xD
( most of them are Veterans )
Guess I could have been clearer. Lets see if a small indie company owned by Steven who has no MMO gaming development experience beyond hiring others that do, can stay the course. It is always easy to look at something already done and say "If it was me I would never do that." without seeing how the sausage is made.
What am I personally going to do about WOW? Hmmmm .. same as I have all these years, not play it =P
I think that AoC will hold its own and excel in many areas that WOW has not, will not or maybe could not. It will gain a market hold and with continued development and grow, hopefully become one of the greats
Have you ever heard of Asherons Call? Let me tell you what made this game epic.
1. The Monarch / Patron system. (referred to the guild or clan in other games) It was based on a pyramid system. Every person that swore allegiance to you (a vassal) share a certain amount of their experience when they played. This encourage the Patron to help their vassals.
2. The skill tree was and is totally broken down to over 50 abilities. some examples running, jumping, strength, hit points , mana and so forth. You assigned your experienced earned.
I'm gonna do the same thing with WoW that I've done for the past 4 years: Not play it!!
lmao
Currently I see many oldschool MMO players here, people who loved vanilla WoW but also were around even before that and played stuff like DAoC or EQ. It may be a relatively small community but it'll be around for decades if IS doesn't fuck up.