Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Comments
Every MMOin the last decade has been the game to "end WoW" for some people.
This belief is utter garbage and I'm frankly tired of this discussion because all it does it set up disappointment. Because the only company that's going to kill WoW is Blizzard.
If a company spends more time worrying about it's competition instead of what draws people to their own product we get shit like New Coke and the Zune.
They can only control what they can control and the focus should remain inside - not outside.
we're doomed!
I think a lot is being placed on AoC, AoC has been in development for 2 years (not sure but I hope this is aprox correct, if not there could be trouble ahead). WoW was in dev stage for nearly 5 years. This is my concern with AoC, until now a small team in a small timescale looking to release in possibly 2018.
I hope it succeeds, I did back it for that reason. But at no time have I felt it would knock WoW off it's perch.
As people have stated above, the biggest enemy to a new MMO is themselves, it's not that WoW "succeeds" but that the competition "fail".
It is the same market. A distinction can be made between the "hardcore" crowd and the "casual" crowd but there's definitely a slice of the WoW playerbase ready to jump ship if some better game appears. It would be a stretch to say that the MMO genre has become niche but there's not that many players around to support all these games.
Who cares about WoW ?
I am here to play ashes not wow.
I have played WoW for years and still find enjoyment in it, though it is not the same enjoyment that kept me logged on for 6-7 hours a day back in Vanilla/BC. As many people have said before, WoW hurt itself when it took away social aspects of the game as well as its difficulty. But now the community is used to playing an easy game with immediate gratification, so any hopes of going backwards are going to be difficult.
From my perspective as an MMO lover Ashes will be better than WoW if they can create and keep strong immersion in the world. That is what drew me to WoW initially and what makes players lose themselves in a world that they can feel truly part of. I think that the level of involvement players have in shaping the world in Ashes is going to keep a lot of MMO fans around for a long time.
I don't think Ashes will "Kill WoW", at least I hope not. There are many loyal supporters of that game who would follow Blizzard to the ends of the earth. I hope that the games are so different that separate fan bases can enjoy each for what they are, and people such as myself can enjoy both
Ashes product will im sure be solid and more than enough to fend of WOW with its nodes and dynamic world. But Ive found in my industry if you dont have the marketing power behind a solid product it could get swamped. So we need AOC on blimps, on fridge magnets, back cereal boxes and on dominos pizza boxes i say !!!
Different players like different activities in games. Personally I like gathering, social activities and PvP. I've yet to play a game that caters to my personal need as a player which combines all three of these activities successfully. I also like fantasy characters (especially dwarves) and my favourite class is bard.
So yeah when I saw Ashes of Creation I was like, woaw, this is the game for me.
- I can be a dwarf bard (and adjust it to a playstyle I'm comfortable with)
- I can go out gathering and specialize in an area and make a name for myself
- I finally have reasons to communicate with other gatherers (e.g help to find locations (or misleading others if I found a spot), teaming up to defend gathering areas or to compete over it, doing caravans runs together (or to trick and risk my loot to steal theirs!) All the fun I can have!
- No AH! I can set up a wee stall and be proud of all the merchandise I've gathered! A more personal and fun experience of trading imo. I can sell in my own node or maybe one day decide to go on an adventure to another city~
Other players will see Ashes of Creation for what it is, and not what it is like. For me (if it delivers) Ashes of Creation isn't like other games...if it was I'd be playing that other game atm not thinking about AoC xD I'm here patiently waiting for a couple of years, logging onto WoW every now and then because its convenient.Ashes will not kill World of Warcraft, theres just no way, they always say that but anyone has any proof here?
I don't think anyone can honestly say that WoW is dead while it is still the largest MMO. I am not saying the game is great, but it is far from dead. In my opinion it is certainly terminal due to the things bliz have done over the years, but not at all dead.
As far as current WoW is concerned seems like every expansion they do something to aleinate thier playerbase. Like Garrisons, The Prune that did not even work just make game oversimplified and the class halls that segrated the community. It is like they cannot stop shooting themselves in the foot. It just takes a really long time to lose 12 million players but they are doing a great job at it.
I admit to a bias since I started playing back in vanilla, however, Blizzard's decision to launch Classic WoW should pique your interest.
I don't claim to know the inner machinations
of Blizzard; but their recent appeal to a "hardcore" playstyle makes it seem as though they may incorporate things from Classic WoW into retail if they prove to be too popular.
Bizzard is capable of distilling the past and present WoW into a concept that could bring in hardcore players, traditional players, and RPG fans alike. I'm hoping both games can give us what we want (I will likely be playing up to four MMOs).
*This was no small decision as it may very well alienate the casual portion of the community