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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Open World Dungeons
ArchivedUser
Guest
Are you for, or against open world dungeons, why?
I myself and all for open world dungeons, the fact that PVP will happen among warring guilds and cities to stop progression of another will make for even more large scale pvp battles!
I myself and all for open world dungeons, the fact that PVP will happen among warring guilds and cities to stop progression of another will make for even more large scale pvp battles!
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Comments
In general, I would prefer dungeons to be instanced, but I wouldn't mind the final boss room to be open world, eg. when you complete the dungeon you get access to the boss room in which a world boss spawns. I've seen this in another game and this is a fun mechanic, waiting in the boss room and PvPing until the boss spawns.
If it could be like both where the party leader chooses either party explore the dungeon or complete it.
Also we should have dungeons with dragons in them. Sounds like it has a ring to it.
- anyone in said dungeon is automatically flagged purple as soon as he enters, and remains purple until he exits the dungeon area
- bosses still have complex mechanics (dungeons not being only a simple cave with few high HP monsters without any mechanics)
If these 2 conditions will not be true, then I am against "such" open world dungeons
Since, as UnknownSystemError pointed out, both instance and open dungeons are going to happen, I guess it doesn't matter what I want. In EQII, I found instanced dungeons annoying, though. People camping bosses for days (slight exaggeration maybe), stealing mobs you've been waiting for an hour to spawn, that sort of thing.
Not sure how it will work in AoC, of course. Might be quite different. What about PvP? Would that still happen in open dungeons, because that would make it really interesting.
If not most people will just go inside green, and PvP will be pointless, and whole open world dungeon would become pointless.
One of the things sent up the communication chain was a request for the developers to state definitively positions on the most contentious issues plaguing Discord and Forums. Hopefully we will see concrete answers about what they have planned and what they are willing to change and not willing to change.
Open world dungeon should mean that other players have legitimacy to attack you while trying to claim boss (that is contested) for themselves.
This means open world dungeon should be area that auto flags you.
But I do see the issues with them being open, high lvls farming them being the main.
But the PvP would be epic, even if you lose