Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Comments
Now open world could indeed be like this BUT only if there is content that changes the way you play even by the slightest margin. Something to keep you entertained. Not just another "oh this is far away" "Click" and then completely zone out and shut off your brain as you wait to arrive.
Any company that slaps that Open World sticker on their game I set a REALLY high bar for them and initially they have my respect for the BALLSINESS of the attempt, until I actually play it and get depressed.
So if AoC can pull it off... well, I guess I wont be playing any other game in the world for a very long time.
Wow is the perfect example of open world
The same principal as a gun or condom.
"If rather have it and not need it, than need it and not have it."
There's no downside to having more content added. Open world dungeons sound great. If it's not your thing, just don't do them.
Openworld dungeons are for meeting other explorers and seeing how they handle danger with a perspective on future team mates and/or build inspiration.
I look at them as the equivalent of an inn for finding local information.
They are a social hub.
Many of these will come about as node evolution and exist within a node. So you wont necessarily have any PvP going on at all. This is not like typical compulsory multiplayer group vs multiplayer group. Your endeavours support the node not work against it. The node players are your allies and not your enemies. Granted the frontiers of exploration will be a different story.
In Rift on a PvP server when zone events happen makes a lot of difference at the different points and when the event boss spawns big fun. PvP and trying to not get murdered by the boss and what ever else spawns is a lot of fun. Having both is the right answer as said above. Being able to think and plan your way through an encounter as well can also be a lot of fun.