Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Using your second screen
ArchivedUser
Guest
Hi,
So many people have 2 screens attached to the computer. My idea is to use that 2nd screen in AoC.
This could be a Character / Game info screen. This could be tiles/containers showing the map, quest lines, inventory, chat, guild, organization, etc.. This way we do not need to use the shortkeys, but it is there all the time.
For instance when u select the map container, it could enlarge in size, and when u deselect it (or shortkey to deselect) then it returns to it's original small size.
This would be in line with Intrepid's vision for a fully customizable UI.
It would bring some visual advantages for the players.
I think this idea has a lot of potential, flexibility and possibilities.
Sorry for those on 1 screen. But this wouldn't provide an unfair advantage I think. Just ease of usability to play the game.
How do you guys feel about this idea? Like or not?
Thanks
So many people have 2 screens attached to the computer. My idea is to use that 2nd screen in AoC.
This could be a Character / Game info screen. This could be tiles/containers showing the map, quest lines, inventory, chat, guild, organization, etc.. This way we do not need to use the shortkeys, but it is there all the time.
For instance when u select the map container, it could enlarge in size, and when u deselect it (or shortkey to deselect) then it returns to it's original small size.
This would be in line with Intrepid's vision for a fully customizable UI.
It would bring some visual advantages for the players.
- So that the Inventory and such are not an overlay, and we maintain full visual beauty of the game on the main screen.
- It is more 'open' and 'spacey' where not everything is crammed on 1 screen.
I think this idea has a lot of potential, flexibility and possibilities.
Sorry for those on 1 screen. But this wouldn't provide an unfair advantage I think. Just ease of usability to play the game.
How do you guys feel about this idea? Like or not?
Thanks
0
Comments
I think Black Desert has this option in which you can use the game UI outside of the games window. This would be great for above mentioned reasons like the map, character info or even have the chat interface enlarged on a separate screen.
Enjoy.
I love this idea!
Basically playing CAD tetris with equipment and services to get everything to fit within a building with no space. Modifying attributes/properties on one screen while modelling in the other is a great quality of life addition. Not that far removed from gameworld and UI.
Anyway,using two screens really is a godsend when you have the opportunity.
So those that can should.
1080p Screens are extremely cheap now days and many graphics cards have dual output.
EDIT:
Sorry, I was referring to 40" 4k TVs, FullHD 40" will be fine.
But seriously having the chat, map, questlog and some other stuff on a secondary screen would be great. In some games it often feels like all the various windows clutter up the screen and you miss out on seeing the game world.
I personally only have 1 monitor and have never seen the need to have 2 (at least at home, I use 2 at work) Plus I don't have a place for a second one unless I jury-rigged something)
Of course those new 34" ultrawide curved versions would kind of render 2 monitors useless.
Great idea +1
I fully support this, as using external software for full size minimap is already a thing in some games.
In 2018-2019 if Ashes doesn't support a multi-monitor resolution I would be very disappointed.