Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Comments
I am 100% confident that this will not happen. I believe there will be a huge amount of scripted events that will differ based on the zone itself, the type of Metropolis (Scientific, Military, Economic, Religious) and potentially even the type of racial motif that has affected the style of the metropolis.
To the idea of mapping: let’s be realistic. This is a game, almost everyone is here to have fun, not to approximate real-world scenarios. If people are getting lost and needing to use a website to find their way, because there are no markers on the map, then the game has failed to keep people engaged within the world.
I love exploration, my favourite aspect of a new game world, but I will hate a system that forces me to remember where everything I discover in the game actually exists. Populating the map as you progress is something that should be done, as it will approximate your character’s ability to gain knowledge and remember the world in which they live. Your character’s knowledge, not yours.
People in reality use maps every single day of their lives (I know, I make them). They don’t remember things. To expect someone to do so in a game is rather disingenuous. It might sound cool when you first say it, but think about it a little more and all you are introducing is frustration and providing a large, a real solid majority, of players a reason to stop playing.
My cave will be small but comfy and will provide shelter from wild animals, well.. from most of them.
Types of buildings will be determined by the city leaders, in addition to placement.
The services available will be determined by they type of node, region of the world, chosen by city leaders, buildings built and probably race.
The type of boss mob that becomes a threat at Stage 6 will certainly be determined by region - it won't always be a dragon. Might also be determined by race and node type. And, for all we know could be determined by season.
A cartography skill could be used to highlight more areas (not magically concealed) in the vicinity uncovered during exploration. Higher skill values could also result in a larger radius being uncovered during exploration.
I know that in previous games that used Fog of War although the terrain and area around the character was revealed the player still had to adventure close enough to a cave entrance for that marker to occur. The cartography skill could increase the distance away the character is from a marker when it appears.
Also if implemented the skill could be used to update other player's maps, for a fee of course. This update doesn't have to clear the Fog of War but instead highlight areas that the cartographer found when the player with the purchased map is within a certain distance.
^Self discovery implemented by others
Again, as for a full time job that pays the bills, cartography in an MMO is probably not worth it.
But that would kind of "steal" the job from rangers utility skill, so I dunno...
Tank cartographers maps to hidden enemies....
Mage cartographers maps to hidden passages....
Cleric cartographers maps to hidden dangerous areas...
Explorable maps in games such as dragon age are great, it really drops you into the games immersion.
Along with Guild Wars 2's map system, that was beautiful personally, it makes you explore the game.
Edit: It has already been confirmed that such maps will exist, and they have also said that treasure hunting itself won't be a profession (quote). So far this doesn't exclude the possibility of a cartographer profession.