Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Utility Skills
We know the Utility skills for 4 of the classes, but the others are unknown.
Anyone have any guesses on what the last 4 are and what they might do? Let's hear them!
Known:
Tank - Perception
Cleric - Cleanse
Ranger - Track
Mage - Mage's Detection
Unknown:
Fighter
Rogue
Summoner
Bard
Anyone have any guesses on what the last 4 are and what they might do? Let's hear them!
Known:
Tank - Perception
Cleric - Cleanse
Ranger - Track
Mage - Mage's Detection
Unknown:
Fighter
Rogue
Summoner
Bard
0
Comments
Summoner, possible enemy detecting? Like you know the ones who pop out suddenly without a warning. Summoner might warn. Or is this Mage's job?
Rogue - makes whole rogues party invisible for a period of time, while invisible party members can only move at a fraction of normal movement speed and any hostile action will cancel the invisibility effect
Summoner - summons the whole summoners party to summoners current location, however the distance of party members eligible for this summon is limited to X
Bard - sings lullaby and put all mobs in the targeted area to sleep for period of time, allowing bards party to get past them without needing to engage them (any offensive action by any party member will awaken the targets)
Perception: Use this skill to detect threats within range of your perception.
I think closest to that for Summoner would be detecting nearby mobs that could be tamed and controlled as a minion. May or may not be enemies.
For instance, the Crab in the PAX demo might be something a Summoner could detect, even though it's not a threat and cannot be attacked under normal circumstances.
yeah I thought about it too but then I remember them saying something about that both Rogue and Ranger can do so.. Hmm, multiple Utility skills in each skill tree?
@Gothix
Thought about the same for Fighter but ended up going away from the idea seeing how the other classes don't buff or debuff in any way but are more interacting with the world kind of utility skills :P
Tho that utility skill would match a Fighter well
Also, source? I'd like to read up on it/hear it if possible :P
I can't remember if Rogue having most came from PAX or a long ago livestream.
The Utility skills at PAX were all instant cast. I think the effects were permanent.
Can't really see any reason why one would cancel out the effects of another.
You could place multiple utility skills on the hot-bar if you wanted.
that would actually fit well on a fighter :P
Yeah multiple on a hotbar, just wondered if the last slot on the bar was like locked for utility skills or something
Weapon ability at one end of the bar, utility at the other end of the bar.
In the final game, I'm pretty sure we could swap those positions if we wanted to.
Or place them in any slot.