Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
In addition to Climbing Mechanics ...
what about Crouching & Crawling ?
Other Pathways can be squeezed into the Open-World not susceptible/ prevalent at first glance,
If this asking a " little bit too much " ... just stick with establishing the Climbing Mechanics 1st
Other Pathways can be squeezed into the Open-World not susceptible/ prevalent at first glance,
- And it'll definitely add more depth to the Exploration
- Add more depth to the ... " Cat-&-Mouse Prototype " we have yet to see
If this asking a " little bit too much " ... just stick with establishing the Climbing Mechanics 1st
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EDIT: In other words, i do not want to see Nameplates hovering around nor In-game Usernames ... just the Character Model Default Movement Animations. The Username & HP bar will only appear once clicked on in the format/ style of how its shown in the Time-Stamp Link below
( How the Opponent's HP Bar is present in PAX Pre-Alpha was lovely - i especially liked it didn't show the HP depleting ( in PvP ) ... rather than showed gradually "deteriorating" )
- ( 2:37 - 3:12. Bar is at the Top of Screen )
- https://www.youtube.com/watch?v=InlLlJa4PAw
Kinda hoping that concept is stays & implemented in PvE too~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Luls i see what you mean now
Prone and hidden in long grass may not be visible on a high graphics setting but may be visible on a low setting.. so then who's pc makes the call?
As for a mechanic in PVE, maybe the Tulnar lore could be the more reptile you throw into your mix, the lower and tighter space you can squeeze into.
Running up on a player with a mount would probably be better then crouching up anyways.Quicker and they have no way of escaping because you are faster.
- " okay ?!? ... sooo jsut go to U.I. Editor and turn it o-
No. If nameplates are on by default - even if its an option in the U.I Editor - it still gives my opponent an advantage by being able to see exactly where i'm via Nameplate & HP Bar over my headJust ... never implement that as option. Solely have it the same way i described it in my above post:
Eragale said:
Yes, by you.
Next time if you don't wish to see such discussion, don't mention it.
Would love a ghillie suit!
I'm all for crouching, crawling, climbing in certain ways in selected areas for selected purposes.
I see the opportunity for strategic pvp fighting/intel using such actions rather than just "ganking".
The Dragon Age mechanic of breaking walls, limited to a certain tank class, to open cavern tunnels to different paths springs to mind when thinking about crawling!
The Tale of Two Brothers co-op game mechanics also spring to mind for involving co-operative / team problems solving using climbing, crawling, squeezing etc by different sized / classed players.
All for options!