In addition to Climbing Mechanics ...
what about Crouching & Crawling ?
Other Pathways can be squeezed into the Open-World not susceptible/ prevalent at first glance,
If this asking a " little bit too much " ... just stick with establishing the Climbing Mechanics 1st
Other Pathways can be squeezed into the Open-World not susceptible/ prevalent at first glance,
- And it'll definitely add more depth to the Exploration
- Add more depth to the ... " Cat-&-Mouse Prototype " we have yet to see
If this asking a " little bit too much " ... just stick with establishing the Climbing Mechanics 1st
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EDIT: In other words, i do not want to see Nameplates hovering around nor In-game Usernames ... just the Character Model Default Movement Animations. The Username & HP bar will only appear once clicked on in the format/ style of how its shown in the Time-Stamp Link below
( How the Opponent's HP Bar is present in PAX Pre-Alpha was lovely - i especially liked it didn't show the HP depleting ( in PvP ) ... rather than showed gradually "deteriorating" )
- ( 2:37 - 3:12. Bar is at the Top of Screen )
- https://www.youtube.com/watch?v=InlLlJa4PAw
Kinda hoping that concept is stays & implemented in PvE too~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Luls i see what you mean now
Prone and hidden in long grass may not be visible on a high graphics setting but may be visible on a low setting.. so then who's pc makes the call?
As for a mechanic in PVE, maybe the Tulnar lore could be the more reptile you throw into your mix, the lower and tighter space you can squeeze into.
Running up on a player with a mount would probably be better then crouching up anyways.Quicker and they have no way of escaping because you are faster.
- " okay ?!? ... sooo jsut go to U.I. Editor and turn it o-
No. If nameplates are on by default - even if its an option in the U.I Editor - it still gives my opponent an advantage by being able to see exactly where i'm via Nameplate & HP Bar over my headJust ... never implement that as option. Solely have it the same way i described it in my above post:
Eragale said:
Yes, by you.
Next time if you don't wish to see such discussion, don't mention it.
Would love a ghillie suit!
I'm all for crouching, crawling, climbing in certain ways in selected areas for selected purposes.
I see the opportunity for strategic pvp fighting/intel using such actions rather than just "ganking".
The Dragon Age mechanic of breaking walls, limited to a certain tank class, to open cavern tunnels to different paths springs to mind when thinking about crawling!
The Tale of Two Brothers co-op game mechanics also spring to mind for involving co-operative / team problems solving using climbing, crawling, squeezing etc by different sized / classed players.
All for options!