Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Official Live stream Q&A Question Thread – October 16th, 2017
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Comments
- " Freeform-less Abilities" ?( Abilities that does not require a target - freely useable )
- some abilities to not have a a Range-limit nor a Parameter Limit ? If not, have you considered it ?
EDIT: Not referring to Hack-&-Slash nor AoE SpammingDuring the pax video, it was briefly mentioned that each weapon has it's own progression path, does this mean there will be some kind of progression tied to weapons similar to classes?
Are there are any plans to upgrade/enhance/expand freehold housing! i find this type of housing the most interesting at the moment, as it provides you with your own piece of land which you can harvest crop, proces materials, craft items from self build land and buildings.
since you are only allowed to have 1 of each housing type. i started to wonder how big are these freehold plots, and are there any plans on maybe somehow expanding them? and if not expanding are there maybe plans to put an "upgrade" system in place witch would allow for bigger yields of crops planted or higher proc changes in processing or crafting?
The last thing i would like to know on this topic is, is there enough freehold space for every one. As i understand now servers/realms will hold up til 10.000 people. Since there is only a limited amount of nodes that will actually be active, and have a ZOI. i take if there will also only be limited space available for freeholds? Is there enough space available for 10.000 people to have there own freehold, or will we need to compete over space? And if there is enough space, are you not worried that most people will flock to the most densely populated areas? And if so what can you or will you do to prevent that?
I would prefer to run.
Plan ahead I say. Also dungeons will be hidden and you will need to find them. Mage will have to reveal the passage to it, also some dungeons will only appear when node levels up, etc.
So my guess will be we will have to travel around and search for dungeons.
There will be map and/or minimap IG?
I hope not ^^
How will you shape the game as you envision it while still giving attention to the people's concerns?
What kind of dungeons/raids will we see? We already know about their being instanced and open world dungeons, but will there also be instanced raids? or will these raids be more centered around open world events? And what will be the size of those raids? will it be a static number or allow more then the 40 people?
Also discussed in the podcast: how static/old fashion will these dungeons/raids be? can we categorize them of being repetitive or will they change every time we step in to a dungeon/raid ( as in different roads different bosses for example ). I would really like to see dungeons changing with the seasons as well! a dungeon with a road open in summer but closed or blocked in the winter were it leads somewhere else! Or during autumn were rain has changed a road in to a lake! Also cool would be if bosses change their behavior in those different seasons!
last discussed in the podcast, was an idea for a more competitive nature for dungeons. Where the first part of it was open for the world, and the last part the boss only for those that would reach it first! for example their is a castle with several floors of mobs, you would first need to go through these floors of trash mobs ( maybe occasional mini boss ). and at the end you enter the boss room which only is available for the first to reach it! Can we expect a encounter like this maybe? Is it something that Intrepid would consider?
Regards Boes/Belmos