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Skills in game

Hey, 
I tried searching forums but the search just comes back with nothing when I do it... which i am assuming is broken.. 
Question: Does anyone know if there will be passive skills learned in game?  Skills such as swimming, languages etc? 

Pretty sure it was EQ or DAoC that used to have the ability to learn other races languages by being around them and listening and talking to them and then you could change your chat box language to those races.  I loved this sort of passive skill thing. 

Comments


  • There will be a variety of skills called "utility" skills which are essentially noncombat skills. These will allow players a way to interact with the environment :3
    https://forums.ashesofcreation.com/discussion/35577/class-skills-and-posters
    The last skills on each of these posters are examples of the utility skills at PAX :3

    We don't have any details for passive skills at the moment :(
  • Then in that case I think passive world skills should be added in :) 
  • I would like to see other non combat passive skills, could be things like lock picking for rogues, mage types may be able to read ancient runes and their meaning, rangers may be able to identify creatures in the area by their tracks. These passive skills could also be related to race perhaps dwarves could be able to identify gemstones, elves plants, we all know they only eat lettuce.
    There could also be passives that are related to your crafting skills that allow you to identify rarer materials used in your particular skill.
    We could all have the ability to identify what's that smell as it will almost always be @Kratz dropping another bomb in the vicinity. 
  • The real skill in the game is watching the stick and hitting key 1 at the right time. 
  • AeonAuron said:
    The real skill in the game is watching the stick and hitting key 1 at the right time. 

    And now imagine if they add two sticks, and you need to press 1 and 2 at right time and within a second of each other. =)
  • Just customization option to show the first stick twice.
  • Gothix said:
    AeonAuron said:
    The real skill in the game is watching the stick and hitting key 1 at the right time. 

    And now imagine if they add two sticks, and you need to press 1 and 2 at right time and within a second of each other. =)
    Key 3 to rub those sticks together to start your campfire.
  • I'm not sure they have any desire for general passive skills other than the per class "adventure skill".  The main issue with developing extra skills like that, is you have to consider what effect they may have on a party.  If they become party useful, they can become party mandatory.  Then we're stuck with mandatory party rosters, rather than player choice.  

    This is already a sore subject of discussion within the community as it currently looks like taking one of every base class in a party will be mandatory due to the adventure skills.  It doesn't look like we'll be able to afford not having every skill in a dungeon / raid.  This may change (hopefully) with testing, but in my personal opinion anything that could potentially limit player choice should be avoided like the plague.

    That said, if you could come up with passive skills that wouldn't be of any party benefit, i would have no issue with them as long as it wouldn't extend development time.
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