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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Storage/Bag UI in AoC
ArchivedUser
Guest
I don't know if this question has been asked yet or not, so I will ask here.
I am a longtime gamer and MMOer. I am also a crafting whore, so being able to find and carry materials are very important. So I wanted to know what type of bag or storage system this game will have? Will it be a generic 'One slot infinite number stacks for an item' like Divinity, an 'each item has its own place in storage like the bags and storage of Guild Wars 2', or will it be a 'limited stacks per slot depending on item' much like WoW?
I have to say I love the storage system of Guild Wars 2, because the storage system is broken down into types of item and what profession materials are commonly used for. I just wish that GW2's system allowed for infinite stacks of an item. I love to see the bag/storage system of AoC implemented this way.
Also, I would like to know from a dev. Will the bag system have a weight limit or some type of hindrance to limit how much a player can carry? Also, will we as players need to purchases multiple bags (i.e. WoW) in order to have the ability to carry more items?
I am a longtime gamer and MMOer. I am also a crafting whore, so being able to find and carry materials are very important. So I wanted to know what type of bag or storage system this game will have? Will it be a generic 'One slot infinite number stacks for an item' like Divinity, an 'each item has its own place in storage like the bags and storage of Guild Wars 2', or will it be a 'limited stacks per slot depending on item' much like WoW?
I have to say I love the storage system of Guild Wars 2, because the storage system is broken down into types of item and what profession materials are commonly used for. I just wish that GW2's system allowed for infinite stacks of an item. I love to see the bag/storage system of AoC implemented this way.
Also, I would like to know from a dev. Will the bag system have a weight limit or some type of hindrance to limit how much a player can carry? Also, will we as players need to purchases multiple bags (i.e. WoW) in order to have the ability to carry more items?
0
Comments
Yes, on the weight limit.
No answer on whether it is a single increasing in size bag, or multiple bags.
No answer on bag organization or sorting.
https://forums.ashesofcreation.com/discussion/35349/a-request-of-those-new-to-game-and-its-information#latest
We know that inventory space is restricted significantly to encourage mules and caravans as the primary source of transportation.
At the moment we don't know bag capacities or how many we can have.
We also don't know how other storages will work or how they exist e.g like guild banks, freehold storage, node banks...
@Megs gathering is one of the artisan branches so I believe it's a separate profession.
As a keen gatherer I'm also looking forward to learning more ^^ I look forward to risky caravan trades to try and transport my many raw materials! I hope they are all successful aha!
I hope they make it right, cause i am a gatherer myself. So i want to gather for a long time. So hopefully its not 90% of the time walking between the town and the forest.
Always happy to find Im not insane.
I thought that might interest you @Kaeg in view of your comment
The other point that hasn't been mentioned is there may potentially be other ways to transport goods from a gathering site, ie horse / mule etc, but once again, no details yet
2. You will not have Infinite bagspace. That would ruin the concept of Mules and Caravans.
3. I don't think so. I think we will have a Backpack and limit will be based on it's size and type. THey have mentioned Gatherer's Pack (more room for gatherables) and Adventurer's backpack, more room for consumables, as examples in previous streams.
Extras for you since you are also a Crafting whore
1. Artisan will be split into 3 major paths that you can walk down.
Crafting, Processing, Gathering.
2. Within each major path there are specializations.
Like Armorsmith, Weaponsmith, Alchemist
3. A person who specializes heavily in, say weaponsmithing, will be better at weaponsmithing than a person who is both weaponsmith and armorsmith.
4. You cannot learn everything, you can learn a lot, but you will be worse than people who specialized in the same fields if you did not.
GW2 did NOT have infinite stacks. I ran into the maximum on wood, multiple times even. While infinite stacks (or rather, very large stacks) could happen, which I find unlikely, there is still a weight associated with them, which would limit how much of it you would be able to carry. Keep in mind, Guild Wars 2 is a themepark MMORPG, while Ashes is leaning more towards the modern definition of a sandbox. While in Guild Wars, traveling is more of a nuisance than a feature, which is also why it has quick travel, in Ashes traveling will play a much bigger role. Exploring new or just changed locations are supposed to be great experiences, and you're at risk of getting attacked everywhere. The caravan system plays a large role in transporting high amounts of goods, and will be place for many open PvP experiences.
Comparing GW2 and Ashes don't make much sense from a larger perspective, while the combat can of course be compared.
As a packrat, I hope I have plenty of space though.
I do like the limitations on personal bag space to encourage caravans though. No reason....
#IPKIRL
Wouldn't cash shopped extra bag space be akin to P2W? and has been said there is not going to be any P2W in ashes.
I don't know enough about the developers to assume anything, but I like to hear that Kratz.