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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Pantheon: Rise of the Fallen
Is anyone else following the development of Pantheon: Rise of the Fallen? I'm a pretty big fan of Brad McQuaid (EQ and Vanguard).
I'm more interested in AoC but if RotF is available sooner than AoC I'll probably give it a shot (assuming the reviews aren't too terrible).
Mods - Hopefully it's ok to talk about other games here but if not please feel free to delete this post.
I'm more interested in AoC but if RotF is available sooner than AoC I'll probably give it a shot (assuming the reviews aren't too terrible).
Mods - Hopefully it's ok to talk about other games here but if not please feel free to delete this post.
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In short, I am aware of Pantheon and hoping both Succeed stupendously well & outshine the trash that's currently in the MMO-Market.
#P2WSucks
Ashes looks so much better.
And damn, do those spells in Patheon cast LONG. I could go make a sandwich until the spell casts out.
Looks like a 90s fantasy board game.
I'm pretty serious about this. If it doesn't work out, I'm swearing off the entire genre for good. Nothing else in the works right now has my attention besides Crowfall which is a very far second behind AoC.
- https://www.youtube.com/watch?v=T3mr5_SDgsk
Think this was their most recent StreamThe things that turned me off the most were the world looked and felt very static, models felt 10 years old, the combat was wooden and uninspiring (I like dynamic movement) and they would be keeping PvP and PvE totally separate. The last one means that if you are on a PvE server, the best you could hope for would be a consensual duel or the Arena. That tells me PvP will ALWAYS take a back seat to PvE balance which I do not like.
AoC on the other hand, the more I investigated the more excited I became. The world looked alive, models up to date, dynamic and fluid combat and of course full on PvP everywhere on every server. On top of that there were deep crafting ability, the node system and the list goes on. LOTS of intriguing concepts. Now AoC still has quite a ways to go and if things they promised start dropping off my check list then my interest may cool but that hasn't happens thus far (even though the FF bow design and the baseball bat wielding Cleric didn't inspire me)
I am still interested and committed to UC and Mark Jacobs vision (I am an original DAoC player after all) so if they can be the spiritual successor to DAoC I will have a tough choice in the future (I can't serve to masters so a choice will have to be made
All hyped up for ashes of creation, barely playing anything else atm because of this xD It's a curse. xD
Pantheon has very cool water, character display distance and lighting compared to aoc. The UI looks better too but its just early placeholders in both games so useless to compare these atm.
Everything else: not so good.
Really hope aoc takes the lighting as example to improve the garish lights.
As for Pantheon, I was extremely interested in it at first. I played a LOT of original EQ, a bit of EQ2, and was hyped for EQ Next. But after watching its development, it's just not going in a direction I can get behind.
Corpse Runs, for example, just aren't my thing anymore. I'm all about having consequences for my actions, but a consequence that eats too much into my time just isn't worth it, anymore. And while I expect the graphics to get better over time... I'm still not impressed. But the combat is what really gets me: just stand still and run through your rotation? No thanks.
As you know, Both Pantheon & Ashes of Creation has a FAQ ... well there's two segments thats interesting ... its about the Unity Engine & Unreal Engine:
If you take a look at One of Pantheon FAQs its states:
- " There were a lot of reasons we chose Unity, and they all had to do with the positives of the engine, not necessarily the negatives of others. Much of the decision came down to the fact that it is an engine that enabled us to get to work quickly without requiring an expensive and large team. Unity has also allowed us to rapidly develop the game itself and will also enable us to deploy to multiple platforms with minimal effort. Unity is truly a ‘game engine’ and not just a ‘graphics engine’. It also supports the use of higher level languages like C# and the easy inclusion of a variety of plug-ins. These features and more allow the Pantheon development team to focus on making a game first and not an engine. We are a lean, mean team and we want to spend the majority of our time making the game itself, not tweaking and modifying the core of a graphics engine or having to also build a broad suite of tools or add-ons. "
( this is an exact Copy&Paste from this Link ( https://www.pantheonmmo.com/game/faqs/ )Where as Ashes of Creation FAQ Question about their Engine ( Unreal 4 ) States:
- " Unreal Engine 4 is designed to create small, fully-functional projects right out of the box. Since an MMO is a literal culmination of every extreme in game design, one might, quite understandably, balk at the idea of using UE4 for such a project. Fortunately, UE4 is easily modified at a source code level to allow for custom or extensive divergences from the default, small project functionality. We have identified what we need to change – most notably, the network communication and level loading code – in order to get the gaming experience that is expected of a modern MMO. "
( also an exact Copy&Paste )Sooo ... i find it ironic that Both Companies are doing the Exact Opposite thing ... on two competitive Engines. Yet, they plan on getting the Same result in the End - a playable & enjoyable MMO.
Now ... i may have misread something, but ... am i wrong ?
I believe when they first started, it was a bit rocky. They had to go back to the drawing board early on, but have been steadily developing with great progress to show for their work.
But current new games are just so P2W heavy or require some premium service to stay competitive.
As people grow older and move into different phases of their lives things take on different levels of enjoyment and contentment. I hope this isn't the case with me but it is possible that the draw of current technology MMORPGs isn't enough after 15+ years of playing the same type of game.