Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Comments
Whilst I prefer the immersion of companion mounts, I think that for game play / enjoyment, Spells or items will work best.
I for one don't want to dc on a boat and lose a beloved mount, or have to find a stable every time I wanted to swap to a gliding or swimming one.
Also just wanted to remind folks that animal husbandry is an artisan profession, you'd have to choose breeding above other professions (such as blacksmith) to get that skill.
I think the breeding is going to be one of the most chosen professions, mostly just because it sounds fun to be able to make your own animals.
There is a trailer for a new video called Ascent Infinite Realm that has something in it that looks like breeding or at least a creature editor. The small snippet is at 2:40. The link is to the trailer on @DeathsProxy youtube channel.
I am really looking forward to all the weird and wonderful mounts we might have access to. Bugger the cash shop, lets just have player-made mounts.
There could be some items to call them if you got too far from them, which could be crafted from another profession, better ones having more range... Idk them being there with you just adds more possibilities for situations and new things.
Armor for mounts would be more important if they are vulnerable when you are not mounting them imo.
As for the dying part, it just got really tedious after a while and I despise having to micro manage it.
While I admire this sentiment, I think it's misguided and inconsistent with the whole idea of variable loot. Let's face it, there is a wide variability in the quality of gear, some is crap, some is BiS, why shouldn't there be the same level of variability with mounts? The same arguments about the "must-have" mounts could be made about BiS gear. You just have to adjust the acquisition cost to reflect the variable value. I hope the devs allow variable speed and quality mounts that offer distinction via skins, abilities, speed, and/or acquisition cost.
I wonder because it can exploit their inventory system. If each mule had say, 10 slots, and my backpack has 20 (that means 200 inventory slots), that would give me an advantage over others. Also, if I put all my gathering materials on a mount, and am killed by a PKer, are my resources safe? What if my mount is killed by a player, can they loot resources off the mount?
I know we will have to wait for these answers, its just food for thought.
That is what I was questioning mules once loaded may need to remain out until unloaded.
I am ok with skins for mounts to change the appearance of a mount you have or appearance gear that adds to how a mount looks.
Mounts, Mount Skins and Mount Appearance Gear bought with real money should have no stat advantage like Speed, Defense, ATK. Items for mounts/ Mounts bought through the cash store should be appearance based only. We are paying a subscription, Items bought through cash store should be for appearance only.
The whole point I was excited about this game was it is subscription and that items bought through the store were cosmetic only. Then I saw a comment on reddit saying that mounts would be purchasable by cash in the store.
Please tell me that these mounts to be purchased in cash shop, are appearance based only. Cause if these mounts have stats involved such as speed that gives an edge and is construed as PTW.
Only cosmetic items (outfits, chat emoji packs, extra character appearance customization, pet and mount skins,...), and monster coins (that also get you cosmetic rewards in the end).
Although If you can fly that kind of removes the need for any of the other mounts.
Specifically though, since this is an MMO and again, can't handle nearly as advanced AI, it wouldn't really need to feel THAT lifelike. I mean, nintendo spent 4 years on the horses alone. AoC won't be having that kind of time. So, maybe something that just kinda lets me care for the horse, see some small animations showing that it either likes or utterly despises me, and above all, give us a cap to how many mounts we can have. Let's say, 3. So you actually feel some kind of attachment(and use strategy in deciding which mounts you should have) to your different mounts. Also when it comes to fetching mounts and putting them "away", you should have to dismount and remount those mounts.
To get mounts in the first place, you should have to have access to some kind of stable, whether node-based or freehold-based. If you lose access to these, they should only be accessible if you find another stable. That way, if you leave your horse/mount out for too long, it will move to the nearest designated stable. If it dies, then it will also simply go back to whichever stable is nearest, and there should be a cooldown before you can use it again, since it would need to recover. Feeding it carrots or hay would dramatically speed up the cooldown so it wouldn't be like, 3 hours. You could make it 5 minutes if you care for your horse/mount enough.
I honestly have absolutely no idea if mounted combat is going to exist in Ashes but if it is, mounts should be used for things that really, really need speed or horse-like strength. Look up some footage of someone fighting a guardian with a horse in BotW if you want an example of what I view as fast. Things that cannot be taken down, no matter what, without some kind of horse, otherwise, incredible amounts of frustration and timing. All mounts, in some regard, should also be very different. Some mounts would have more speed than others, but they would lack in either vitality or strength. Others, would be the other way around. Having all mounts the same speed, such as in FF14, takes away from it a little bit. It makes all of the mounts feel like reskins.
Also, I am aware this is a tab-target hybrid action based game and you likely won't see THAT level of combat AI but, again, just an example for when I say something fast moving.
Sorry for the long post but, my thoughts are those. And I probably missed something. cx