Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Comments
As there are 10,000 players. You could have...
1 exist items - legendary (The gods craft these often through their subjects)
10 exist items - epic (master crafters can make/repair but the crafter sacrifices much tree versatlity to craft them...tailor made to specific builds)
100 exits items - exceptional (highly skilled crafters can make/repair but the crafter sacrifices a lot of tree versatlity to craft them..more flexible build matching)
1000 exist items - quality (skilled crafters can make/repair but the crafter sacrifices some tree versatlity to craft them...greater flexibility of build matching)
10000 exist items - common (anyone can make and wear)
...or along those lines where new items can only come into being where the old ones are destroyed through usage or decay.
So condition of crafting is 1, skilled enough, 2 space to exist in world, 3 lucky enough to be chosen out of the many candidates that satifsy 1 & 2
But for me personally on the legendary one offs;
These should be things with their own specific godly purpose and identity that should be tuned to specific build types (class/race locked).
They should be the only antidote to a node nemesis of some kind that can/will destroy it.
The most controversial part that causes all of the guild animosity described above...
..they should be node gratification items rather than personal gratification items.
They should buff the node, only offering node benefit rather than personal benefit because it is the node they are designed to protect rather than any one player.
This is not a solo game for personal gratification. We need to get out of that mindset to fix the death of community within the MMO genre. That can only happen if many players of many different playstyles and many specialisations are 'required' to track down and recover a legendary item that benefits 'all' of them. Even if only one player of one race and one class can wield it.