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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Should money have weight?
ArchivedUser
Guest
Now before you get in a twist over this topic. I have seen this work in a different game. UO, In that game, your could only carry so much, and yes gold did have weight value too.
In AoC you could have that play a role too, it would change how your planning to play the game, and make for an interesting game play.
How they got around it as players began to ask for an easier way to move funds, you could get a check from the bank, up to 1 million gold, and cash it out at the bank.
Something like this can work in AoC, also, if you need to move billions of gold between places, can you say Caravan anyone?
Is this something you would like to see?
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Why should it be safer to transport gold coins than gold bars?
Maybe they'll limit how much currency you can carry rather than link it to the weight system.
and no money at the start too, soooooo I wouldn't worry over having a lot in the beginning.
IMO this system could work, if your break it down a little.
Maybe have copper and silver added, then you can get gold coins. Coppers would be the lighter of the 3.
Then when dealing with money transactions between towns, you can have gold sacks of money, alone with a few gold bars. This would be in the millions to billions. Just depends what the two towns are doing with the money.
The caravans would go out, many a few dummy ones sent out on different routes, and the main money caravan wouldn't be an easy target.
If you find it, this wouldn't be an easy pickings, but if you beat the guards, you get a large payday. Only what you can carry of course, meaning a % of what is there to take.
A money caravan would be a top prize to be had, vs the regular items to be trade ones.
https://en.wikipedia.org/wiki/History_of_banking
Gold bullion would also be rad as a transport thing if they wanna do currency transport. Like bullion is equal to the amount of currency you put into each bar, then you get an equal currency out of it.
I dunno about the weight system playing into players though, I'm still on the fence about that
Ah ok, well I guess that's settled :P
Take for example the original Silk Road in the 8th century. A system called "hawala" was used for convenience and safety. It's not hi tech or out of immersion to think people in Verra would be at least as advanced.
I still voted for 'no' because as long as diffrent nodes have very dissimilar items to farm this wont be an issue but instead make economics more interesting, especialy if your unabel to see the current prices for your items in other nodes.
+ huge money weight by itself usualy is just a hassle and doesn't provide any real fun imo.
Besides caravans are already a core mechanic of the game and a system that allowed instant transfer of wealth would nullify a lot of the caravan system.
We have separate banks, separate markets, we should keep our money sperate as well.
Edit: Thinking about it I don't doubt this might be a thing in an economic metropolis but when it comes to general towns and cities I don't see it working.
I'll probably be so poor it won't be an issue
Ok how about this idea for the middle ground:
1. Currency for players no weight limits, but you can't do business for the mayor of any towns. ( The loophole for the 2nd part)
2. Currency between town mayors will have weight. This will be the gold bars, and the only way to transfer funds between any two places. So the Caravan system comes into play in these cases.
Is that a better plan for currency in the game?
In that case it would make more sense that each node has it's own different currency.
One node has gold bears, and other has gold hydras (names being just a place holder in this example).
Currency has no limit and no weight, but other nodes will not accept currency from different node, so player has to convert nodes currency in that node to gold bars, transport gold bars to another node, and then convert gold bars to other nodes currency in that other node.
Player could carry several forms of currency in his pocket to get around that, but in that case his fortune would be split and he wouldn't have access to all of his fortune in any one specific city anyway, only to a part of it, so that would still be fine.
But i still think it would just be a cause of unnecessary hassle.
One node has gold bears, and other has gold hydras (names being just a place holder in this example).
Just like in the real world where gold is only worth something in the US, right? It wasn't used as common currency since, I dunno, antiquity?
Is it fun? Yes --> Add the feature>
No --> Scrap it.
There should be work arounds though, where jewelers, bankers and gems come into play.
It is a lot easier to carry and hide 10 gems worth 100 gold each, then it is to carry, much less hide, 1000 coins.
There are also concepts like high value coins, 1 Platinum coin = 100G, and 1 Mythril Coin = 10 Platinum coins... etc..
The one ruby I have the mouse over was worth 350 coins, and it was not the best gem in the collection. Had a few diamonds worth 750 coins.
Estimated value 110,000 coins. Estimated coins weight, 1,100 pounds.
Actual gem weight 45 pounds.
Kajit loves shinieeeeeeessssssssssssss!
No, thank you.
And do you have NPCs available to trade this with you at any given time, give you gold for your gems when you need gold? In this case weight on gold has no purpose, since you can trade gems back to gold in infinite quantity whenever you want, it's just unnecessary extra layer of annoyance.
Or, there are no vendors, and you need to trade gems -> gold with players, and are limited by availability of gold, and just get stuck with lots of gems that are useless to you, because you cant get gold back for them?
In any way, weight on gold and weight system is either annoying and limiting as hell, or completely artificial and unnecessary.