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Should money have weight?

2

Comments

  • I think it should have some effect on weight.. you cant carry around massive amounts of coins without weight.

    But maybe an alternate currency that you can carry in Limited amount. Coins go into the bank and the more you carry the more you are encumbered... you can exchange lets say 1000 coins for a bankers note that you can exchange for goods from vendors on the roads but your limited to only a maximum that bankers note can be valued for .

     You want to carry more real cash there is more weight and more risk.. Example you could lose it if your body gets looted etc where as the bankers note may be limited but useless to others and cant be looted. 




  • ArchivedUserArchivedUser Guest
    edited December 2017
    Gothix said:
    Ariatras said:
    dmgavin said:
    I voted yes, coins should have weight.

    There should be work arounds though, where jewelers, bankers and gems come into play. 

    It is a lot easier to carry and hide 10 gems worth 100 gold each, then it is to carry, much less hide, 1000 coins.

    There are also concepts like high value coins, 1 Platinum coin = 100G, and 1 Mythril Coin = 10 Platinum coins... etc..
    This is exactly how you do it :) 

    And do you have NPCs available to trade this with you at any given time, give you gold for your gems when you need gold? In this case weight on gold has no purpose, since you can trade gems back to gold in infinite quantity whenever you want, it's just unnecessary extra layer of annoyance.

    Or, there are no vendors, and you need to trade gems -> gold with players, and are limited by availability of gold, and just get stuck with lots of gems that are useless to you, because you cant get gold back for them?

    In any way, weight on gold and weight system is either annoying and limiting as hell, or completely artificial and unnecessary.
    You are being unfair with your options.
    Option 1: Trade at any given time. 
    Option 2: Player only

    These are, most definitely not the only options.

    Let's see if I can provide a more reasonable option.

    You live in Node A, that's where your wealth is. Both your currency, and your stuff (house, interior, etc) For save storage, you keep your money in the local bank of Node A. Or at home, if you prefer. For the same reasons you don't carry a hundred and thirty seven euros worth of coins. Like in real life, you would probably want some change in the form of coins, but the bulk of what you carry, you want in notes. Like two fifty euro notes. You do this for carrying capacity, it's not bothersome persay.
    Now, you want  to travel to Node B, to buy stuff you cannot get in your home Node. So, you travel, with all the peril and dangers that come with it, not least of which is people trying to kill you and take your stuff. Whether that becomes an actual game mechanic or not is irrelevant. It's part of the RP from MMORPG.
    Or maybe you don't want to go to Node B, instead, you want to go to a dungeon, in which case, you probably don't want to bring anything. Maybe some change should you have to repair at some point. But you want to carry as little as possible, so you can loot the most you can.

    Every MMO does this, to a degree. It's no different than inventory management. Storing that RP set when you go out dungeoneering, or storing all your alchemy ingredients. Whatever. It's to manage your "backspace" which is essentially the same as weight, the game itself can provide multiple ways to increase carry weight.
    But now, you have to take weight into account. 

    So, if you say, coins should have weight, this means that other things should have weight to. Meaning you have to make choices, will I carry a lot of things that aid me in combat in some way? Will I carry multiple weapons? Or will I carry a small treasury. 

    This also ties in pretty decently with how they are trying to make the taverns a gathering place.

    You go into the world with a specific goal in mind, and probably have to find other players depending on what you want to do. When you have decided, you prepare accordingly. If you plan to raid a caravan/trade route, you bring other things, than if you plan on gathering herbs for example, or go out mining. Or do some of those quests you still have open. 
    And then, of course, if you want to buy things on your own local market, or a market far in a different node, you'll bring your money, and would preferably carry the say platinum coins, rather than the same equivalent in copper. Just so you can take other things with you, like some potions, and or a myriad of weaponry.

    It, again, has little difference compared to MMO's using inventory slots instead. Oh, I cannot pick this drop up, I better "destroy" this useless bit. You'll do the same now, oh, crap, I am encumbered, I better drop this, or that.
  • I don't mind a degree of realism but I tend to prioritize convenience and having a good "flow" to game play.

    Based on the posts above, it seems like there won't be weight anyway, but if they change their minds, I hope there's a way to cancel or reduce the weight (e.g. magic wallets etc. that negate the weight of coins put inside).

  • Elder said:
    Elder said:
    It is unrealistic to think a rudimentary banking and wealth transfer system would not be invented by a society. We've had it since the latter part of the 4th millennia B.C.

    https://en.wikipedia.org/wiki/History_of_banking
    There will be banks and we were just talking about transferring wealth so I don't know what your point is.
    My point is that ways of transferring money without physically moving it have been around going back to the medieval period.

    Take for example the original Silk Road in the 8th century. A system called "hawala" was used for convenience and safety. It's not hi tech or out of immersion to think people in Verra would be at least as advanced.
    Good point but towns and cities aren't working together, they're separate entities. You can't expect a network of bankers between cities that may very well be going to war.

    Besides caravans are already a core mechanic of the game and a system that allowed instant transfer of wealth would nullify a lot of the caravan system. 

    We have separate banks, separate markets, we should keep our money sperate as well. 

    Edit: Thinking about it I don't doubt this might be a thing in an economic metropolis but when it comes to general towns and cities I don't see it working. 



    Totally agree :) Looks like we are on the same side of this one @Elder :)

    Weight and encumbrance should be and integral part of any good MMORPG.

    In Game currency should definitely have weight. It adds realism to the game and prevents hoarding while traveling. It's unrealistic that one could carry a infinite amount of gold on them while moving about.
  • Nah, I hated this in BDO.
  • Nope, there will be enough micromanaging inventory with the limited bag space and the weight system already in place. I'm not against realism, but there is a point where it starts to hinder gameplay.  I am for it being lootable off bodies though, so you won't want to carry it all on your character when you go exploring.
  • I don't want money to have weight. I would be more agreeable to having a max amount of money you can carry, and any extra has to be deposited in a bank or home storage. I don't want my items and money competing for the same resource.
  • Remember, these are the same developers that came up with the money system in EQ. For most people it was fine, the only true sufferers were the monks that had an extremely low weight limit. You could have a monk out on a pull and do a split of several thousand copper pieces and watch them stop dead in their tracks due to their weight limit sky rocketing, Eventually, they introduced bags that would reduce coin weight, and then finally took the coin weight out altogether.

    Someone also mentioned about there being very little money in the beginning. If they do this like they did in Vanguard, serious crafters will be the early money gatherers, but even for them it will be very very slow.

    Overall, any way that they do it, it will probably be modified and changed over time as the game develops.

  • If its coins it should have weight to it the more you have the heavier it gets. That way you have to put it in a bank. I am not saying that you should not be able to carry a large amount but it should weigh something and become a burden to you in the end.
  • Warphan said:
    Remember, these are the same developers that came up with the money system in EQ. For most people it was fine, the only true sufferers were the monks that had an extremely low weight limit. You could have a monk out on a pull and do a split of several thousand copper pieces and watch them stop dead in their tracks due to their weight limit sky rocketing, Eventually, they introduced bags that would reduce coin weight, and then finally took the coin weight out altogether.

    Someone also mentioned about there being very little money in the beginning. If they do this like they did in Vanguard, serious crafters will be the early money gatherers, but even for them it will be very very slow.

    Overall, any way that they do it, it will probably be modified and changed over time as the game develops.

    Cant'e remember how many times I bought Glowing bags ( summoned bags ) :) I was one of those monks lol. But yeah deff should be weight to coins.

    The good old community days of buying buffs, enchantments and corpse runs. :)
  • If you're running around with two million Gold up your arse, it's a little odd. But it's iffy currently, we don't know enough about what types of backpacks/sacks you can get etc.
  • was re watching some Ashes Interviews and found this: https://youtu.be/eCvcB4S-tZM?t=54m40s
    Which is relevant to the topic
  • Santy182 said:
    was re watching some Ashes Interviews and found this: https://youtu.be/eCvcB4S-tZM?t=54m40s
    Which is relevant to the topic
    Nicely found, forgot about that completely. Shame, but not gamebreaking.
  • still nothing is set in stone.
    If you provide a good enough argument and demonstrate it during alphas and betas you can change their mind.
    Afterall one of their main things is interacting listening and getting feedback from the community.
  • Well @Santy182 since they have given at least 3 examples during livestreams of why currency won't have weight, and we have Jeffrey on multiple occasions talking about how they hate to go back to the coders because of the "Why didn't you tell me this from the beginning, it would have made things easier." I don't expect them to change this. Could they? Sure, but they have enough on their plate than trying to rework how they imagine weight due to drops, harvested materials, and gear is all going to play. Feedback they are interested in is on things like combat system and other gameplay mechanics like balance and tweaks once the game hits Alpha 1 and beyond. So far no matter how many threads people throw up about corruption mechanics, flagging, flight, microtransactions, or cash shop, have they ever changed a stance. The QTE system that they envision will adapt and change, it isn't going anywhere.
  • No, because simply....... This is such a pain!  :s

    If they're going to shoot for that super realistic vibe, I would much rather see it in other places. This is just another reason to spend a ton of time traveling to your personal bank when you could be playing. I'm just a bit over it. 
  • Hey I'm all for keeping the money weightless.
    All I'm saying is that if someone has a good enough argument to prove it to be a problem it can be changed.
    I'm not saying such an argument exists currently.
  • Please dear god no. I’m not a fan of any weight being in a game... unless there are unlimited inventory spaces... Having a two way limit on what I can carry is horrible for me... I am a pack rat to rather obscene levels sometimes...

    Having money add to my weight on top of that... especially if they do the bidding system of loot where you have to carry money on you to buy items that are dropped... death...
  • Gothix said:
    When do your teeth squeeze? What class causes you to go to the "alarm state" when you see it out there in the wilds?

    Choose, and enter your answer below.  B)
    I picked Mage, a skillful mage by default wields a range tank.  It has a massive reach as far as dps goes.  Naturally they have crowd control.  And in some games you need a complete resistance set up for a damage type.  Normally in games Mages are op for those few reasons alone.
  • Instead of a weight limit, you could have a numerical limit maybe?

    For instance, you can have a wallet which can hold 100 coins. You decide if you have gold, silver, copper coins in it. You cannot exceed that limit (so you would have to have a mix of coins). In addition, in your hometown you can have grants for bigger sums (like a slip of paper for 1000 coins). In other towns these money grants might not yield 100% value depending on the relationship between the two towns.

    So you would have enough for your everyday needs but could not carry millions of coins around. If you want to go on a shopping spree outside your hometown you would have to accept a tax on your cash grants (which could go into city taxes for example) - or you bring bullion by caravan, which would give no loss but might be robbed.

    Just my two cents.
  • Money having weight is only really useful in full loot games, since Ashes is not a full loot game there is no reason to make it have weight

    For those of you worried about people selling a bunch of stuff in one town going to the next and buying it all back.. each node is economically independent and the price of items can and will change between them as well as the availability of items.  so there is no guarantee that the other town will have what was sold.
  • There wasn't a "Hell no!" or a "WTF Over" option so I just selected no, but it fails to adequately convey the magnitude of "no".
  • It's just going to be an inconvenience at the end of the day. "Ahh, shoot I can't carry any more of this loot, gotta go back to town to store.. money.." There are better ways and better features to convey realism in the game.
  • Cuuhi said:
    Gothix said:
    When do your teeth squeeze? What class causes you to go to the "alarm state" when you see it out there in the wilds?

    Choose, and enter your answer below.  B)
    I picked Mage, a skillful mage by default wields a range tank.  It has a massive reach as far as dps goes.  Naturally they have crowd control.  And in some games you need a complete resistance set up for a damage type.  Normally in games Mages are op for those few reasons alone.

    I have feeling you posted your answer in wrong tab. ;)
  • Currency having weight is the surefire way to make your game die. 
    I dont care how real you want the game to be, currency should NEVER have weight in an MMO.
  • It would theoretically be most detrimental at early levels and kind of a kick in the shorts. You'd have to micro manage whether or not to take coppers or just silver and gold etc. Really means so little to worry about weighing that in comparison to the "I'm carrying 7 swords and three sets of armor in my 7 backpacks I carry myself with no problem" scheme of things.
  • Absolutely NO, I mean let's get real items having weight is something I could understand (the concept of weight in mmo's is rarely introduced) but if I'm going to farm some mobs and I get a rare drop then I don't want to choose between thrashing the gold I've gathered or getting the rare drop.
  • Please NO. 
  • What if you want to buy a rare item of sonone for millions of coins. And you haven't got the weight to carry the coin how can you trade/hold lots of money... there should be no weight for the items bad only slots. Maybe starting with 6 and get more as you lvl up...


  • So far from what I am reading, is that adding weight to the coin system is mainly to add some risk,  which I can understand. But the artificial ways of doing it is in my opinion silly and I think that an easier way to create risk would be a % loot. So if someone decides to carry 1,000 gold pieces if you get ganked you lose 10% max of you currency so 100 gold.  This would encourage people to not hoard 5 million gold pieces and take advantage of the banks more often. This bypasses the artificial limits by forcing people to store their currency from the fear of loss.

    I don't see why this is a issue to implement considering that they are already forcing people to take risk with the caravan system and you losing your trade goods if it gets raided. I do find it concerning that the majority of players coming from main stream mmo's are the antithesis of the changes that would make mmo's great again.


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