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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Comments
But maybe an alternate currency that you can carry in Limited amount. Coins go into the bank and the more you carry the more you are encumbered... you can exchange lets say 1000 coins for a bankers note that you can exchange for goods from vendors on the roads but your limited to only a maximum that bankers note can be valued for .
You want to carry more real cash there is more weight and more risk.. Example you could lose it if your body gets looted etc where as the bankers note may be limited but useless to others and cant be looted.
Option 1: Trade at any given time.
Option 2: Player only
These are, most definitely not the only options.
Let's see if I can provide a more reasonable option.
You live in Node A, that's where your wealth is. Both your currency, and your stuff (house, interior, etc) For save storage, you keep your money in the local bank of Node A. Or at home, if you prefer. For the same reasons you don't carry a hundred and thirty seven euros worth of coins. Like in real life, you would probably want some change in the form of coins, but the bulk of what you carry, you want in notes. Like two fifty euro notes. You do this for carrying capacity, it's not bothersome persay.
Now, you want to travel to Node B, to buy stuff you cannot get in your home Node. So, you travel, with all the peril and dangers that come with it, not least of which is people trying to kill you and take your stuff. Whether that becomes an actual game mechanic or not is irrelevant. It's part of the RP from MMORPG.
Or maybe you don't want to go to Node B, instead, you want to go to a dungeon, in which case, you probably don't want to bring anything. Maybe some change should you have to repair at some point. But you want to carry as little as possible, so you can loot the most you can.
Every MMO does this, to a degree. It's no different than inventory management. Storing that RP set when you go out dungeoneering, or storing all your alchemy ingredients. Whatever. It's to manage your "backspace" which is essentially the same as weight, the game itself can provide multiple ways to increase carry weight.
But now, you have to take weight into account.
So, if you say, coins should have weight, this means that other things should have weight to. Meaning you have to make choices, will I carry a lot of things that aid me in combat in some way? Will I carry multiple weapons? Or will I carry a small treasury.
This also ties in pretty decently with how they are trying to make the taverns a gathering place.
You go into the world with a specific goal in mind, and probably have to find other players depending on what you want to do. When you have decided, you prepare accordingly. If you plan to raid a caravan/trade route, you bring other things, than if you plan on gathering herbs for example, or go out mining. Or do some of those quests you still have open.
And then, of course, if you want to buy things on your own local market, or a market far in a different node, you'll bring your money, and would preferably carry the say platinum coins, rather than the same equivalent in copper. Just so you can take other things with you, like some potions, and or a myriad of weaponry.
It, again, has little difference compared to MMO's using inventory slots instead. Oh, I cannot pick this drop up, I better "destroy" this useless bit. You'll do the same now, oh, crap, I am encumbered, I better drop this, or that.
Based on the posts above, it seems like there won't be weight anyway, but if they change their minds, I hope there's a way to cancel or reduce the weight (e.g. magic wallets etc. that negate the weight of coins put inside).
Totally agree Looks like we are on the same side of this one @Elder
Weight and encumbrance should be and integral part of any good MMORPG.
In Game currency should definitely have weight. It adds realism to the game and prevents hoarding while traveling. It's unrealistic that one could carry a infinite amount of gold on them while moving about.
Someone also mentioned about there being very little money in the beginning. If they do this like they did in Vanguard, serious crafters will be the early money gatherers, but even for them it will be very very slow.
Overall, any way that they do it, it will probably be modified and changed over time as the game develops.
The good old community days of buying buffs, enchantments and corpse runs.
Which is relevant to the topic
If you provide a good enough argument and demonstrate it during alphas and betas you can change their mind.
Afterall one of their main things is interacting listening and getting feedback from the community.
If they're going to shoot for that super realistic vibe, I would much rather see it in other places. This is just another reason to spend a ton of time traveling to your personal bank when you could be playing. I'm just a bit over it.
All I'm saying is that if someone has a good enough argument to prove it to be a problem it can be changed.
I'm not saying such an argument exists currently.
Having money add to my weight on top of that... especially if they do the bidding system of loot where you have to carry money on you to buy items that are dropped... death...
For instance, you can have a wallet which can hold 100 coins. You decide if you have gold, silver, copper coins in it. You cannot exceed that limit (so you would have to have a mix of coins). In addition, in your hometown you can have grants for bigger sums (like a slip of paper for 1000 coins). In other towns these money grants might not yield 100% value depending on the relationship between the two towns.
So you would have enough for your everyday needs but could not carry millions of coins around. If you want to go on a shopping spree outside your hometown you would have to accept a tax on your cash grants (which could go into city taxes for example) - or you bring bullion by caravan, which would give no loss but might be robbed.
Just my two cents.
For those of you worried about people selling a bunch of stuff in one town going to the next and buying it all back.. each node is economically independent and the price of items can and will change between them as well as the availability of items. so there is no guarantee that the other town will have what was sold.
I have feeling you posted your answer in wrong tab.
I dont care how real you want the game to be, currency should NEVER have weight in an MMO.
I don't see why this is a issue to implement considering that they are already forcing people to take risk with the caravan system and you losing your trade goods if it gets raided. I do find it concerning that the majority of players coming from main stream mmo's are the antithesis of the changes that would make mmo's great again.