Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Offical Livestream December 15th Q&A thread
ArchivedUser
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Hey, everyone!
Once again we’re collecting questions to answer during Friday's (15th) Twitch stream starting at 3:00 PM PST / 6:00 PM EDT / 11:00 PM UTC / 9:00 AM AEST (Saturday).
Please post your questions in this thread and we’ll pick around 10 or so to answer live on-stream. Please, only one question per person. Additional questions will likely not get answered.
Thanks for your help!
Catch the broadcast here on the Ashes of Creation Twitch Channel
Missed a previous Livestream and you want to catch up? check out the Ashes of Creation Youtube Channel
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P.S. Hello Lyndro, glad to see ya on the team. Now if only you guys could pick up Gninja! :P
Sorry for that unnecessary introduction LOL.
Anyway, I'm going to turn the gears from comical to serious though. Looking at basically any MMO on the market, Real World Trading (RWT) has become a persistent problem across the board. I do not feel the need to explain what RWT is, since I'm sure the AoC development team is fully aware. Are there any in-game countermeasures that will be added into the game post-launch to combat RWT, or try to minimize the trafficking as much as possible? One countermeasure that another MMO has come up with is being able to directly purchase in-game currency from their website (bonds) and its price is determined based on the in-game economy. Is this something AoC has possibly looked into?
one really quick question
Will all or some raids be only available once or will they be weekly or have some form of lockout time?
As mmo's most of the times have very extensive content to learn i think its possible to lose some of the more casual players just cause they feel lost in this big sandbox. So what kind of tutorials are you planning and will there be a comprehensive index to read about certain mechanics ?
That said, will there be advantages or disadvantages for specific classes using specific weapons? Like would a mage wielding a broadsword or a tank wielding a staff run into viability options?
Follow-up: will there be 'special' weapons in the game that are intended for a particular class or even weapons that are class specific?
What kind of statistics and numbers does the game plan on tracking? Would I be able to lookup a detailed character sheet showing how many Tulnar I killed?
Will there be curses? Blessings? Racial abilities? Animal power transferrals? Religious rituals? Spirital links?
Eg, something like a werewolf bite. Vampire bite. Fire god Blessing, etc, that will allow you to have a second form? Even if they are not strong, but more moment based or utility based, such as faster movespeed wolf or for example becoming a golem to knock down a wall, bear/monkey to climb a trees or something regionbased to allow faster movement over certain terrains. ie, artic animals in a snow region or snake/croc to get through a swamp faster. Fish for swim speed etc?
And since somes people ask for it, will gameplay be life Black Flag so you can use it alone or you will need a crew ?
Also is there a way to pick up cosmetics from the intrepid packs separately? Not keen on spending $500 to get a pack when i have a limetime sub