Let there be Dark!
Hi Verrians
This thought applies not only to AOC only but to RPG games in general.
I remember in a Elder Scroll game (non MMO)one of the racial passives for my race at the time was that it could see in the dark, which was awesome I didn't need to worry about torches and it was a massive advantage in dark spaces. Like darkvision in D and D.
When I reflect now days, I personally miss the lack of dark spaces in modern RPG's. Having light as a resource to manage either through magic, torches/lanterns candles or heck bringing a dark visioned Elf along for example, for me would be interesting and challenging and would create a deeper sense of discovery, with maybe big braziers you could light in areas you fight bosses.
I totally understand creating a MMO with light as a resource is nearly impossible to create in such a way so that players do not get annoyed, but as Im growing older Im yearning for more hard core old school survival/exploration mechanics like no quest markers, no fast travel and ......darkness
Just a thought...peace and happy new year for 2018!!!
This thought applies not only to AOC only but to RPG games in general.
I remember in a Elder Scroll game (non MMO)one of the racial passives for my race at the time was that it could see in the dark, which was awesome I didn't need to worry about torches and it was a massive advantage in dark spaces. Like darkvision in D and D.
When I reflect now days, I personally miss the lack of dark spaces in modern RPG's. Having light as a resource to manage either through magic, torches/lanterns candles or heck bringing a dark visioned Elf along for example, for me would be interesting and challenging and would create a deeper sense of discovery, with maybe big braziers you could light in areas you fight bosses.
I totally understand creating a MMO with light as a resource is nearly impossible to create in such a way so that players do not get annoyed, but as Im growing older Im yearning for more hard core old school survival/exploration mechanics like no quest markers, no fast travel and ......darkness
Just a thought...peace and happy new year for 2018!!!
0
Comments
I understand the simplification can help many people. But I feel it takes away to much. I remember in EQ you even had to actually TALK to a NPC by using the chat. I dont think any MMO has come close to the immersion EQ had.
It may be fun if on those moonless nights out on the surface of Verra will a light source be needed? At this point in time we simply do not know.
I love the idea of monsters spawning at different times of the day though.
Something to have in mind about this stuff is "Gamma Cheat", in games where "Darkness matters" most players use Gamma Cheat incresing monitor brightness so they could see in the dark. This is a great idea anyways, i would love to see it.
For instance, Dwarves should have slightly increased night vision/dark vision since they hail from underground. Would only make sense that dwarves have increased vision in dark.
As USE mentioned, without racial abilities released or any lore the possibilities are almost limitless.
Either way, imo, I hope all racial stats/abilities are balanced. I tend to think along the lines of @Ariatras, increased effectiveness at night should have drawbacks during the day.
Will be interesting to see if there is the classic infravision or some similar low light vision.
For a node boss/quest Could have undead coming out of the grown and coming to attack the community/ castle/town and we have to defend till we kill the main boss on in the hills or somthing could be good for Halloween theme just a idea
https://www.sapiens.org/column/animalia/island-dwarfism/
I can't even begin to describe how annoying that is.
I'm here to enjoy the graphics (among other things), and not to look at black screens.
But I guess our opinions differ.
I'm playing the game to enjoy graphics, and environment, and not to ruin my eyes.
I'f you prefer blackness, set your windows background to black screen an look at it as long as you wish.