Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Omg Armor Design
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Please please please make sensible armor design! I can’t stand it when you have a character that you wicked like and the armor choices look like disfunctional crap. Examples? Sure! Big shoulder look in WoW, pointy shoulders and big helmets in SWTOR, and I am sure there are others that my mind is just not able to think of at this wee hour. Seriously though there are developers for both of those games I wouldn’t mind paying to see hit square in the junk because of their b.s. non-functional armor designs. Even armor designs for the female characters should be sensible, I mean a two piece bathing suit style plate armor for a warrior type might seem sensible to the fetish fapper but to an actual rpg gamer it fails miserably.
Just please sensible and realistic armor.
On another note note will there be a fatigue factor (like Skyrim) where there are penalties to heavy armor like shorter slower sprinting or movement restrictions for the heavier armor? I mean the people using it are getting the benefit of more armor and protection they should get the downside of it too to keep balance.
Just please sensible and realistic armor.
On another note note will there be a fatigue factor (like Skyrim) where there are penalties to heavy armor like shorter slower sprinting or movement restrictions for the heavier armor? I mean the people using it are getting the benefit of more armor and protection they should get the downside of it too to keep balance.
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On another note the 'pointy' helmets or hoods that you refer to (SWTOR concept) are actually a thing IRL called Capirote it's mainly a Spanish thing but it did/does exist (the spanish inquistion wore them they dont necessarily cover the face all the time)
Just on a side note IRL there also were some ridiculous designs on helmets and armor, the high ranking members of the teutonic order wore something like this (not necessarily to battle obviously).
For some fantasy armour based on real armour design, check this out.
http://lumecluster.com/making-of-sovereign-armor/
https://www.youtube.com/watch?v=pc41jrMpH_o
https://www.youtube.com/watch?v=q8DaGHL8WzM
Also a certain degree of realism with penalties for that armor would be nice. To reference the game of thrones Bronn fought a knight who was wearing full armor but because he was dressed down a bit he was faster than this knight.
Just hoping they do it right. From what I’ve seen thus far it looks like they are doing great.
Wait a minute, that just got me thinking: one of the benefits of these “high fantasy” armor styles is how distinct and unique they’re able to become. In WoW, I can tell from a mile away if someone is wearing warrior gear, or druid gear, or warlock gear.
Each playstyle has such a distinct flavor and theme that permeates every aspect of the game, from lore, to animations, to weapons and armor. It helps the player feel distinct while imparting a sense of identity.
I would love to see this in AoC, both with your class and your race. I’m perfectly fine with rare, high level armor being as ridiculous and unique as possible in order to achieve this. It also just allows you to look like a badass. Low level gear should remain somewhat realistic, but this is a high fantasy game. Ancient supernatural relics that more or less grant you super-powers dont need to abide by the laws of practicality.
This Preist set will be in game go to Ashes of Creation Wiki under armour to check it out plus some other images of in game armour are available.
My biggest gripe with armor in ESO was the fact that amount of plain armor outnumbered the interesting armor by a huge margin when the game first came out. Dyes helped, but even to this day there are very few armors in ESO that I would actually wear and very few of those make me excited to work towards them in the first place.
Edit: Formatting
Or items like that. I don't know why almost every MMO lately has to ruin a game with this crap.