Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Comments
I prefer that armor where form follows function. It simply makes for better design. You can add awesome details with attachments, lighting effects, engraving and gemstones and combining materials. All of them may add great character.
When, like mentioned above you get pauldrons which limit you to a 20 degree forward field of view it just becomes comical and ridiculous to me.
I never want to see the anime crap you see in someone's earlier signature. Nothing sais I'm going to protect my soft squishie bits like a top hat and tails; or the aforementioned french maid outfit.
Euch to fantasy, immersion breaking clothing.
I'm of the opinion that clothing at all levels should feel and look good and add to your character.
Yes, 'end' level armor should be awesome without being ridiculous, it should be able to show your skill, but heck, judo manages to convey skill and ability with only coloured belts.
Size and quantity, doesn't always mean quality.
I just hope that eventually there is a little more evidence of armor designs that combine (currently earth) non-typical different materials.
Design using multiple media is cutting edge and innovative, and whilst humans crafting developed one way, I really think it unrealistic to expect ALL races to have developed the same exact skills.
Sadly I still get the feeling that Ashes is stuck in the 'earth centric' rut.
There are plenty of 'out there' designers, which is why it disappointed me to see a typical, non-practical tudor style dress for the females.
Why would someone travel across the void, only to restrict their breathing and movement?
I just hope that this attachment to 'earth' history was just a one off, a rare 'special event' piece, not something worn by every single npc.
And why on earth would a dwarvish lass choose to wear one?
I hope that if they make such a ridiculous leap as this, then there is at least a nod to why in in game lore.
So far, the majority of the armor I've seen is a mimic / echo of western earth history.
Given that they have managed to bring ingenuity, imagination and class to other areas, mounts for instance, I can only hope that the current staid and boring 'same old, same old' thought patterns are to attract in those less imaginative players.
I'm not talking outlandish, but there is a world of difference between the armor that the samurai and the knights templar came up with.
Two different, viable solutions to the same problem.
I agree with you on most of this.
I just don´t understand the part: "...mimic / echo of western earth history"
Maybe i just don´t understand your point there?
Kaelar Humans: Yes normal western (european-middle-ages) earth history
Vaelune Humans: More like persian empire
Empyrian: High-Elves with influence from roman empire
Py´Rai: something like Wood Elves (maybe a bit of indigenous influence)
Ren´Kai: Orcs with japanese influence
Vek: occultist Orcs with mayan influence
Dünir: sturdy mountain Dwarves
Niküa: island dwarves with oceanian influence
Tulnar: unknown
I wasn't thinking design influences as much as actual item construction.
So for instance, the ancient Chinese* created (as far as I know off the top of my head) 'heavy' armour by using a construction of lacquered plates.
Now please forgive me, I've been out of the loop for about a year so may have missed them, but almost every 'heavy armour' chest piece I've seen so far appear to have been constructed in the European, one main piece style.
I really would be happy to be shown to be wrong on this.
*edited. Japanese not Chinese
@Ranged That looks just awesome .
Also like simplistic armor/clothing . Well at least in relation to the mainstream way of fancy, glowing armors where everyone in endgame looks like sauron . Always seen this as a little bit childisch .
Also dont like the artstyle of apocalypse armor . The details all for themself are fine and look good . But man they are so overloaded .
I sadly fear that i can´t prove that you´re wrong.
But i also think that it is to early to assume that the whole game is going in that direction.
Apart from some Kaelan heavy armor we have only seen one Empyrian heavy armor.
So as far as i known we have only seen 2 out of 9 race styles.
And for each of these 2 styles we have only seen one gearset in one tier.
Even with pessimistic assumptions we probably have seen less than 1% of the armor that will be in game.
Therefore i don´t think we have seen enough to judge yet.
Definitely agree, there is at least plenty of time. *huge grin*
Much like a lot of things, these can always be worked on (if necessary) post launch
...And clothing should always be one of those bits that we see rolling out on an pingpong basis.
For pingpong read ongoing. There are just some times when I can't bring myself to correct predictive text.
It's going to be one of those days.
Its a fkn ethereal skelleton pirate. What would you need more?!?
This is for OP. We should have pretty cool armour given the cosmetics we've already seen and the intention of the Devs.
Gear will have appearance slots (Transmutation/Transmog/cosmetic slots) that are used to copy the appearance of an item (in some cases).[2][3]