We are happy to announce that starting August 20, 2019 at 11:00 AM PDT the Divine Gateways will open once more for limited Apocalypse testing sessions! For more information, check out our FAQ here: https://ashesofcreation.com/news/2019-08-14-steam-announce-and-play-test-faq-for-ashes-of-creation-apocalypse
"End Game PVE Content" why its needed for a consistent player base
What I consider "End Game":
*Raiding, Dungeons that scale, other gameplay similar to it.
*Content options that have a lockout: daily, weekly, etc.
*Timed events: beserks, wipe mechanics.
I do not have 100% game knowledge I have watched most the videos posted on youtube and twitch, but I don't know everything about the game or claim too.
My MMO experience:
*GW2 raids and dungeons all cleared.
*WoW raids completed for Ahead of the Curve and Cutting Edge Achievements
*Final Fantasy raids started (didn't enjoy personally so never completed)
* BDO completed the grind to "max" level, geared my character to the teeth, killed world bosses, killed most the guild summoned bosses
*Warframe cleared the maps, farmed all frames, and prime frames collected most rare mods (Not a true MMO in my opinion)
*Tera only dabbled
*ArcheAge maxed level, dungeons, world bosses, etc.
*Others (Runescape, Destiny 2, etc)
Why I believe "End Game" is needed:
As you can see above my MMO experience is quite vast I have been playing them for around 13 years across all the games. What I have learned is that without some form of end game content, games tend to die or lose a large majority of there player base. Black Desert Online, or BDO, is a prime example, the gameplay was fun, loved much about the game but you can only grind so much before you just get bored, PVE was very lacking and PVP wasn't enough to keep me in the game. Guild Wars 2 might be the closest game to an exception being that it didn't have raids, until the expansion, and the dungeons it did have, were not all that challenging it did keep a fairly large player base with story, but much of that player base seemed to be more PvP involved or a player who only logs in to do the storyline or achievement hunting. This ultimately pushed me away from the game except to PvP. Finally, World of Warcraft, the game that keeps drawing me back because in my opinion has the only raiding that is worth doing at the top level. It is the largest MMO in existence, its raiding is clean, engaging, challenging and keeps me coming back week after week. In addition Mythic + dungeons have been added, which scale in difficulty the higher they go, giving even more gameplay to smaller groups. This ultimately is the only reason I play World of Warcraft, the rest of the game being lackluster.
What worries me about Ashes:
They are trying hard to get away from the "End Game" mentality. Which is something I'm just not sure if I am completely honest? They are quoted from PAX West to have 40 man raid groups, which is a big NO in today's society, Wild Star being the prime example, getting 40 people together in today's world is just impossible on a weekly raid schedule, for difficult content. Balance for 40 people is near impossible. These raids will more than likely become like GW2 or BDO's world bosses where it is just a zerg fest and you can take 40 random people and kill it, no voice, no coordination, as long as maybe half the group is competent the boss will die. Loot pinatas not challenging bosses that you see in FFXIV and WoW.
Due to Ashes of Creations mentality towards the endgame, I believe they will lose much of there player base due to a lack of thing to do after hitting max level that push players to challenge themselves. Crafting, PVP, and casual level PVE will only get you so far. They will need to find a way to make a balanced raid or dungeon type content if they want to keep players for a long period of time,
*Please comment your thoughts on the topic, if there is something I have not heard of, the more knowledge the better, if you think this is false, please tell me why.