Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Comments
Character behavior should just be character behavior - that's what roleplaying is all about.
Corruption should not be account-wide just like gender choice and racial choice and primary archetype choice should not be account-wide. Nor should diplomacy and NPC rep should not be account-wide.
Actors aren't arrested and tried for playing murderers or rapists on TV or in movies.
Why should players be penalized for gaining Corruption rather than the character that accrued the Corruption?
I don't see them making it account wide at all, but in the event they do luckily I will have more than one account.
With that said: I would be perfectly happy without a corruption system at all except for toxic situations (repeated kills of the same person, killing people way lower level) If you really want to go by roleplay and "breaking immersion".....well then there wouldn't be a reduction in stats at all just because you killed someone. So, my strength, stamina, health et cetera all were magically zapped to nihl? That's not roleplaying. Want to mark me on the map so bounty hunters can see me because I'm a 'murderer'? Okay. I get that. That's roleplaying.
Want to give me a penalty for griefing and such? Absolutely. I don't like bullies. (Unless of course that's the point of the game and the roleplay requires it--such as arma 3 which is literally roleplaying cartels and such) Generally though, bullying has no place in MMO's, and just makes for a toxic environment no one wants to be in, and should be discouraged at all costs.
It was rhetoric being used that was intended to showcase the same line of thinking pertaining to role play.
I’ll reiterate: If people use role play as the excuse for not having account wide penalties because it breaks immersion—then how does having corruption at all fit into that narrative? So, I’m supposed to role play that some magical force magically penalized my strengths in any way whatsoever because I’m a murderer?
I can see how the bounty hunter aspect would fit, because you would indeed be wanted, and hunted for being a murderer. I wouldn’t be miraculously weakened by such things though.
They could run to an alt. As if it were me, I would log to alts, and bring out my murderer during lesser playtimes or when I see another lowbie I wanted to pick on, then log him right back out. I couldn’t hide forever. I could keep that guy hidden for a very long time terrorizing by doing such things, though. Only log him in to kill during lesser populated hours.
As for—well, they could always just make a new char.
Yeah, all the more reason to have it account wide.
I touched on low level killing and repeated killing in that post already, so I won’t again.
If people use role play as the excuse for not having account wide penalties because it breaks immersion—then how does having corruption in any way fit into that same role play narrative? Are you pretending the gods above are punishing you with weakened stats because you killed someone? Not likely.
I can understand punishment for griefing. Ie: killing much lower levels, repeated killings et cetera because bullying needs to be deterred—but to have to shoe horn corruption into a role play aspect in other scenarios doesn’t make sense from a role playing perspective.
So you’re saying it shouldn’t be account wide, because people wouldn’t want to test that aspect? I disagree. There’s going to be plenty of murderers no matter the cost. There’s always a plethora of people out there willing to devote themselves to that cause. There were several guilds recruiting for that very thing during the giant discord guild recruiting event hosted by @Sarumonin
. It’s called consequences for choices. You can get rid of it by taking your punishment. Not going to hide on an alt until you think it’s safe to come out again during lesser populated hours to kill again and ‘role play your murderer’
You say there will always be that player devoted to their cause, you know how expensive that will be? IS Can't assume that that player is out there, even still this lowers the corrupted players impact on Verra. Corrupted players and BH's have a role to play in Verra. Imagine, make a char just devoted to Corruption, he's lvl 15 and your main who is lvl 50 and awesome gear is not a murder but yet faces same penalty? I Fail to see why? IS wants to punish char not player.
Lock questing / progression advancement et cetera on other chars until the corruption is taken care of is the first thing off the top of my head.
You shouldn’t just be able to run to an alt. The point of the corruption system is supposed to make you think about your choices. Consequences for your actions. Hiding on an alt defers that.
It's a fantasy environment. In Fable (and other games) the more 'evil' (corrupt in Ashes) you are the more your character changes. So, if I play a corrupt character I can RP that he is being warped by evil, muscles tightening, reflexes dimming, etc.
Just because you can't come up with a way to RP that doesn't mean RP's can't.
Also, RP is not the only reason for corruption not being account wide. If someone is having a bad day and just want's to be an ass for a few hours why not let them?
Should all their characters suffer because every so often the player wants to kill other players that don't fight back?
One of the benefits of corruption not being account wide is it allows for those PvP players that pick the wrong green, one or two shot them before they can flag (if they were) and are dead before the PvP player stops the initial attack. Maybe they didn't mean to kill the green, should all their other characters be accountable?
If you are going to make corruption account wide the next logical step is linking accounts of players that have multiple accounts. Sure, one account might be for a child/sibling/spouse/parent/etc. but if one of them is going to gain corruption shouldn't all of them? If you can punish all of player A's characters because of one shouldn't you be able to punish all of player A's characters on all of their accounts?
I mean, if all of the characters should suffer because of one, and they potentially have characters on other accounts, shouldn't those characters be punished too?
I see the motive for wanting this, but imo is punishes and reduces PvP far too much. Why risk any corruption for any reward if every character you have is punished. Risk vs. reward is a key aspect of this game. Why remove it at all?
FYI for those that don't know, I am a PvE player, in favor of corruption, and usually on the opposite side of Gothix and Noanni which are known PvP players that are not in favor of the current corruption mechanic.
Apparently, the gods or some other magical force on Verra curse people who kill non-combatants with Corruption. Which is one of the reasons that tracking people with Corruption will be one of the Cleric's utility abilities.
You will be "miraculously" weakened by killing non-combatants.
It's technically a curse, though.
If I enjoyed griefing other players, I would be highly motivated by the Corruption mechanic to create a horde of zombie alts and kill as many green artisans as I could find. Gain as much Corruption and death penalties as possible until the zombie falls to pieces due to stat decay.
That would be tons of fun.
Which really has nothing to do with my heroic character(s).
If a player is breaking the rules of the game or behaving in a manner that warrants banning - ban the player.
But, account-wide Corruption is as absurd as suggesting that Will Truman has to be in prison on Will and Grace because Eric McCormack played a murderer in a summer movie.
Just remember that the goal isn't to punish those who participate in World PvP outside the designed systems. Corruption guarantees your character a costly death. If it were account-wide, or even just server-wide, the result would make it literally never worth PKing, and that's not the goal of Intrepid.
If it were, the game wouldn't be much of a PvX game, would it? Corruption already favors PvE, from what I've seen, although it all depends on how the numbers pan out. It treats every kill as an effort to steal or harass, simply because a numerical system cannot easily tell the difference between meaningful PvP and PKing for loot. The incentive for doing nothing is challenging to work around, and can easily be abused.
I don't mean to bring the other Corruption thread into here, but I feel like it's necessary to take the above into consideration.
- Sikuba