Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Comments
It doesn't "force" anything on you. You can chose not to gather.
You can also chose to gather only when you see no one around, but when you do start to gather you take the RISK (vs reward) that if someone comes around he could attack you.
What you want is reward without the risk. Getting reward by staying green, knowing no one will attack you because they don't want to lose stats and gear.
What's the setback for player of exp penalty at max level?
It has been confirmed that there is no deleveling, so any exp penalty at max level is just a "decorative stat" that means nothing to no one.
You could gather naked. You do not need gear if you will not fight back. This negates repair expenses.
Since you are loosing only portion of your resources, you still accumulate them, only at slower pace.
Half?
A quarter?
10 percent?
And how likely is a person who doesn't want to PvP going to come back to the spot they were killed?
I don't think you can adduma your assumption is accurate without being able to define these.
Since most PvP players want to spend their time PvP'ing rather than picking flowers, I can see that really quickly tanking the economy of the game.
Yeah I knew you will not include next paragraph that I wrote, but just take first one out of context. Typical.
Killing low levels or serial murdering players is considered griefing by Intrepid. This behavior is discouraged by the flagging system.
Ganking the occasional gather or hapless passer by on the other hand as in the example I gave earlier is a normal part of game play.
- The choice to gather carries risks and rewards.
- The choice to gank people carry risks and rewards.
- The choice to not fight back when you are ganked only carries risks.
- The choice to grief people ultimately also only carries risks.
By this logic it's easy to see that the flagging system is designed to encourage PvP. It is designed to discourage not fighting back and also designed to discourage griefing (but not ganking!). Ganking happens for many valid reasons and is encouraged by this system. Gatherers must not be able to blithely gain reward without risk of it."Carebears" as you like to call people who dont fight back, will end up realizing that the only way to actually get ahead in the game is either to team up with PvPers or learn to fight themselves, because dying while green (losing mats, gaining -ve XP and other death penalties) is not a very smart way to progress in the game.
Thing is, the way the Intrepid is catering to gatherers, I seriously doubt it will be anywhere that high.
It boils down to this: punishment for getting corrupted will be several times more severe than for getting killed while green. And that ends the story, and makes people able to gather "green" and get away with it undisturbed.
You wrote an answer on corruption penalty, and not on EXP penalty for those that die green.
"Green" gatherer that gathers naked on max level, and gets killed:
- has no repair expenses since he wears no gear (doesn't need a gear to gather)
- can not de level, so EXP penalty doesn't apply to him
- as far as I know, while dying green you don't lose any stats
So the only setback for dying green is:
- losing a "portion" of your resources.
While setback for playing as corrupted player is:
- severe stats loss
- gear loss
- getting hunted by bounty hunters and not being able to defend yourself (attackers will remain green) without further increasing your corruption
- getting killed by anyone because of the low stats and broken gear
- severe repair expenses (since you are trying to fight for resources you are actually using gear)
Please, do not try to explain to me how things are balanced.
- Experience debt (negative experience) at twice the rate of a combatant
- Durability loss at twice the rate of a combatant
- Dropping a percentage of carried raw materials at twice the rate of a combatant
And who said gatherers don't need gear? The developers have talked about gathering type items such as scythes. From this it's reasonable to assume that gathering stats could be associated with items of gear.If you actually included and read my whole statement, you would see that I didn't tell you your only choice is not to gather. But that you gonna have to be careful when to gather if you want to avoid combat.
Or gather but take the fair risk (vs reward) that you will get challenged for those resources, while not being able to hide behind "green color".
- Experience debt (negative experience)
- Durability loss
- Dropping a percentage of carried raw materials
I encourage you to check the sources for this information. I've provided the links above.Come on...
- Durability loss does not exist if you gather naked. And don't tell me your chest, pants and shirt will have gathering stats... Besides (possibly) a single specific gathering tool, you will not need anything else to gather, specially not combat gear.
- Experience debt, you can not de level, so who cares if you have exp debt on max level (why do I feel you do not understand this issue at all)
- Dropping "portion" of carried raw materials is the only setback out of the 3, and we do not know how "large" this portion will be. Likely small, because if it was meant to be large they might have as well included full raw material drop, without letting gatherer keep 10%...
As i said, if the resource drop is high and they give you all their resources with some corruption it's a lose for them. You are not the only pvper that will be hunting gathers and if they don't want to completely waste their time, they will need to fight back to at least keep a portion of their resources. If they don't fight back and give you corruption, you will just be replaced by the next pvper who comes running past 30 minutes later.
I can't say I would be for that if it were the case, but it could be a possibility unless harvesting gear has it's own slot.
If this is true that is a mechanic I do not know about, since it is not talked about.
So basically with me (even as a pvp lover) I will remain green when attacked... Make my way back to the area (greens spawn in nearby nodes) look for who killed me (bounty) and kill them as a corrupt player. Yes I have to make up for my exp loss but they suffer 4x more than me and essentially drop what i lost and have to deal with a more random spawn.
And now on top of that any green in the area can engage you without being flagged and you can't defend yourself without increasing corruption. It's one sided as it stands right now.
That would need to be changed, otherwise Green Griefing will exist, and it shouldn't. As for the plan to use this as an advantage (assuming you stay green while attacking a corrupt player), that is the same as a PvP player attacking and killing a green player (and at the same time worse). Shady, real shady.
I like how (some of) those that are against corruption seem to think Max Corruption occurs after killing one green.
I was also under the impression that, although there is no de-leveling, large xp debt (even by those staying green) did incur stat penalties. It should.
@Gothix @Noaani
I don't know, I use to be 100% on board with corruption. However, if xp debt doesn't effect everyone equally (corrupt experiencing more debt quicker) and if Greens can attack Reds without flagging Purple I am going to have to considerably review my stance.
If you don't you can stay green, and since you don't want to flag purple, don't engage in PvP.
I honestly never considered this a mindset. This is the mindset the pro-PvP anti-Corruption peeps are fighting against. Why should it be one sided?