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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Will there be no addons?
ArchivedUser
Guest
http://www.aocwiki.net/Technical_Information#Supporting_add-ons.3F.5B11.5D which states that they are unsure of addons or mods. I would like to say no right off the bat to this. Please make the game so complete that these wretched things are not required.
No to addons.
1. Addons create a arms war between the addon makers and the devs. Example. A DBM is created, forcing all players to get it. It in turn takes the challenge out of the raid, instance or what have you and now the devs have to work on all content in such a way to take the DBM into account. I want to play AoC and not AoC with 7 random addons.
2. Once it is allowed there is no turning back without a major outcry.
3. Addons become a forced addition. "do you have Carravanpoopscooper 2 downloaded? No? (Kick).
No to mods.
1. I do not want to see spiderman driving a golf cart around. It is bad enough people are going to be riding a giant teddy bear....do not make it worse.
Any thoughts peeps?
No to addons.
1. Addons create a arms war between the addon makers and the devs. Example. A DBM is created, forcing all players to get it. It in turn takes the challenge out of the raid, instance or what have you and now the devs have to work on all content in such a way to take the DBM into account. I want to play AoC and not AoC with 7 random addons.
2. Once it is allowed there is no turning back without a major outcry.
3. Addons become a forced addition. "do you have Carravanpoopscooper 2 downloaded? No? (Kick).
No to mods.
1. I do not want to see spiderman driving a golf cart around. It is bad enough people are going to be riding a giant teddy bear....do not make it worse.
Any thoughts peeps?
0
Comments
Not to pick on Wow too much here but how many QoL improvements did they ignore and instead let bulky addons cover the bases for them all so they could save some money in development costs? Also, how much did the game evolve in the wrong direction thanks to required addons such as Heal bot, DBM, Weak Auras, Gladious, Bartender, etc.... I often wonder what the game would be like today if they would of said no to scripts and addons from the beginning, they had more impact then one could imagine....maybe there would not be ten fricken tiers of the same raid as we see today.
Totally agree.
Intrepid have already said they would rather develop an Armory-like website in house rather than handing off the API and letting a third party developer create it.
If they don't want a third party developer working on a website tied in to the game like this, I imagine they would be even more hesitant to allow third party developers to alter anything in game - UI and such.
As long as Intrepid keep an active QoL schedule with their updates, I see no need to have any add ons at all.
Recently there was a strong displeasure with a power bar that was at the bottom of the screen in AoC. People wanted to enjoy seeing the game without having to stare at a power bar. Once AoC allows addons we will all find ourselves staring at "required" power bars and timers...which is what WOW is today.
Not every game ever made should be allowed to be altered or "enhanced" by anyone that plays it.
That's not to say that addons are required for a successful MMO. I play a variety of them, some with addons, some without. I remember how useful addons were when WoW was new; we didn't even have map coordinates at first. Most games with addons do eventually incorporate the features of the most popular addons since developers are smart enough to figure out that if players want it, it's good to add it. So I've seen them do a lot of good and I'm supportive of them. On the other hand, I agree with your general idea that it'd be nice if they weren't necessary. Again, that will never happen, but it would be nice to live in that perfect world.
Basically there are two kinds of MMOs. Those lacking features players want, and the players petition the developers, and eventually those features get added (hopefully). And then there are those with addons that fill the gaps until the developers add them. In all honesty, both kinds of MMOs can be and have been successful.
MMos and RPGs have been around literally the entire lifespan of some of the player base. As such, Intrepid should know that having a single bag is useless, having a bag not tied to professions is useless, not being able to sort is useless. Why do we know this? Because again, MMOs and RPGs have been around forever and the Devs should know what works and what does not from A. The entire culmination of games that have come before and B. Their person history of the games they have played.
As far as perfection expectations go? When it comes to the small fry things like bags. Yeah, there is no reason for it not to be nearly perfect and hammered out. Granted I expect bugs and issues with the big ticket details but the little details.....there is no reason for issues when Intrepid can draw from the designs of nearly hundreds upon hundreds of different games and as such should not require an addon because Intrepid failed to realize that people like to keep vendor trash and mats separate, or people like to keep toys and gear separate. Seriously, anyone who has played at least 5 MMOs should have a really good idea of what works and what does not.
Thus, what you feel is a "complete" game might include (or exclude) an easy ui feature that would make my skin crawl. Addons allow the players to make alterations that suit their playstyle in a way that can overall make more people happy with the game.
Personally, I have nothing against add-ons as a whole, per se. But, I am against parser's, and the like, which are "optional", but quickly become mandatory by the playerbase, which leads to a toxic form of powergaming, etc. etc. etc., imho.
However addons are a must have. It's not a option or choice, if they want a sucessfull game they need to give support for addons.
Addons are one of the reasons why wow still exists despite it's very bad and outdated UI, as most players jsut use a addons instead.
Players need to be avalible to change their UI at will.
Studios keep making **** changes, it's a fact, and this game won't be any different either, so players need a option to fix the developers fails.
Also there are no problem with DBM either. You can play without it, I also paly without it. You only need brain, which most players didn't have, but that's not the addon's fault, but yours...
1. Convenience to make game life easier.
2. Competitive advantage or an Iwin button.
And more often than not, the excuse of number 1. is to enable number 2.
Denying addons ensures 'everyone' is on the same playing field.
So if the game sucks in certain aspects, then the Devs need to improve the game aspects if its results in losing customers.
Say no to Addon2Win!
WoW, to me, looks like a game that can run on a toaster. That isn't in any way pretty. Also, rather than a loyal player base, I would argue that it has a player base that feels obliged. Every WoW player I know only plays WoW around expansion releases, and they only do that because they feel obliged to have a look at that new expansion.