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Will there be no addons?

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    Add-ons are fine imho but only qol ones...even though ive used it in the past  (because the guild required it to raid) ill pick on dbm for example . Dbm arguably makes boss fights easier to manage therefore can improve your success rate. I dont think such add-ons should be allowed.  Conversely an addon to change how your ui looks is perfectly fine.

    I know i heard steven say something to imply he's not so sure about some addons being allowed because it can make some players feel bad...that wasnt his words i para phrased . But all i could think of is "oh guess they dont want dps meters"...
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    They have stated a few times now their stance on addons. That the UI will be highly customizable and anything they miss in the first pass, they will add later to the game after feedback. Dps meters and other "toxic" addons have been specifically ruled out at they promote more asshat behavior than benefit. Don't expect a gearscore, DBM, healbot, or any of the other things that have made afk play a staple of too many themepark mmos in the past decade.
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    Wow is not around because of addons! It is still around because it is a pretty game that can run on a toaster and has strong loyalty base.  Period. Saying wow is around because of addons is like saying Burger King is still around because of ketchup packets.
    1, There are tons of mmos that can be run on a toaster and yet they aren't around anymore, so where is your logic again?

    2, wow HAD a loyal playerbase, but it was in the past, and they left expansions ago...

    Ofc addons aren't the only one reason, but with it basic gargbage interface, it would be much less popular...
    (And note here that there are even features that used to be addons in the past, but they was so popular that blizz added them by default.)
    So yes, addons helped wow becoming what they are, even if you are dumb to see it, the facts not goign to change...
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    MADE said:
    Wow is not around because of addons! It is still around because it is a pretty game that can run on a toaster and has strong loyalty base.  Period. Saying wow is around because of addons is like saying Burger King is still around because of ketchup packets.
    1, There are tons of mmos that can be run on a toaster and yet they aren't around anymore, so where is your logic again?

    2, wow HAD a loyal playerbase, but it was in the past, and they left expansions ago...

    Ofc addons aren't the only one reason, but with it basic gargbage interface, it would be much less popular...
    (And note here that there are even features that used to be addons in the past, but they was so popular that blizz added them by default.)
    So yes, addons helped wow becoming what they are, even if you are dumb to see it, the facts not goign to change...
    BFA will sell around 10 million copies....just like all Legion, just like WOD, just like MOP. These people are not going to buy the game for the addons.  LOL. Like myself, others will buy the game to see the new sights and then bail once it gets boring.

    Yes, there are other games that run on a toaster but they did not have the fortunate run that WOW had....it came out when people were craving a good MMO, Blizz already had a loyal fanbase and it stuck.  Pure and simple.

    Your logic is as follows. People do not buy a Ford for the car, they buy it for the seat covers you can get for them. The fiesta is the most popular selling car in the world....I am certain that the people who make the cars thank their lucky stars for the people who make seat covers for them....had it not been for those seat covers, that change the appearance of the inside of the car, fiestas would of bombed years ago.

    I can tell that you want addons...so much that your apparent..."OMG addons saved WOW" argument is literally all that you have.

    Make a well thought out game and addons are moot.
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    Mobrechael said:

    it came out when people were craving a good MMO
    OK, that's not true.

    The vast majority of WoW players had never played an MMO before WoW released.
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    Noaani said:
    Mobrechael said:

    it came out when people were craving a good MMO
    OK, that's not true.

    The vast majority of WoW players had never played an MMO before WoW released.
    That is true, most of players have started with WoW and it has been the number one since then. Even i personally started with OS Runescape. I got first time excited about mmorpgs when i saw my friend playing Ultima Online. Later i jumped to WoW too, but purely because i had played warcraft series 1,2 and 3 before. 
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    Noaani said:
    Mobrechael said:

    it came out when people were craving a good MMO
    OK, that's not true.

    The vast majority of WoW players had never played an MMO before WoW released.
    Everquest wha?
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    Noaani said:
    Mobrechael said:

    it came out when people were craving a good MMO
    OK, that's not true.

    The vast majority of WoW players had never played an MMO before WoW released.
    Everquest wha?
    People may not remember but Everquest 2 released before WoW did.  The same month, but weeks earlier.

    There were many MMOs before WoW.  Star Wars Galaxies (RIP, what did they do to you?!) was my MMO of choice when WoW was released.  I also played original EQ, Dark Age of Camelot, many others I can't even remember anymore.  MMOs weren't new when WoW was released, actually the first 3D graphical MMO was Meridian 59 which came out in 1995 (and still ran until 2010!) which was almost a decade before WoW.

    But Noaani's point is valid.  A lot of people who went to WoW were loyal to the Warcraft franchise (Warcraft III was hugely successful and came out 2 years earlier).  And as it became popular it attracted a lot of people new to MMOs.  Many younger online gamers think of WoW as the first MMO because to many people it was the first MMO for them.

    As to Mobrechael's point...  True.  People were craving a good MMO.  Because people are always craving a good MMO.  They still are.
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    well since steven wants to salvage the MMORPG genre than addons shouldn't be allowed, I happen to agree with that.
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    Atama said:
    Noaani said:
    Mobrechael said:

    it came out when people were craving a good MMO
    OK, that's not true.

    The vast majority of WoW players had never played an MMO before WoW released.
    Everquest wha?
    People may not remember but Everquest 2 released before WoW did.  The same month, but weeks earlier.

    There were many MMOs before WoW.  Star Wars Galaxies (RIP, what did they do to you?!) was my MMO of choice when WoW was released.  I also played original EQ, Dark Age of Camelot, many others I can't even remember anymore.  MMOs weren't new when WoW was released, actually the first 3D graphical MMO was Meridian 59 which came out in 1995 (and still ran until 2010!) which was almost a decade before WoW.

    But Noaani's point is valid.  A lot of people who went to WoW were loyal to the Warcraft franchise (Warcraft III was hugely successful and came out 2 years earlier).  And as it became popular it attracted a lot of people new to MMOs.  Many younger online gamers think of WoW as the first MMO because to many people it was the first MMO for them.

    As to Mobrechael's point...  True.  People were craving a good MMO.  Because people are always craving a good MMO.  They still are.

    Well at the start wow didn't had that many players though, it took 2more expansions to reach 12m+ concurent sucribers.
    Althrough afterwards they rapidly lost the wast majority of palayers thanks to the **** and casual friendly deseign afterwards...

    Also the addons helped much. wow had terrible UI at the start (which improved but still terrible). Addons was simply a mus to have, and appart from few players most use a great amount of addons even today...
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    Noaani said:
    Mobrechael said:

    it came out when people were craving a good MMO
    OK, that's not true.

    The vast majority of WoW players had never played an MMO before WoW released.
    Everquest wha?
    At it's peak, WoW had what - 12 million subscribers?

    Pre-WoW, the total MMO population was less than 4 million.

    So yeah, the vast majority of WoW players had never played an MMO before WoW launched.
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    Noaani said:
    Noaani said:
    Mobrechael said:

    it came out when people were craving a good MMO
    OK, that's not true.

    The vast majority of WoW players had never played an MMO before WoW released.
    Everquest wha?
    At it's peak, WoW had what - 12 million subscribers?

    Pre-WoW, the total MMO population was less than 4 million.

    So yeah, the vast majority of WoW players had never played an MMO before WoW launched.
    To be more precise the wast mayority of MMORPG players are still wow players as prettymuch every other mmorpg failed so far...
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    MADE said:
    Noaani said:
    Noaani said:
    Mobrechael said:

    it came out when people were craving a good MMO
    OK, that's not true.

    The vast majority of WoW players had never played an MMO before WoW released.
    Everquest wha?
    At it's peak, WoW had what - 12 million subscribers?

    Pre-WoW, the total MMO population was less than 4 million.

    So yeah, the vast majority of WoW players had never played an MMO before WoW launched.
    To be more precise the wast mayority of MMORPG players are still wow players as prettymuch every other mmorpg failed so far...
    I have a hard time calling WoW a true MMO though.

    Even though it obviously has a persistent world, with the way the dungeon finder works, the game functions more as a MOBA, with both PvP and PvE options, and an over the shoulder camera perspective.

    The game itself is more of a lobby to the dungeon finder.
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    Noaani said:
    MADE said:
    Noaani said:
    Noaani said:
    Mobrechael said:

    it came out when people were craving a good MMO
    OK, that's not true.

    The vast majority of WoW players had never played an MMO before WoW released.
    Everquest wha?
    At it's peak, WoW had what - 12 million subscribers?

    Pre-WoW, the total MMO population was less than 4 million.

    So yeah, the vast majority of WoW players had never played an MMO before WoW launched.
    To be more precise the wast mayority of MMORPG players are still wow players as prettymuch every other mmorpg failed so far...
    I have a hard time calling WoW a true MMO though.

    Even though it obviously has a persistent world, with the way the dungeon finder works, the game functions more as a MOBA, with both PvP and PvE options, and an over the shoulder camera perspective.

    The game itself is more of a lobby to the dungeon finder.
    If I may interject, just quickly back to basics, what the letters MMO stand for.. I hate WoW as much as the next WoW hater, but it definitely is an MMO. Regardless of if it has persistent world and/or dungeons or if you can only squad with 4 people at a time, it's still Massive Multiplayer Online.
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    It's true players have made some great add-ons. It's also true it would be better for the developers to focus more on quality of life improvements. Allowing add-ons allows for lazy devs. And in most games you end up with ones that solve too many problems for the players.

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    3. Addons become a forced addition. "do you have Carravanpoopscooper 2 downloaded? No? (Kick).
    1. I do not want to see spiderman driving a golf cart around.
    Both of these sound awesome to me
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    Flameh0t said:
    Noaani said:
    MADE said:
    Noaani said:
    Noaani said:
    Mobrechael said:

    it came out when people were craving a good MMO
    OK, that's not true.

    The vast majority of WoW players had never played an MMO before WoW released.
    Everquest wha?
    At it's peak, WoW had what - 12 million subscribers?

    Pre-WoW, the total MMO population was less than 4 million.

    So yeah, the vast majority of WoW players had never played an MMO before WoW launched.
    To be more precise the wast mayority of MMORPG players are still wow players as prettymuch every other mmorpg failed so far...
    I have a hard time calling WoW a true MMO though.

    Even though it obviously has a persistent world, with the way the dungeon finder works, the game functions more as a MOBA, with both PvP and PvE options, and an over the shoulder camera perspective.

    The game itself is more of a lobby to the dungeon finder.
    If I may interject, just quickly back to basics, what the letters MMO stand for.. I hate WoW as much as the next WoW hater, but it definitely is an MMO. Regardless of if it has persistent world and/or dungeons or if you can only squad with 4 people at a time, it's still Massive Multiplayer Online.
    I didn't say it wasn't, I specifically said it functions more as a MOBA.

    It has a persistent world - the defining characteristic of an MMO in my mind. Thing is, unlike any other MMO, that persistent world can be largely ignored and treated as nothing more than a lobby/waiting room.

    This makes the game function - as I said - more as a MOBA than an MMO, even if it technically is an MMO.
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    Noaani said:
    MADE said:
    Noaani said:
    Noaani said:
    Mobrechael said:

    it came out when people were craving a good MMO
    OK, that's not true.

    The vast majority of WoW players had never played an MMO before WoW released.
    Everquest wha?
    At it's peak, WoW had what - 12 million subscribers?

    Pre-WoW, the total MMO population was less than 4 million.

    So yeah, the vast majority of WoW players had never played an MMO before WoW launched.
    To be more precise the wast mayority of MMORPG players are still wow players as prettymuch every other mmorpg failed so far...
    I have a hard time calling WoW a true MMO though.

    Even though it obviously has a persistent world, with the way the dungeon finder works, the game functions more as a MOBA, with both PvP and PvE options, and an over the shoulder camera perspective.

    The game itself is more of a lobby to the dungeon finder.

    MOBAS are - in fact - MMO-s too, so you aren't really know the meaning of MMO it seems.

    Also it won't be any different in aoc either. In wow there are 40 vs 40 bg and 120 vs 120 outdor PvP bg. It won't be any bigger here either, so by logic aoc wouldn't be mmo either...

    lol most combat would not be even close to the 40v40 as most player's pc could not even handle it...
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    ArchivedUserArchivedUser Guest
    edited May 2018
    MADE said:
    Noaani said:
    MADE said:
    Noaani said:
    Noaani said:
    Mobrechael said:

    it came out when people were craving a good MMO
    OK, that's not true.

    The vast majority of WoW players had never played an MMO before WoW released.
    Everquest wha?
    At it's peak, WoW had what - 12 million subscribers?

    Pre-WoW, the total MMO population was less than 4 million.

    So yeah, the vast majority of WoW players had never played an MMO before WoW launched.
    To be more precise the wast mayority of MMORPG players are still wow players as prettymuch every other mmorpg failed so far...
    I have a hard time calling WoW a true MMO though.

    Even though it obviously has a persistent world, with the way the dungeon finder works, the game functions more as a MOBA, with both PvP and PvE options, and an over the shoulder camera perspective.

    The game itself is more of a lobby to the dungeon finder.

    MOBAS are - in fact - MMO-s too, so you aren't really know the meaning of MMO it seems.

    Also it won't be any different in aoc either. In wow there are 40 vs 40 bg and 120 vs 120 outdor PvP bg. It won't be any bigger here either, so by logic aoc wouldn't be mmo either...

    lol most combat would not be even close to the 40v40 as most player's pc could not even handle it...
    AoC won't have a dungeon finder, nor fast travel.

    What this means is that if you want to form a group or a raid, whether for PvP or PvE, you have to actually find people to go with you, locate them in the world, invite them to your group and then physically move to the part of the in game world that the content you want to do is actually located.

    In WoW, you open a window, pick a dungeon and wait.

    You are the first person I've ever come across to try and call an MOBA an MMO. I'd like to hear what definition of "MMO" you are using to come to that conclusion.
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    MMO = Massively Multiplayer Online (Game)
    MOBA = Multiplayer Online Battle Arena

    Conclusion is that MOBA is not a MMO. Both are multiplayer games, but the difference comes with word Massively. In MMOs massive amount of players are playing at the same time, in the same large world. In MOBA just few are playing in the same arena at the same time. It is very easy to draw the line there.
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    Noaani said:
    MADE said:
    Noaani said:
    MADE said:
    Noaani said:
    Noaani said:
    Mobrechael said:

    it came out when people were craving a good MMO
    OK, that's not true.

    The vast majority of WoW players had never played an MMO before WoW released.
    Everquest wha?
    At it's peak, WoW had what - 12 million subscribers?

    Pre-WoW, the total MMO population was less than 4 million.

    So yeah, the vast majority of WoW players had never played an MMO before WoW launched.
    To be more precise the wast mayority of MMORPG players are still wow players as prettymuch every other mmorpg failed so far...
    I have a hard time calling WoW a true MMO though.

    Even though it obviously has a persistent world, with the way the dungeon finder works, the game functions more as a MOBA, with both PvP and PvE options, and an over the shoulder camera perspective.

    The game itself is more of a lobby to the dungeon finder.

    MOBAS are - in fact - MMO-s too, so you aren't really know the meaning of MMO it seems.

    Also it won't be any different in aoc either. In wow there are 40 vs 40 bg and 120 vs 120 outdor PvP bg. It won't be any bigger here either, so by logic aoc wouldn't be mmo either...

    lol most combat would not be even close to the 40v40 as most player's pc could not even handle it...
    AoC won't have a dungeon finder, nor fast travel.

    What this means is that if you want to form a group or a raid, whether for PvP or PvE, you have to actually find people to go with you, locate them in the world, invite them to your group and then physically move to the part of the in game world that the content you want to do is actually located.

    In WoW, you open a window, pick a dungeon and wait.

    You are the first person I've ever come across to try and call an MOBA an MMO. I'd like to hear what definition of "MMO" you are using to come to that conclusion.
    Getting a group of peopels together jsut to do a single dungeon, what a fun thing to do /sarcasm
    In wow the reason behind the dungeonfinder aren't the lack of ingame chat, or place to find palyers... in fact you can - and some do - get the groups by yourself and walk to the dungeon entrance and go in.

    However the fact is that it's a very slow an booring process and the players doesn't like it. You can ignore this fact, but you can't change it.
    At the begining it will maybe work, but after years, ppls going to get bored of countinous half - one hour chat spamm just to find the missing player for a 15min dungeon....

    Well you will going to see, especialy after the inital hype vanishes and the playerbase starts to drop...

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    Ferryman said:
    MMO = Massively Multiplayer Online (Game)
    MOBA = Multiplayer Online Battle Arena

    Conclusion is that MOBA is not a MMO. Both are multiplayer games, but the difference comes with word Massively. In MMOs massive amount of players are playing at the same time, in the same large world. In MOBA just few are playing in the same arena at the same time. It is very easy to draw the line there.
    You said that humans build houses by bricks, and the grass is green.
    And?

    In lol millions of players plays (online) at the same time. More players, than all MMORPG combined. If you call them MMO, it's the bare minimum that you call lol too...

    You only play with the words. In fact every battle in lol happens in the same world, the world of Runeterra, so?
    Not to mention that you said world in the mmos, but zone in lol, however - in fact - even in MMORPG-s, there are onyl few players are in a single zone, so what?

    MOBA-s treated as MMO's by market analyst companies, so they are. The massive in MMO means the size of playerbase, regardless whether they play together in the same area/zone/world or not.

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    ArchivedUserArchivedUser Guest
    edited May 2018
    No one is taking this addon from me : )

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    MADE said:
    Ferryman said:
    MMO = Massively Multiplayer Online (Game)
    MOBA = Multiplayer Online Battle Arena

    Conclusion is that MOBA is not a MMO. Both are multiplayer games, but the difference comes with word Massively. In MMOs massive amount of players are playing at the same time, in the same large world. In MOBA just few are playing in the same arena at the same time. It is very easy to draw the line there.
    You said that humans build houses by bricks, and the grass is green.
    And?

    In lol millions of players plays (online) at the same time. More players, than all MMORPG combined. If you call them MMO, it's the bare minimum that you call lol too...

    You only play with the words. In fact every battle in lol happens in the same world, the world of Runeterra, so?
    Not to mention that you said world in the mmos, but zone in lol, however - in fact - even in MMORPG-s, there are onyl few players are in a single zone, so what?

    MOBA-s treated as MMO's by market analyst companies, so they are. The massive in MMO means the size of playerbase, regardless whether they play together in the same area/zone/world or not.

    In MOBA they are online at the same time, but only few players are actually playing same time with each other and that is what makes the difference. 

    Massive in MMO does not mean size of the playerbase and that is where you go wrong direction with your argument. It especially means number of players you are playing at the same time, where you have a possibility to be at straight contact with thousands (or even tens of thousands) of players. In MOBA you are playing with about ten players at the same time. 
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    Dorje said:
    Not all Addons are bad, and no one is taking this one away.


    Addons are always a bad thing if those gives some benefit over other players who are not using one. WoW let this go way too far with mandatory addons. Downloading addons through Curse was also good way to get some viruses and malwares as a side bonus.
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    WOW ended up having the best UI because of people making add ons. The ones that enhanced the UI and the game in general became part of the standard UI. Even small things like using a spell or auto attack on a mob, auto dismount was a add on before it was added to the standard WOW UI. So you use to have to click dismount before you could take any action. Player made UIs can get out of hand but the pros vrs cons, pros win hands down. 
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    P.S. if you dont like an add on and a guild is telling you, you have to use it to join. You most likely wont like the play style. So thats a moot point. 
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    Nanfoodle said:
    WOW ended up having the best UI because of people making add ons. The ones that enhanced the UI and the game in general became part of the standard UI. Even small things like using a spell or auto attack on a mob, auto dismount was a add on before it was added to the standard WOW UI. So you use to have to click dismount before you could take any action. Player made UIs can get out of hand but the pros vrs cons, pros win hands down. 
    Well if it would been just about UI's outfit that would been fine, but we are talking now about much more than that. More like the competitive addons what it comes to raid and PvP content. It was more like WoW's devs fault they did nothing about the UI and i am glad to hear from Steven, that they will make the UI very customable by themselfs.
    Nanfoodle said:
    P.S. if you dont like an add on and a guild is telling you, you have to use it to join. You most likely wont like the play style. So thats a moot point. 
    Right.. I guess you have not played WoW's end-game raid content and how you would need specific addons or you would not have a chance to compete. I was a hardcore player back then (not anymore) and used the same mandatory addons like others. I hated it how we needed to rely something outside of the game (and constant update) and how much those gave benefit over newcomers or casuals for example and how dps meters did everybody dicks. And yes there was guild rules for specific addons you needed to RBGs' and raids or you could not attempt.  

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    ArchivedUserArchivedUser Guest
    edited May 2018
    Ferryman said:
    Nanfoodle said:
    WOW ended up having the best UI because of people making add ons. The ones that enhanced the UI and the game in general became part of the standard UI. Even small things like using a spell or auto attack on a mob, auto dismount was a add on before it was added to the standard WOW UI. So you use to have to click dismount before you could take any action. Player made UIs can get out of hand but the pros vrs cons, pros win hands down. 
    Well if it would been just about UI's outfit that would been fine, but we are talking now about much more than that. More like the competitive addons what it comes to raid and PvP content. It was more like WoW's devs fault they did nothing about the UI and i am glad to hear from Steven, that they will make the UI very customable by themselfs.
    Nanfoodle said:
    P.S. if you dont like an add on and a guild is telling you, you have to use it to join. You most likely wont like the play style. So thats a moot point. 
    Right.. I guess you have not played WoW's end-game raid content and how you would need specific addons or you would not have a chance to compete. I was a hardcore player back then (not anymore) and used the same mandatory addons like others. I hated it how we needed to rely something outside of the game (and constant update) and how much those gave benefit over newcomers or casuals for example and how dps meters did everybody dicks. And yes there was guild rules for specific addons you needed to RBGs' and raids or you could not attempt.  

    Intrepid can ban any add on they dont want. Blizzard did ban many add ons and if you got caught using them, your account was closed. The add ons you hated using, were part of Blizzards accepted list. Intrepid can also decide what add ons are changing the game in directions they dont want and shut them down. The trade off is the huge life improvements that players address much faster then the devs can. Face it they are more concerned with content then all the little things that drive us nuts. Fostering a good add on community helps player retention. You want a healthy game, build a good add on community. Set guidelines on what will get you banned. 100% for add ons even though I hated some of the add ons Blizzard put a stamp of approval on. 
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    Ferryman said:
    Dorje said:
    Not all Addons are bad, and no one is taking this one away.


    Addons are always a bad thing if those gives some benefit over other players who are not using one. WoW let this go way too far with mandatory addons. Downloading addons through Curse was also good way to get some viruses and malwares as a side bonus.
    I think you missed the joke lol. The addon is the AOC Coffee mug.
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