Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Comments
Everyone else at Activision was eagerly anticipating WoW.
I muddled through EQ2 for a few weeks, but after joining a guild with my Activision colleagues, I realized WoW was hands down way easier to play on many different levels - primarily just navigating the world was easier. As was moving from quest to quest.
I've never felt a need for add-ons, but I play MMORPG for the story; not to be uber.
Addons can't do things like use x on y.
Macros can, but that's a different thing.
It looks like you have edited the original post and to me it looks like the joke part is separated from the argument.
No one is going to take this one away I thought would be obvious the first time as it was followed by an AOC coffee mug.
Actually tho not all add ons are bad and the developers have stated they may produce some add ons. Like maybe being bale to tap into guild chat on the phone or be able to see World event announcements.
And those actually wouldn't be bad, especially if they are developed by Intrepid with security in mind. Where relevant data couldn't be mined. There are those people that work after all or have families to take care of, it would help them prioritise what little time they have to actually play.
There are definitely those that can be harmful as well. In a day where selling gold on websites wasn't as prominent it was fun having player driven UI mods. But they also sometimes lead to some UI mods giving some players advantages over others which well isnt really fair and those types of things should be controlled and restrictions put in to limit those types of things.
There were some UI that were harmless that made the chat interface and organization much easier but left the door open for things such as maps that show nodes or track names mobs or allowed for semi automated to sometimes full automated scripts which is bad in today's climate of gold and loot websites.
It's a double edge sword and it all depends on how it is done. If addons are added it's probably best to limit it to what intrepid decides to create.
As for the AOC coffee mug yeah it will help me stay awake longer than some people but no one will be taking that away from me :P
They power-leveled me, but through watching them, I learned how to take maximize the strengths of each individual in the group and also maximize the weaknesses of our opponents.
And I found myself frequently being PMed by people to come help them defeat opponents I'd had no trouble with solo.
With Ashes, we're supposed to be able to stack effects with other people in our group.
So, hopefully, learning rotations will really mean learning how to maximize the strengths of those in our party while also taking advantage of the weaknesses of our opponents.
Perhaps some groups choose to focus on maximizing Ice attacks while other groups focus on maximizing crits or summoning hordes of minions... or perhaps on summoning together one giant Golem.
In a way that you don't need add-ons to tell people how poorly their doing individually, rather you strive to stack the effects that your group likes best.
Seriously?
Ppls like you are the ones who ruin the gaming industry... Cause players like U developers trend to create casual fest garbage, just to not offend anyone, and throw rewards at every useless piece of garbage, even if they suck hard, just to lure them into paying in their games...
pathetic...
Back in the good days, mostly players who wanted to play and be effective played games. It was a hobby.
Now it's more like a kindergarten, where the parent's put their **** kids, as a cheap babysitter service...
That's also the reason why the mmorpg genre is dying. The current generation want to get reward without actually puttign effort into anything. They hate grinding, learning, or finding out things. They want things, not later, not after they reach it, they want it now, and for no effort!
Also IDC what game did you play, but usualy you should learn in a 5man dungeon (or similar small instance) and not in a main raid, so it was the bare minimum that they throw you out.
In the first place you should already have learnt the minimum before having raid ready gear, so mabye a bought account?
Casual v Hardcore
PvE v PvP
Hence, the confrontations when the opposing playstyles attempt to play together.
Edited in: Wait after rereading were you referring to the discussion, in game or both, lol I might have miss read what you wrote
https://wow.curseforge.com/projects/zonides-auto-dismount
Add on is removed from their page but forum posts about the add on are still there
Because every option the hardcore PvP fans suggested was perceived as insulting to the PvErs and casual PvPers, and every option the PvEers suggested was perceived as insulting to the hardcore PvPers.
That should also be expected with conversations between opposing playstyles like hardcore challenge v casual challenge.
Because the hardcore challenge folk don't respect the casual challenge playstyle.
And the casual challenge folk just want to make sure there is plenty of casual challenge content in the game and don't really care how that affects hardcore challenge folk.
You should know going into those kinds of threads that they're likely to become heated. Friendly reminders to tone down are always good, though.
I think more in the lines with maybe guild chat app or world announcement sort of stuff. Nothing that goes overboard to the point where it gives an unrealistic advantage over others if people didn't want to use it. ( Not specifically what he referred to but I imagine if they did make something it would be along these lines. )
Maybe I am remembering wrong but I am sure this was brought up in an interview at one point.
If I run into the video again I'll post the link. Could just be in my head but I'm pretty sure it was brought up if anyone remembers what video it was or if I'm remembering wrong.
If the game will be sucesfull there will be players who will create programs to it. They can try to wage a war agains them, burning loots of rescource in the process, but it's virtually impossible to prevent them.
Ofc if it will end up as "one of many failed mmo's", then noone will goign to waste his time on making 3th programs, but It still doesn't mean that it's imposible...
If a game needs add-ons, and such, to be playable or fun, then maybe it wasn't much of game to begin with, imo.
Instead of a 3rd party tool how about an in game one like a target dummy that only you get to see the results of?
Do I deny your right to play at a lower tier? Not at all. But I hold to my conviction as a gamer that in any team-play environment I should be able to see at least a bare essentials layout of how everyone did. If everyone in the NBA played in masks to retain anonymity and shirk away from anyone who might negatively judge their performance, teams would only ever get worse.
I absolutely guarantee you that despite how great of a game AoC looks like it's setting itself up to be, many players who enjoy high level content will not be able to stick around with absolutely no addons whatsoever.
Honestly wouldn't see the problem with a meter to organise it in game. People dogging on players seems more of a social issue. People like that would probably find a way to do it whether their were logs or not. It's up to people and the community to try to guide that sort of behavior.
Seems like it would make sense to be able to see performance of players. When making teams for Large siege and PVP battles it would make sense to have the data to properly divide people into appropriate groups.
When playing games, like MMO's, that incorporate many people, from many places, from many backgrounds, it would be foolish to think that everyone is going to see eye-to-eye, on most issues. Some of the most "heated" debates on these boards have centered around PvP, and third-party programs/add-ons/parsers. And, while I have my own thoughts on the matter, I definitely respect any differing opinions, even if I don't agree with them.
And, I don't think those who prefer to play without logs, and parsers, and such, play at a "lower tier". Just different.