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What is "Ganking" ? Derp Chronicles

24

Comments

  • ArchivedUserArchivedUser Guest
    edited April 2018
    Noaani said:I think perhaps my point over all would be - if you are the type of PvP'er that attacks lone players, there will be times when you will gank them whether you knew it would be the case or not. As that type of PvP'er, you have the choice to live with the fact you will gank players at times - or no longer be a PvP'er.

    Even to players that do not wish to gank, ganking and that type of PvP go hand in hand - you can't be one without sometimes being the other.

    No I will not be ganking them or anyone. Your defining nature of what you think a gank is is incorrect. Look if thats what you feel it is oh well (shrugs). So what is open world pvp then? Based on how you see it. Games should just say open world ganking because its impossible for it to be anything else. There for ganking = pvp and we are right back where we started. So you call regular pvp ganking essentially.
    You've made a few illogical leaps and assumptions here.

    Even the source you took your definition for the word "ganking" from lists a total of 7 definitions for the word.

    You have picked one meaning of it that is openly debatable and called it the only true meaning, as it is the one meaning that allows you to defend your playstyle as not ganking.

    You seem to think that if you can convince people that the way you play is not ganking according to your definition, then it should be ok to play the way you play.

    That said, I'm not sure if it is others you are trying to convince, or if it is yourself you are trying to convince - but truthfully, neither are likely to happen.

    The type of gameplay you want is toxic to a game. You know this, and you know it remains true whether an arbitrary definition of the word "ganking" fits what you do or not.
  • ArchivedUserArchivedUser Guest
    edited April 2018
    The problem here is that CopperRaven has a misinterpretation of the point of open world PvP combat - especially as it relates to Ashes of Creation.

    https://www.twitch.tv/videos/252860173?t=00h50m34s
    "Our flagging system - the Corruption mechanics- are based around dis-incentivizing a griefer or PKer, but still offering the opportunity. Should the occasion arise where the benefits outweigh the risk, you have the ability to do so.
    But, if you gain Corruption -which is killing a non-combatant: a player who is not fighting back, basically- if you gain that Corruption, your world has changed. 
    It's not going to be a very beneficial place to be and you have the potential for losing your gear. Your combat efficacy decreases based on the amount of Corruption you accrue.
    So, it is a comfortable balance between player agency and griefing, basically, for removing agency for other players."

    While CopperRaven doesn't consider killing someone who doesn't fight back (or someone who isn't in the mood for PvP combat) to be ganking, clearly Steven does since doing so comes with the penalty of Corruption.
    It's not a misinterpretation of definition, as CopperRaven suggests, rather it's a disagreement of ideology.
    And it's Steven's ideology that really counts since he's the one designing the rules and mechanics of the game.
    Again, doesn't matter whether a soccer player thinks that it should be OK for players in the field to catch the ball with their hands simply because it's OK to do so in other ball games, like football and basketball.
    In an MMOFPS or an MMOPvP game, wantonly killing other players likely would be considered by everyone to be fairplay. 
    But, Steven's philosophy is that an MMORPG should not be a murderbox. Especially, the MMORPG he's creating.
    Which is why, in Ashes of Creation, player characters who kill non-combatants will gain Corruption.
  • Noaani said:
    Noaani said:I think perhaps my point over all would be - if you are the type of PvP'er that attacks lone players, there will be times when you will gank them whether you knew it would be the case or not. As that type of PvP'er, you have the choice to live with the fact you will gank players at times - or no longer be a PvP'er.

    Even to players that do not wish to gank, ganking and that type of PvP go hand in hand - you can't be one without sometimes being the other.

    No I will not be ganking them or anyone. Your defining nature of what you think a gank is is incorrect. Look if thats what you feel it is oh well (shrugs). So what is open world pvp then? Based on how you see it. Games should just say open world ganking because its impossible for it to be anything else. There for ganking = pvp and we are right back where we started. So you call regular pvp ganking essentially.
    You've made a few illogical leaps and assumptions here.

    Even the source you took your definition for the word "ganking" from lists a total of 7 definitions for the word.

    You have picked one meaning of it that is openly debatable and called it the only true meaning, as it is the one meaning that allows you to defend your playstyle as not ganking.

    You seem to think that if you can convince people that the way you play is not ganking according to your definition, then it should be ok to play the way you play.

    That said, I'm not sure if it is others you are trying to convince, or if it is yourself you are trying to convince - but truthfully, neither are likely to happen.

    The type of gameplay you want is toxic to a game. You know this, and you know it remains true whether an arbitrary definition of the word "ganking" fits what you do or not.
    Lol no it is simply not ganking based on the things you have said. It would be IMPOSSIBLE to play any mmo with any type of pvp based on how you assume.
    No my type of play is normal. i certainly know what is toxic pvp, and it's not mine. Basically yours is ( leave me alone)
  • Noaani said:
    Noaani said:I think perhaps my point over all would be - if you are the type of PvP'er that attacks lone players, there will be times when you will gank them whether you knew it would be the case or not. As that type of PvP'er, you have the choice to live with the fact you will gank players at times - or no longer be a PvP'er.

    Even to players that do not wish to gank, ganking and that type of PvP go hand in hand - you can't be one without sometimes being the other.

    No I will not be ganking them or anyone. Your defining nature of what you think a gank is is incorrect. Look if thats what you feel it is oh well (shrugs). So what is open world pvp then? Based on how you see it. Games should just say open world ganking because its impossible for it to be anything else. There for ganking = pvp and we are right back where we started. So you call regular pvp ganking essentially.
    You've made a few illogical leaps and assumptions here.

    Even the source you took your definition for the word "ganking" from lists a total of 7 definitions for the word.

    You have picked one meaning of it that is openly debatable and called it the only true meaning, as it is the one meaning that allows you to defend your playstyle as not ganking.

    You seem to think that if you can convince people that the way you play is not ganking according to your definition, then it should be ok to play the way you play.

    That said, I'm not sure if it is others you are trying to convince, or if it is yourself you are trying to convince - but truthfully, neither are likely to happen.

    The type of gameplay you want is toxic to a game. You know this, and you know it remains true whether an arbitrary definition of the word "ganking" fits what you do or not.
    Lol no it is simply not ganking based on the things you have said. It would be IMPOSSIBLE to play any mmo with any type of pvp based on how you assume.
    No my type of play is normal. i certainly know what is toxic pvp, and it's not mine. Basically yours is ( leave me alone)
    Still making assumptions.

    I love PvP. I've said it before on these forums, I played most of my time in Archeage as a pirate (basically perma-flagged combatant).

    You are only able to see things from one side of a given situation (as is the case with most people that argue for more open PvP). You also seem to assume anyone that is able to see things from a perspective other than yours must inherently hate PvP.

    You seem unable to comprehend that people can look at a situation as a whole and debate the topic based on what they see as right, rather than what they themselves want.

    Not that it matters - your opinion, my opinion, the only opinion that actually makes a difference is Stevens, and he seems to have looked at the situation from multiple perspectives
  • ArchivedUserArchivedUser Guest
    edited April 2018
    I'm getting confused is the central argument around whether or not 'ganking' is inherently a bad thing?
  • ArchivedUserArchivedUser Guest
    edited April 2018
    In general, free-for-all ganking is bad for an MMORPG because it impedes roleplaying.
    It instead caters to gamers who are focused on killing other players as if the game were a MOBA or MMOFPS.

    Shadowbane was fostered on "play-to-crush" but didn't last long. Ironically the same creators later gave us Wizard 101, which is now hitting it's 10th year.
    We'll have to see how long Crowfall lasts (again, same creators) - although, I haven't been following the game closely enough to know how much ganking that game will allow.

    At, the end of the day, it really depends on your primary audience. If your primary audience is intended to be hardcore gamers - free-for-all ganking is probably great.

    If hardcore gamers are not the primary audience and the primary audience is, instead, roleplayers (which should be likely for an MMORPG), ganking is probably going to be restricted in some fashion.
    Either via segregated servers or some form of flagging system or instanced PvP combat zones/arenas.
  • Ganking is looked upon generally as bad thing. As much as I hate to agree ( whose names shall not be spoken) it can really harm a gaming community and in turn negatively impact the game it's self. On the flip side of the argument,  I run into people who feel there is no ganking at all. These are the type of pvpers whose mentality has created some of the very ppl who are so anti pvp today. Where it's ganking if you ambush, better skilled, and my new favorite wait for it.......... ping. Yes now even if you have a ping difference that's ganking. (( I read that outloud and my friend busted out laughing)).
    Ever seen something so shocking you don't even get mad lol. You know come to think of it. What if I have a superior gaming rig vs someone's crappy laptop and they are unable to compete on my level? Yes that's ganking too!! Death by 1070ti. What's that you say? You have a Walmart generic mouse pfffff well heres a incoming gank!

    ok ok I will stop, it was to funny for me to pass up. 

    Will be interesting to see the arguments when I get back 



  • If Chuck Norris gets jumped by a gang and he proceeds to kick their asses, he still got ganked.
    And he still might be pissed that his day was interrupted and that he has to take time out of his day to get some stitches even though he's not anywhere near as jacked up as his assailants.

  • if we take the oxford dictionary definition of a "gank" in a video game format : 

    "2(in a video game) use underhand means to defeat or kill (a less experienced opponent)

    ‘that troll just ganked me’"

    I guess it pretty much comes down to ambushing and killing lowbies and newbies.

    On the side note if ganking is bad, if speaking in the context of crushing players at a disadvantage continuously and unchecked then yes I would say it is a bad thing. 

    However 

    If for example lets say 3-4 players Role play as bandit highwaymen, and rob/kill players at a certain spot of road. I would say no, as it might open up interesting interactions. 

    Maybe : 

    - the mayor of a node decides he has enough of these bandits, and sends out a squad to make short work of them? 

    - maybe the traders band together and create a caravan to protect themselves with the help of some of the local node warriors?

    - perhaps a trader will start looking for a better more safer trade route? 

    etc. 

    So I would say left unchecked with no deterrent it will become a menace, on the other hand being  ganked (in the context of being ambushed/jumped on) , is also part of the game. You cannot always win, and it also leads to excitement, and a feeling of a world that is alive, there scumbags and goody two shoes. The two need to be balanced out to create a vivid and exciting world. 
  • Where it's ganking if you ambush, better skilled, and my new favorite wait for it.......... ping. Yes now even if you have a ping difference that's ganking.
    It's odd that you would consider ping to not be an issue here.

    Latency is actually a fairly major consideration for MMO developers in general. In fact, global cooldowns first existed as a means of putting people with a higher ping on a more level playing field. The idea being that as long as the players latency was less than the GCD time, ping wouldn't be an issue.

    While it is less of an issue now than it used to be - I've seen people play with standard latency of 750ms or higher, and I've seen spikes of over 2 million ms, or more than half an hour (though that was due to an under-sea cable being severed, and was obviously not sustained as data was re-routed) - it can still be an issue.
  • ArchivedUserArchivedUser Guest
    edited April 2018
    Zartas said:
    If for example lets say 3-4 players Role play as bandit highwaymen, and rob/kill players at a certain spot of road. I would say no, as it might open up interesting interactions. 
    It's a roleplaying game. That's what roleplaying is for. 
    So, yeah, if I am in the mood to roleplay getting jumped by other players, that could be a lot of fun.
    If I'm not in the mood for that... in Ashes, I guess they will be accruing Corruption.

    Roleplaying should be more involved than simply, "I am roleplaying a villain so everyone is KoS."
    Or the dreaded, "Elves killed my parents so all Elves are KoS. (OOC, See, I'm RPing!!)"

    PvP conflict doesn't always have to be about killing.
    Bandits and highwaymen should also be able to extort; not only attack.
    "I will let you go today, but next time I see you, you had better..."
  • It does not matter if you don't you are not in the mood getting jumped on. And yes they will be getting corruption. But they will still have the option to gank merchants if they desire and think it is worthwhile the risk, does not matter if a person is in the mood or not.
    Hell some player might even band together to form a bandit node, and just gank players in other nodes and work of their corruption in the safety of their own node. 

    Furthermore there are murderous bastards will always exist, if a player decides that his character hates Elves and wants to kill as many as possible, corruption will still prevent him from going on a murder spree, well he can if he wishes to, if he is willing to face the consequences. Additionally that does not exclude the option of the player having more story/backstory to his character. 

    For you pvp conflict might not always entail killing for others it might just as well. 

    And that why I said Rob/kill

  • I agree.  Your mood does not matter.

    When I transport goods, i'm not particularly in the mood to fight, I'm in the mood to get my goods from point A to Point B and I'm hoping I don't get attacked (or ganked, call it what you want) but it may happen.  Nothing wrong with that and that's a danger.
  • @Ferryman empty post or placeholder? :grin:
  • Noaani said:

    Ganking is the process in which a group of characters gang up on one or more players that do not have a chance to defend themselves, Or when one high level player does the same action to a player WAY below his or her own level.
    Using Urban Dictionary to make a point is no different to using Wikipedia.

    "To kill, ambush, or defeat with little effort."

    That is a far better description of ganking.

    Your definition was first coined (according to your own sources) in early 2005. It was coined at a time when the majority of MMO players (the WoW population of the time) had never even been max level in an MMO, and so didn't (couldn't) take in to account things like gear gap.

    As we all now know, gear gap is a thing - the definition needed to evolve just as all language evolves with time.

    The definition that I have supplied above is a far more accurate definition to ganking as it pertains to the MMO genre.

    It is ganking if you kill a player that is afk.
    It is ganking if you kill a player that is well below your level.
    It is ganking if you kill a player with significantly worse ping than you.
    It is ganking if you kill a player with significantly worse gear than you.
    It is ganking if you kill a player with greater numbers on your side.
    It is ganking if you kill a player while they are engaged in combat with someone/something else.
    Even ganking originally ment gang up over other player(s), Noaani has here a really good point. The word has EVOLVED within time and now it is used in wider context. 

    I use as example Albion Online, which i have played over 2 years now. The whole community what i have seen uses word ganking quite freely. It is many times same thing as playerkilling and people even uses word combination "solo ganking". So ganking is just a common word to going killing other players, no matter is the target same or lower level or outnumbered or equal fight. But it is also totally separated from griefing.

    And what is the best part, that i have not seen any discussions about this matter and everybody seems to be just fine with that in AO. I am actually suprised why this is so big deal within AoC community..

    Or is the problem that in AoC people comes from different backrounds, games and communities, where the "ganking" word is seen in different light?
  • ArchivedUserArchivedUser Guest
    edited April 2018
    I mean we all have the overall idea of what ganking is, but its just the small details people have different thoughts on as seen in this very thread. 
  • @Ferryman empty post or placeholder? :grin:
    Yeah sorry, my phone did not want me to delete those empty frames and i could not cancel it either. My option was just post comment.  :D
  • Definition of ganking is not important.


    Point is, this is a PvX game with conflict around limited resources.


    NOTHING (besides perhaps high lvl players attacking low lvl players) should be punished with corruption.


    People being flagged purple while gathering is already a significant COMPROMISE, as you can still run around green while traveling. I would not even allow that. But hell, I know there is lots of PvE snowflakes in here, this is the only reason i suggested ONLY flagging people purple while gathering.

    But you snowflakes have no desire to compromise, you want it your way, where you can avoid all PvP if you wish.


    Again, we will see what Intrepid does in the end. If they make the AoC a "snowflake game" I will not be here. That's 'bout it, what I want to say.
  • ArchivedUserArchivedUser Guest
    edited April 2018
    Noaani said:

    Your definition was first coined (according to your own sources) in early 2005. It was coined at a time when the majority of MMO players (the WoW population of the time) had never even been max level in an MMO, and so didn't (couldn't) take in to account things like gear gap.

    Just to echo this, not going to claim I was around when it was created....

    But the term "gank" was certainly being used in 1997 during UO days with no such things as levels.

    I know this is slightly shifting topics but now i'm genuinely curious as to where the term came from
  • Gothix said:

    Again, we will see what Intrepid does in the end. If they make the AoC a "snowflake game" I will not be here. That's 'bout it, what I want to say.

    As I just wrote in "Elephant in the Room" thread after seeing a podcast.

    Have fun all, I'm out. Hope you enjoy your PvE experience.


  • dracdoc said:
    Noaani said:

    Your definition was first coined (according to your own sources) in early 2005. It was coined at a time when the majority of MMO players (the WoW population of the time) had never even been max level in an MMO, and so didn't (couldn't) take in to account things like gear gap.

    Just to echo this, not going to claim I was around when it was created....

    But the term "gank" was certainly being used in 1997 during UO days with no such things as levels.

    I know this is slightly shifting topics but now i'm genuinely curious as to where the term came from
    Well i am actually courious too. I found from several sources that the word "gank" was found back in 90s. Although it has several meaning which might lead to us, that there is not just one right original definition. Here are some i found:
    • Gank means stealing or robbing.
    • Gank means killing.
    • Gank means swindle.
    • Gank means gang kill.
    • Gank means killing with little effort.
    • Gank means ambush.
    And yeah i agree with you that it was not about levels, because gank was most likely used first in sandbox games with full loot rules. There is not such as levels. In sandbox games you can beat your enemy with lower level gear using skills, so i guess outgearing is not the one either. 

    So it might be mix of just killing people and stealing their stuff, because of full loot rules back then. And that might be mixed with gang kill. After that the word has spread to different directions and to different games. Each game and its community has own definition to ganking. So i guess this is mostly about natural evolve and most of the definitions we have herd here are actually right ones, those just came from different branch.  ;)  
  • Zartas said:
    if we take the oxford dictionary definition of a "gank" in a video game format : 

    ~snip~

    So I would say left unchecked with no deterrent it will become a menace, on the other hand being  ganked (in the context of being ambushed/jumped on) , is also part of the game. You cannot always win, and it also leads to excitement, and a feeling of a world that is alive, there scumbags and goody two shoes. The two need to be balanced out to create a vivid and exciting world. 
    This pretty much summarizes my thoughts. I'm disheartened that they're going with the bell-curve decision for this game, but PvP is a sore issue so I respect that they're not here to challenge the common implementation. I believe though there will come a time where this discourse of fairness will end, and I think it will come when a development studio embraces the freedom of choice.
  • ArchivedUserArchivedUser Guest
    edited April 2018
    Zartas pretty much summarizes my thoughts. I'm disheartened that they're going with the bell-curve decision for this game, but PvP is a sore issue so I respect that they're not here to challenge the common implementation. I believe though there will come a time where this discourse of fairness will end, and I think it will come when a development studio embraces the freedom of choice, unmarred by external pressures.
  • I will go toe to toe with anyone, as long as we are within a couple of levels of each other, but to penalize a PvP player for attacking another for resources within the same level that won't fight back isn't right.  With that said I believe what AoC is trying to do is keep PVP confined to seiges, caravans, etc. and limit ganking, camping and so forth, just my 2cents.
  • ArchivedUserArchivedUser Guest
    edited April 2018
    I will try to cover some of the basics I have read when it comes to dispute. The urban dictionary reference to discredit what the basic ganking definition is. Ganking was defined long before 2005, not that its relevant. But it goes to show it's been around along time. That is an overall consensus of how basic ganking is viewed. Here's an example 

    Wikipedia: . Ganking (short for gang killing) is a type of PKing in which the killer has a significant advantage over his victim, such as being part of a group, being a higher level, or attacking the victim while they are at low health.


    It is is pretty much the same sentiment of the what I have already said. Except for the ( player is at low health) I feel that is still pvp personally.  It the fact remains I could pull it straight from the websters dictionary and still that won't be good enough. 

    Also I keep seeing the corruption this and it's tied into lore and so on. Again I say to what extent nobody knows yet. I seriously doubt if I kill someone one time it's complete corruption. Also there is evedince it builds up. Maybe if I kill 3 ppl? Perhaps 50? We don't know.

    My primary argument has been about having a lawless land like that of tatooine. The enticement being of course a pvper that can really take advantage of the Open world. Also receive non stat items that we can only attain from that area associated with pvp of course. In noway does a pver ever have to go there or associate with it.

    Some of you without saying it in so many words, simply do not want to be attacked..... like at all. The mere fact of a pvper jumps you ambush whatever it's a gank. To even go so far as ping difference being Ganking. Is that an issue sure it is, but so many types of things mentioned are unavoidable 
    and honestly abit silly. To the point some of you come of entitl d and I am to ask permission if it's ok if I attack (smh). I really see no end to this dispute honestly. But I do know that pvpers are the under dog when it comes to this game. As long as some of you are willing to argue. It will inadvertently help keep the topic going and be a force of consideration on the devs part. So for me this is all net and I am willing to keep it going as long as the nay Sayers are too.
     

     Please excuse grammatical errors due in part I am back at work doing this over a phone on a ridiculous tiny screen. 
  • I will try to cover some of the basics I have read when it comes to dispute. The urban dictionary reference to discredit what the basic ganking definition is. Ganking was defined long before 2005, not that its relevant. But it goes to show it's been around along time. That is an overall consensus of how basic ganking is viewed. Here's an example 

    Wikipedia: . Ganking (short for gang killing) is a type of PKing in which the killer has a significant advantage over his victim, such as being part of a group, being a higher level, or attacking the victim while they are at low health.


    It is is pretty much the same sentiment of the what I have already said. Except for the ( player is at low health) I feel that is still pvp personally.  It the fact remains I could pull it straight from the websters dictionary and still that won't be good enough. 

    Also I keep seeing the corruption this and it's tied into lore and so on. Again I say to what extent nobody knows yet. I seriously doubt if I kill someone one time it's complete corruption. Also there is evedince it builds up. Maybe if I kill 3 ppl? Perhaps 50? We don't know.

    My primary argument has been about having a lawless land like that of tatooine. The enticement being of course a pvper that can really take advantage of the Open world. Also receive non stat items that we can only attain from that area associated with pvp of course. In noway does a pver ever have to go there or associate with it.

    Some of you without saying it in so many words, simply do not want to be attacked..... like at all. The mere fact of a pvper jumps you ambush whatever it's a gank. To even go so far as ping difference being Ganking. Is that an issue sure it is, but so many types of things mentioned are unavoidable 
    and honestly abit silly. To the point some of you come of entitl d and I am to ask permission if it's ok if I attack (smh). I really see no end to this dispute honestly. But I do know that pvpers are the under dog when it comes to this game. As long as some of you are willing to argue. It will inadvertently help keep the topic going and be a force of consideration on the devs part. So for me this is all net and I am willing to keep it going as long as the nay Sayers are too.
     

     Please excuse grammatical errors due in part I am back at work doing this over a phone on a ridiculous tiny screen. 
    The question really then becomes is this something the devs want to try to touch?
  • ArchivedUserArchivedUser Guest
    edited April 2018
    phatcat09 said:
    I will try to cover some of the basics I have read when it comes to dispute. The urban dictionary reference to discredit what the basic ganking definition is. Ganking was defined long before 2005, not that its relevant. But it goes to show it's been around along time. That is an overall consensus of how basic ganking is viewed. Here's an example 

    Wikipedia: . Ganking (short for gang killing) is a type of PKing in which the killer has a significant advantage over his victim, such as being part of a group, being a higher level, or attacking the victim while they are at low health.


    It is is pretty much the same sentiment of the what I have already said. Except for the ( player is at low health) I feel that is still pvp personally.  It the fact remains I could pull it straight from the websters dictionary and still that won't be good enough. 

    Also I keep seeing the corruption this and it's tied into lore and so on. Again I say to what extent nobody knows yet. I seriously doubt if I kill someone one time it's complete corruption. Also there is evedince it builds up. Maybe if I kill 3 ppl? Perhaps 50? We don't know.

    My primary argument has been about having a lawless land like that of tatooine. The enticement being of course a pvper that can really take advantage of the Open world. Also receive non stat items that we can only attain from that area associated with pvp of course. In noway does a pver ever have to go there or associate with it.

    Some of you without saying it in so many words, simply do not want to be attacked..... like at all. The mere fact of a pvper jumps you ambush whatever it's a gank. To even go so far as ping difference being Ganking. Is that an issue sure it is, but so many types of things mentioned are unavoidable 
    and honestly abit silly. To the point some of you come of entitl d and I am to ask permission if it's ok if I attack (smh). I really see no end to this dispute honestly. But I do know that pvpers are the under dog when it comes to this game. As long as some of you are willing to argue. It will inadvertently help keep the topic going and be a force of consideration on the devs part. So for me this is all net and I am willing to keep it going as long as the nay Sayers are too.
     

     Please excuse grammatical errors due in part I am back at work doing this over a phone on a ridiculous tiny screen. 
    The question really then becomes is this something the devs want to try to touch?
    That's a fair question. To be honest I have thought about that. I also know for a fact there are (edit: Backers  I said pvpers) not happy with the corruption system. Not just what I have seen here but one of my buddies aswell. So I am certain there is more. I would be an idiot to assume its 50/50 and I am more than aware pvers are the primary money makers for the game. Having said that, it's still a large community of types of pvpers that should not be ignored. Good example is by reading the forums themselves. Let's say mmmmm between 20 and 30 percent give or take. That's not pocket change and if there is away to appease a large minority it could be beneficial for us both. It's why I am more apt to have a lawless open world pvp area. One where there is no need for a pver to entire it all, if they do choose 
  • phatcat09 said:
    I will try to cover some of the basics I have read when it comes to dispute. The urban dictionary reference to discredit what the basic ganking definition is. Ganking was defined long before 2005, not that its relevant. But it goes to show it's been around along time. That is an overall consensus of how basic ganking is viewed. Here's an example 

    Wikipedia: . Ganking (short for gang killing) is a type of PKing in which the killer has a significant advantage over his victim, such as being part of a group, being a higher level, or attacking the victim while they are at low health.


    It is is pretty much the same sentiment of the what I have already said. Except for the ( player is at low health) I feel that is still pvp personally.  It the fact remains I could pull it straight from the websters dictionary and still that won't be good enough. 

    Also I keep seeing the corruption this and it's tied into lore and so on. Again I say to what extent nobody knows yet. I seriously doubt if I kill someone one time it's complete corruption. Also there is evedince it builds up. Maybe if I kill 3 ppl? Perhaps 50? We don't know.

    My primary argument has been about having a lawless land like that of tatooine. The enticement being of course a pvper that can really take advantage of the Open world. Also receive non stat items that we can only attain from that area associated with pvp of course. In noway does a pver ever have to go there or associate with it.

    Some of you without saying it in so many words, simply do not want to be attacked..... like at all. The mere fact of a pvper jumps you ambush whatever it's a gank. To even go so far as ping difference being Ganking. Is that an issue sure it is, but so many types of things mentioned are unavoidable 
    and honestly abit silly. To the point some of you come of entitl d and I am to ask permission if it's ok if I attack (smh). I really see no end to this dispute honestly. But I do know that pvpers are the under dog when it comes to this game. As long as some of you are willing to argue. It will inadvertently help keep the topic going and be a force of consideration on the devs part. So for me this is all net and I am willing to keep it going as long as the nay Sayers are too.
     

     Please excuse grammatical errors due in part I am back at work doing this over a phone on a ridiculous tiny screen. 
    The question really then becomes is this something the devs want to try to touch?
    That's a fair question. To be honest I have thought about that. I also know for a fact there are pvpers not happy with the corruption system. Not just what I have seen here but one of my buddies aswell. So I am certain there is more. I would be an idiot to assume its 50/50 and I am more than aware pvers are the primary money makers for the game. Having said that, it's still a large community of types of pvpers that should not be ignored. Good example is by reading the forums themselves. Let's say mmmmm between 20 and 30 percent give or take. That's not pocket change and if there is away to appease a large minority it could be beneficial for us both. It's why I am more apt to have a lawless open world pvp area. One where there is no need for a pver to entire it all, if they do choose 
    "There must be a way PvP can enhance PvE." Is a thought that frequently buzzes around my head when ever I see this topic on a forum. There's a certain authenticity that comes from having to react to an intelligent actor, even in PvE, a bot that runs on a routine can be quite dull. Uncertainty provides life to the game, but in MMORPG the scale of that uncertainty seems to always tip past a point that it's just not fun for many people, I don't really think that's a problem with the person, but a problem with the approach. 
  • ArchivedUserArchivedUser Guest
    edited April 2018
    phatcat09 said:
    phatcat09 said:
    I will try to cover some of the basics I have read when it comes to dispute. The urban dictionary reference to discredit what the basic ganking definition is. Ganking was defined long before 2005, not that its relevant. But it goes to show it's been around along time. That is an overall consensus of how basic ganking is viewed. Here's an example 

    Wikipedia: . Ganking (short for gang killing) is a type of PKing in which the killer has a significant advantage over his victim, such as being part of a group, being a higher level, or attacking the victim while they are at low health.


    It is is pretty much the same sentiment of the what I have already said. Except for the ( player is at low health) I feel that is still pvp personally.  It the fact remains I could pull it straight from the websters dictionary and still that won't be good enough. 

    Also I keep seeing the corruption this and it's tied into lore and so on. Again I say to what extent nobody knows yet. I seriously doubt if I kill someone one time it's complete corruption. Also there is evedince it builds up. Maybe if I kill 3 ppl? Perhaps 50? We don't know.

    My primary argument has been about having a lawless land like that of tatooine. The enticement being of course a pvper that can really take advantage of the Open world. Also receive non stat items that we can only attain from that area associated with pvp of course. In noway does a pver ever have to go there or associate with it.

    Some of you without saying it in so many words, simply do not want to be attacked..... like at all. The mere fact of a pvper jumps you ambush whatever it's a gank. To even go so far as ping difference being Ganking. Is that an issue sure it is, but so many types of things mentioned are unavoidable 
    and honestly abit silly. To the point some of you come of entitl d and I am to ask permission if it's ok if I attack (smh). I really see no end to this dispute honestly. But I do know that pvpers are the under dog when it comes to this game. As long as some of you are willing to argue. It will inadvertently help keep the topic going and be a force of consideration on the devs part. So for me this is all net and I am willing to keep it going as long as the nay Sayers are too.
     

     Please excuse grammatical errors due in part I am back at work doing this over a phone on a ridiculous tiny screen. 
    The question really then becomes is this something the devs want to try to touch?
    That's a fair question. To be honest I have thought about that. I also know for a fact there are pvpers not happy with the corruption system. Not just what I have seen here but one of my buddies aswell. So I am certain there is more. I would be an idiot to assume its 50/50 and I am more than aware pvers are the primary money makers for the game. Having said that, it's still a large community of types of pvpers that should not be ignored. Good example is by reading the forums themselves. Let's say mmmmm between 20 and 30 percent give or take. That's not pocket change and if there is away to appease a large minority it could be beneficial for us both. It's why I am more apt to have a lawless open world pvp area. One where there is no need for a pver to entire it all, if they do choose 
    "There must be a way PvP can enhance PvE." Is a thought that frequently buzzes around my head when ever I see this topic on a forum. There's a certain authenticity that comes from having to react to an intelligent actor, even in PvE, a bot that runs on a routine can be quite dull. Uncertainty provides life to the game, but in MMORPG the scale of that uncertainty seems to always tip past a point that it's just not fun for many people, I don't really think that's a problem with the person, but a problem with the approach. 
    I can't agree more. It's unfortunate that for so long that obnoxious pvpers have created such an environment we have to have such a severe system in place to deter a more robust exciting game play. I am a hardcore pvper but somehow that translates to me going around ganking and greifing ppl. I was always fully aware never to push it. I Learned long ago it hurts me as a player and a pvper. I have seen pvpers make more ppl quit a game more than what Trion could ever do. Every time something is in place to help or benefit someone takes advantage of it. Killing someone they are clearly are less skilled a 100 times over is just a dick move. The only thing he did was make that guy hate the game and he tells his friends and now they won't play. Day by day the community gets smaller and I am pvping effing cactus. There is a lot of grey areas in that but you get the idea. On the same front I have seen pvers go crazy with something that was basic pvp. 

    I am not a pver but as you said it makes the world seem so stagnate and boring if my only r al competition was npcs. (( oh we better not go there because there is a predetermine boss that's there every single day)). Wish there was some common middle ground because the game does look amazing. Best I can ask for is just a lawless land and be happy with it. My gut tells me it won't take much At all to build corruption, and even harder to take it off
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