Greetings, glorious testers!
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Check out Alpha Two Announcements here to see the latest news on Alpha Two.
Check out general Announcements here to see the latest news on Ashes of Creation & Intrepid Studios.
To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
Official Livestream - May 4th @ 3 PM PST - Q&A thread
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Apologies in advance if the question has already been stated!
I was wondering towards the caravan system if it will be a similar style as implemented as ArcheAge where the supplies are actually carried on person or if there will be a buyable/rentable wagon that would need to be protected from foes players and npc's alike?
Once you send it on its way, you (and your friends, or other PC's you trust or hire) accompany the caravan and defend it from potential attackers. If attackers kill the guards and destroy the caravan or whatnot, they can loot a piece or percentage of the goods (could be 1%, could be 100%, this was never directly answered or fine tuned, and probably limited to what people can carry). Only people who participated in the "attack" will be able to loot it.
That's pretty much the concept in a nut shell.
Great job on the game so far guys.
Question: AOC Store/Shop – Would it be possible to change the shop so users can buy a Pack (E.g Wayfarer) and gift this to a friend via email or account name? I have four friends that would love to get into the game yet don’t currently have the funds for the packs. Therefore as a gift I’ll like to give them a pack each without giving them the money directly (as no doubt they will go off and spend it within a tavern ).
There is a lot of hype around photo realistic 3D avatars, which looks almost identical to real users faces. These scans can be easily created even by simply smartphones or cameras.
Is there possibility to allow users in AoC to use their real photos/scans for the faces of the characters?
I'm not the biggest fan of all my hard work being completely useless because the level cap was increased. I'll be fine with higher cap if stat growth is very slow.
I realize this is very early to ask such a question, but Alpha 1's closing in and these questions will get increasingly important so may as well try now.
Thanks guys and keep it up!
Some examples:
How many dormant nodes will there be at launch?
1. (many) If my guild wants a fishing village, will we be able to start fishing anywhere and likely have an encampment form near us, which would disable other nearby dormant nodes.
or
2. (fewer) Will we need some idea of which area has a dormant node near water.
If the answer is 1, it would add another level of strategy. Guilds could grind a certain area in order to create a town that has control over a mountain pass, waterway, valuable materials, etc.
Thanks for all your hard work. Looking forward to playing.
Alternatively, other than a temporary alliance to topple / crush another Node, why will I want to ally with citizens of other nodes?
Don't get me wrong, I'm totally down for the other idea too!