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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Comments
In the design. We have to see how much of the design the devs are able to implement.
Having a Shaman not be about Nature is like having a Necromancer not be about Death.
And, yeah, Nature would be the natural enemy of the unnatural.
Although i am not sure how much religions and races will effect classes, but i guess those are just giving more flavors.
But according to latest stream. Weapons will have own progressions and skill trees. So most likely there will be some kind of nature staff for example, which will have nature healing abilities. Maybe this is one option how nature healing can be a real thing.
The name of the subclass gives us a strong indication of the focus of the combined archetypes.
The secondary classes significantly change the playstyle of the primary archetype.
I suppose "flavor" is a subjective term. The significant changes are horizontal rather than vertical.
And, yeah, weapons have their own progression and enchantments. But, that is different than what the OP is asking.
Remember that original D&D only had 4 classes.
In 1E AD&D, Druid was a sub-class of Cleric.
By 3E, Druid was its own class.
But anyway, cleric/ranger would be much better called as druid than current protector imo. That is how its on my list.
We'll have to see if we're right about that sub-class being Nature/woodland healing in Ashes.
And healer with HOTD is also extremely valuable imo becuase there is no overhealing
The answer was: "we will probably have air and water". But: "nature might be something different". They then talk about augments so that might be the case for nature magic. They mentioned the term "druidic magic" with the example of growth entanglement and I think their tone was a 'not really'.
just sharing as I keep following that topic. I wouldn't mind having a Druid augments and then I will just go Cleric Fighter (Templar).
A related question was asked on a livestream and here is the answer:
https://aocwiki.net/LiveStream_July_9_2018
NOTE: after posting realized it was already posted. sorry about that.
Talonis, How do you know if there are spells and animations that fit into the nature theme or not, when we don't have all the spells and effects yet?? There will be 8 Ranger primary sub-classes, and 8 Ranger secondary sub-classes... That right there is 16 potential nature themed ability sets... and then there are the Py-Rai Elves, who are specifically stated as being nature themed sub-race. "Nature. Balance. Fury. All things come to balance in time, and nature always has her way. Don't let their love for nature fool you though, the Py'Rai rarely take prisoners. Whether by bow or spear, the Py'Rai's legacy will take root."
There will be racial skills, and racial class skill augments.
Chance there will be nature themed abilities is kinda high...