Greetings, glorious testers!
Check out Alpha Two Announcements here to see the latest news on Alpha Two.
Check out general Announcements here to see the latest news on Ashes of Creation & Intrepid Studios.
To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
Check out Alpha Two Announcements here to see the latest news on Alpha Two.
Check out general Announcements here to see the latest news on Ashes of Creation & Intrepid Studios.
To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
Official Livestream - July 9th @ 3 PM PST - Q&A thread
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This too is a major question for me because I need to know if I need to quickly scrape more money up to upgrade. Since if it is around after July I can basically get it next Month.
Do you guys know what you will do with the character naming?
Will we have a sir name and what are the character limits?
I really hope we won't see "L0L^mAN00B666"
e.g.: Mages with huge aoe/cc abilities are usually superb in PvP. Can we expect them to have less single target damage (bosses)?
What is the plan on how the story will be delivered to include how my world will interact with another PC's world.
If no, please consider this to increase the dankness of AoC.
Wow and many others have an ID lockout system. Wow also had a debuff system that prevented spam attempts at raid bosses. Will any of these be featured?
E.g since I'm left handed, can I wield sword in my left hand and can I do all the gestures/motions on the left side?
And would it be some kind of tick box in the character creation screen?
Thanks
As a bonus question: Who is the best PVPer at Intrepid?
Question:
Do U think fighting over best hunting grounds and rare matrerials mines will be a thing in AOC, If yes how will U encourage people to make using flagging system wort it?
Will there be some method to keep these wild nodes, wild? Such as quests for rangers and druids and similar to assist the wildlife, instead of civilization.
A freeholder in the middle of a dozen wild nodes they gather in, could be easily forced out of areas, and constantly having to move shop, without some way to maintain the wild state. That constant moving could be a way for groups or people to grief those living in the wilds for gathering reasons.